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ror-godot 0.2.0
Second release of an alternative Rigs of Rods client on Godot 4.7: 182 commits since 0.1.1, every human test in it played and confirmed by the owner.
New in the menu
- Repository: browse, search, install, update and remove mods from the Rigs of Rods repository without leaving the game, as Rigs of Rods' own repository window does; a map lands in
maps/, anything else inmods/, ready to pick at once. Downloads at the foot of the page lists the queue with a Cancel beside each. A starter pack (LaPaz, the Chevrolet S10, a Spitfire, a Kenworth crane truck, a Tatra 8x8 and monster trucks) is offered the first time it opens, and an empty vehicle or map list downloads it in one press. - Car and map choice show the one you click turning on a plate beside the list, with its authors and description, and a button that starts it; nothing loads until you press it.
- Esc opens a pause menu: resume, car choice, maps (each asks for its weather, as the main menu does), world settings, settings, main menu, quit. It no longer stalls for a second when opened.
- Rigs of Rods' own keys: P the parking brake, X the contact and S the starter, I reset and Backspace repair, N / Shift+N / Alt+N the lights, W the differentials, F1–F12 the vehicle's commands, C the camera and Shift+C the free camera, Ctrl+J a replay, U the readout. Settings → Controls changes any key and the mouse's look speed and direction, kept between sessions.
- Resolution is a real setting: windowed, the window takes that size; fullscreen, the picture is drawn at that resolution and stretched to the screen.
- The on-screen readout is hidden; ~ or U shows it.
Replays, photos and videos
- F9 records the drive and opens it as a replay. Watch it back from any camera: chase, cockpit, orbit round the car, free, or trackside cameras along the road you drove.
- Video: record a camera move by flying it while the replay plays, or by keyframes with smooth moves between them; depth of field on the car, exposure, contrast, saturation, vignette, grain, cinema bars; preview it, then render it at 60 fps with real motion blur.
- Photo: pick the moment, zoom, filter, depth of field, and a real shutter time — a slow shutter in the chase camera keeps the car sharp and streaks the road.
- Saved in
artifacts/replaysbeside the game; Open folder opens it.
Vehicles from the repository drive as they should
- Photoshop (
.psd) textures are read, so cars such as the Toyota AE86 are painted rather than white. - Vehicles whose files ask for no air drag, or size it automatically, are no longer held to about 60 km/h (a quarter of the most-downloaded cars).
- Packs that keep meshes and textures in subfolders are found; older files that name nodes by number, and mass settings of 0, are read as Rigs of Rods reads them — the Di Sportster, the Land Rover Discovery 3 and the Jeep Grand Cherokee among those that now drive.
A tyre model, and keyboard steering that taps — not Rigs of Rods' own, chosen in play-testing
- Tyres grip sideways the way road tyres do, building up with the slip angle, so fast cars hold a straight line, and heavy trucks hold steady through a turn. Each vehicle's tyres come from its own file: soft offroad tyres build grip later than a sports car's, and a heavily loaded truck grips less. F10 switches back to Rigs of Rods' tyres.
- A tap on a steering key steers a little; holding it steers fully, and it no longer slows down at speed.
Driving and physics — ported from Rigs of Rods' own code, held to it by gates
- Vehicles collide with each other and with themselves; contacters and flexbody rims hit too. A vehicle whose file has no collision cab is given its body's hull.
- Hooks, ties and ropes between vehicles;
--addputs trailers behind yours; commands, brakes, lights and the trailer parking brake forward to what you tow. - Differentials, transfer case (2WD/4WD, low range), upstream's whole engine and gearbox (gear choice, modes, manual clutch, kickdown), turbo, cruise control, speed limiter, traction control, ABS, anti roll-back.
- Command rams, hydros and rotators as upstream drives them; slide nodes and their lock; detacher groups and wheels that come off; support beams that break.
- Airplanes (wings, aero engines with prop wash, flaps, air brakes, autopilot, ILS approach) and boats (buoyancy, water drag, screw props).
- Sleeping: a still vehicle stops being stepped. Per-actor frames: a rig 4 km out behaves as at the origin.
Sound
- Rigs of Rods' own sound scripts and samples: the engine cross-faded across its recorded speeds, turbo, starter, brakes, air brakes, parking brake, reverse beep, indicators, horn, gear shifts, hydraulic pump, tyre squeal, breaking beams, aircraft engines and boat engines, as Rigs of Rods plays them, and a vehicle's own sounds where its file has them. Volume in Settings → Controls.
World and graphics
- Split screen: two drivers in one window.
- Generated 3D instruments lit as if on the vehicle; mods' own dial faces used.
- Clouds without grain, rims that face out of the car as they should, and bodies drawn from both sides where their files ask for it (a monster truck's shell seen from its open cab).
- Mirrors and screens (
videocamera), lamps following upstream's switches and blink clocks. - Brush vehicles push over; vegetation that sways and tints as its map says; forests drawn in pages with trees switching to pictures by height, shadows only near.
- Terrain AngelScript runs through the real AngelScript engine: races, event boxes, script windows drawn with upstream's own Dear ImGui.
Nothing is bundled. Unzip, open the game, and either use Repository or drop packs into mods/ and maps/ beside the executable (beside the .app on macOS) — one folder or one zip per pack, under their own licences.
Platforms
ror-godot-0.2.0-windows-x86_64.zip— Windows 10/11, x86_64, Vulkan. Runror-godot.exe.ror-godot-0.2.0-macos-universal.zip— macOS 11+, Apple Silicon and Intel. Ad-hoc signed: on first open, right-click → Open.
Known: the Windows build is cross-compiled on a Mac and tested only by its first users. Pictures inside a repository resource's description show as links: the forum answers them with a bot check for anything but a browser. Videos, motion blur and slow-shutter photos are joined by ffmpeg, which has to be installed and on the PATH; without it a render leaves its frames as PNGs and a sharp photo still works.
GPL-3.0-or-later. Source and docs: https://github.com/htdguide/ror-godot
ror-godot 0.1.1
First playable release of an alternative Rigs of Rods client on Godot 4.7.
What is in it
- Rigs of Rods' own soft-body solver (node and beam, 2 kHz, deformation and breaking, shocks, hydros, slide nodes, drivetrain) as a GDExtension, on its own thread.
- Rigs of Rods vehicles and terrains loaded from their original files: actors,
.terrn2maps with objects, procedural roads, forests, water and grass, Ogre meshes and materials. - Physically based materials from the legacy ones, physical light units and camera, calibrated HDR skies, marched clouds, haze and fog, a Fresnel sea.
- A main menu: pick a vehicle, a map and a weather; graphics options measured against what they cost (automatic render scale under FSR 2 for high-DPI screens); a loading screen; an in-game settings panel for every number a weather states.
Nothing is bundled. Unzip the build, then drop vehicles into mods/ and maps into maps/ beside the executable (beside the .app on macOS) — one folder or one zip per pack, straight from the Rigs of Rods repository, under their own licences. A zip is unpacked on its own the next time the game looks. An empty list in the game links the Chevrolet S10, La Paz and Starling Island to start with, and every list has an Open folder button.
Platforms
ror-godot-0.1.1-windows-x86_64.zip— Windows 10/11, x86_64, Vulkan. Runror-godot.exe(ror-godot.console.exeshows the log).ror-godot-0.1.1-macos-universal.zip— macOS 11+, Apple Silicon and Intel. The app is ad-hoc signed: on first open, right-click → Open.
Known: the Windows build is cross-compiled on a Mac and tested only by its first users.
GPL-3.0-or-later. Source and docs: https://github.com/htdguide/ror-godot
