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speedrun v0.2.0
macOS arm64 and Linux x86_64, Android and iOS simulators (the iOS agent was built with Xcode 27.0).
- One binary. The iOS agent is now built into
speedrun(4.7 MB), and the first iOS run unpacks it into~/Library/Caches/speedrun. Nothing has to sit next to the binary any more: put it anywhere on your PATH,/usr/local/binincluded. - Homebrew:
brew install hubastard/tap/speedrun(macOS on Apple silicon, Linux x86_64), andbrew upgrade speedrunto update. Installed that way, Speedrun's new-release line andspeedrun updatepoint tobrew upgrade. - The install script installs the binary alone (
SPEEDRUN_DIR=<folder>picks where), removes an earlier release'sagent/folder only once it has checked it is Speedrun's, and leaves your shell profile alone when the folder is already on your PATH. speedrun --licensesprints Speedrun's license and those of the code built into it.
From 0.1.x: speedrun update (or the install script) replaces the binary and removes the old agent/ folder next to it.