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Horizon 0.2.67: Server dialogs and 43 more changes
Want to play? Download the Horizon launcher, not the files below
It installs this version and keeps it up to date. It is also on GitHub: the launcher releases. You need your own copy of Minecraft: Java Edition. The files below are what the launcher installs, and the dedicated server for people who host one.
New
- Server dialogs: the dialog screen, its buttons and their actions (#1734)
- Server dialogs: text and boolean inputs (AuthMe's register and login work) (#1735)
Fixed
- Sync mobs' aggressive and item-use flags so clients pose them right (#1798)
- Endermen, endermites, blazes, eyes of ender, dried ghasts and end portals make their ambient effects (#1853)
- Worker threads: leave one core, as vanilla does, not two (#1778)
- PalettedContainer: look up a word's filled bits, not divide for them (#1794)
- horizon-prepare: OUTPUT_VERSION, the number of what it prepares, checked by CI (#1947)
- Global level events reach a server's players; explosions play their packet's sound (#1829)
- Add /pregen: generate, light and save an area ahead of players (#1805)
- Clear off-hand items in vanilla inventory slot order (#1903)
- fix(threads): lower helper thread priority on Android (#1937, fixes #1751)
- Preserve selected GUI scale across temporary small surfaces (#1941, fixes #1866)
- Copper golem statues change pose when right-clicked (#1883)
- Hearts blink white again when you get hurt (a robot noticed) (#1919)
- Fix repeated mining sounds and replanted blocks breaking (#1922, fixes #1880)
- Fix lead drops when leashed mobs die (#1954, fixes #1949)
- Play anvil result sounds once for every player (#1945, fixes #1907)
- Particles keep their sprites over a resource reload (#1943, fixes #1923)
- Mods ui: recapture the mouse when a mod's screen vanishes, borrow its widgets (#1914)
- Enchantments: the name and the level follow the selected language (#1926)
- Show custom item names above targeted item frames (#1958, fixes #1951)
- Reduce filesystem work in launcher resource preparation (#1960)
- Fix Windows resource pack cache recovery (#1799, fixes #1649)
- End city banners keep their template patterns (#1928, fixes #1438)
- Structure chests keep the enchantments their loot rolled (#1911, fixes #1437, fixes #1910)
- Launcher: precompile resource exporters and share exporter JVMs (#1965)
- Game Rules and Statistics: the scroll bars can be dragged (#1931, fixes #1782)
- Stronghold rings: first chunks no longer wait for them (#2005)
- Sculk: pass over idle sensors and catalysts in the block entity tick (#2004)
- Behaviour cache: hash the source files once per process (#2006)
- Chickens flap while they fall on a client of a server (#1892, fixes #1706)
- Player heads render their owner's skin (#1934)
- Prepare: a version file rewritten by another launcher no longer stops the CLI (#1869, fixes #1772)
- Water cauldrons put out a burning player and lose a level (#1918, fixes #1330)
- Server menus keep their styled titles (#1741)
- Collision scans: skip the outer cells of sections no block reaches out of (#1977)
- Server clients: primed TNT falls and burns its fuse by itself between updates (#1710)
- Big dripleaves tilt under a player standing on them (#1915, fixes #1683)
- Advance remote fireballs between server tracker updates (#1904)
- Menu buttons show the pointing hand under the mouse (#1897, fixes #1347)
- Emit sculk movement events for each server player (#1905)
- Chat: the Chat option hides what it says it hides (#1932, fixes #1376)
- Item cooldowns: the sweep on a slot, and no use while one runs (#1933, fixes #1763)
- Render mannequin entities (server NPCs) (#1967)
- Migrate game parity fixtures to the server thread (#1955)
Known issues
- Shader packs have been removed for now. They will come back later, written again from scratch. Packs in your
Thanks to @Domanffe, @cristibctr, @kacpherek, @levzzz5154, @rdbtCVS, @sl4ppleware, @socksprox, @vlesmentie.
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.