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Desert 0.2.1-alpha — Sailboat
Pre-release0.2.1-alpha “Sailboat”
Richer sand and trails, recoverable Nomad sailing gear, and fixes from sailing playtests.
- More depth and shade in dune sand and nearby ripples.
- Sand trails gain shaped depressions and rims that flatten the surrounding ripples.
- Nomad wrecks and camps with recoverable sailing gear, a streamer and a crow's nest.
- The dev console can open over any menu; unlocking origins updates the open menu.
- A crow's nest can be placed on a standing mast from deck height.
- The Varran's sheet ring rests on the deck, and waist ropes follow the rider's displayed movement.
- Waist lines show the selected line's name, length and tension; reeling and untying work that same line.
- The board can catch up on slack lines and carry momentum around a sailing rig. Motor assistance is limited under load; heavy towing grounds it and makes it sputter until you ease off.
- A physical sailing field guide in the sail scenario explains wind, trim, steering and the Varran bridle.
- Shorter weather announcements, spoken when storm news changes.
0.2.0-alpha
The second alpha of a cozy survival game on a dead desert moon. Your home is a bubble
shield you carry with you, on a rig you build and tie down against the wind. Everything
is still rough: grey boxes, placeholder sounds, numbers still moving. It's here to be
played and broken.
New since 0.1
- The chassis is the one structure. Crates and slots are gone:
- Anything sticks on a chassis's faces, and frames take walls and shelves.
- Hover trays lift toward the sand they face.
- Everything on a deck shares one power pool.
- Walls and fabric catch the wind and shelter what's behind them.
- Power boxes come in four makes, from a colonial cabinet to a temple shrine. Each bay has
a light strip, and a Console ranks and switches devices as far as the box allows. - Sailing for real:
- The sheet is a line you haul in and ease out, and the cloth shows its trim.
- With a helm and a keel, a camp sails as a land yacht.
- The hoverboard skids on hard carves, lands hard, crashes, and comes in four makes.
- Deeds: 40 of them in eleven trees, earned in play with a bell and a badge. Four starts
open by deeds. - Two new starts:
- The Varran settler flies a kite rig with his board as its keel.
- The Archaeologist digs ruins out of the dunes.
- Dune archaeology:
- Storms strip windward faces and bury the lee.
- Big dunes hide ruins that a big storm bares.
- A Console's ground radar maps what's buried, and a scoop and a sieve dig it out.
- Wrecks to cut open seam by seam, with live hazards to make safe first.
- The anomaly: a rare storm the forecast can't see, and the tells that give it away.
- Vents and plumes: sand columns that tower over the storm walls from far off, and booms
that arrive after you see the burst. - Sightlines: ruins on the horizon, true to size, catching the light.
- Sleep in a bedroll to skip a night or a storm, and auto-walk for the long haul.
- The radio:
- Its storm reports come in a recorded voice.
- Seven gods broadcast on its dial.
- Sand that reads as sand:
- lopsided ripples;
- grain at your feet;
- grainflows down slip faces.
- A creative menu in the dev console, to build anything in a test run.
What's in it
-
The moon: endless dunes that the wind reshapes. A day and night with the gas giant
Tu overhead and its eclipses, and storms you can see coming as a wall on the horizon. -
The camp:
- a bubble shield that keeps the storm out;
- chassis pieces you join into a deck, with hover trays, frames and walls;
- whatever you find stuck on it: devices, batteries, hooks, lamps, a sail.
-
Power: solar panels, a wind turbine, batteries, power boxes and cables, on a budget
that has to last through night and storm. -
Rope: stakes, lines and reels to moor what floats and tow your camp behind you.
-
Survival: water, food and a suit with five slots, and a condenser that wrings water
out of the air. -
Salvage: finds half-buried in the dunes, ruins to walk into, and wrecks to cut open,
all uncovered and buried again as the weather moves the sand. -
Farming: planters that grow root-tubers in the clear and vat fungus in the storm's
dark, wild saltbush, and a harvester that feeds you. -
Gear: hoverboards, a radio, a Console for your instruments and maps, and a compass that
Tu's field and the ground pull off north. -
Five origins:
- the Surveyor tows a camp;
- the Salvager rides light;
- the Homesteader stays put;
- the Varran sails;
- the Archaeologist digs.
All but the Surveyor open by deeds. Each runs in Normal, which saves as you go, or
Ironman, where death ends the run. -
The dev console and its scenarios are left in, for jumping straight to a storm, a
wreck or a vent. A scenario's run, or any run a dev command has touched, counts no deeds.
How to start
- Unzip the download for your computer and open the folder.
- Start the game:
- Windows:
Desert.exe. - macOS:
Desert.app. - Linux:
Desert.x86_64. If it won't start, make it executable first:
chmod +x Desert.x86_64.
- Windows:
- Choose New game, pick who you come as, then Normal.
- Press F1 for the keys list. It shows every key as it's bound now. F11
switches fullscreen.
You'll need a graphics card with Vulkan (Windows and Linux) or a Mac on macOS 13 or
later (Apple silicon) or 11 or later (Intel).
Known issues
-
The builds aren't signed, so your computer will warn you the first time:
- Windows SmartScreen says "Windows protected your PC". Click More info, then
Run anyway. - macOS says the app can't be opened because Apple can't check it for malicious
software. Control-clickDesert.app, choose Open, then Open again. On
macOS 15 or later, try to open it once, then go to System Settings → Privacy &
Security and click Open Anyway. Or, in Terminal, from the folder it's in:
xattr -dr com.apple.quarantine Desert.app.
- Windows SmartScreen says "Windows protected your PC". Click More info, then
-
Saves from 0.1 don't load, since the camp is built differently now. Your settings
carry over. -
Saves may not carry over between later builds either. A build that can't read a save
says so on the main menu and leaves it alone; it never loads half a run. -
It's an alpha. Expect rough edges, odd physics in a hard storm, and balance that
will change. Your save, your profile and the game's logs are in:- Windows:
%APPDATA%\Godot\app_userdata\Desert - macOS:
~/Library/Application Support/Godot/app_userdata/Desert - Linux:
~/.local/share/godot/app_userdata/Desert
The version is in the main menu's corner. Please name it when you report a bug.
- Windows: