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Desert 0.2.1-alpha — Sailboat

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@github-actions github-actions released this 19 Oct 18:36
· 857 commits to master since this release

0.2.1-alpha “Sailboat”

Richer sand and trails, recoverable Nomad sailing gear, and fixes from sailing playtests.

  • More depth and shade in dune sand and nearby ripples.
  • Sand trails gain shaped depressions and rims that flatten the surrounding ripples.
  • Nomad wrecks and camps with recoverable sailing gear, a streamer and a crow's nest.
  • The dev console can open over any menu; unlocking origins updates the open menu.
  • A crow's nest can be placed on a standing mast from deck height.
  • The Varran's sheet ring rests on the deck, and waist ropes follow the rider's displayed movement.
  • Waist lines show the selected line's name, length and tension; reeling and untying work that same line.
  • The board can catch up on slack lines and carry momentum around a sailing rig. Motor assistance is limited under load; heavy towing grounds it and makes it sputter until you ease off.
  • A physical sailing field guide in the sail scenario explains wind, trim, steering and the Varran bridle.
  • Shorter weather announcements, spoken when storm news changes.

0.2.0-alpha

The second alpha of a cozy survival game on a dead desert moon. Your home is a bubble
shield you carry with you, on a rig you build and tie down against the wind. Everything
is still rough: grey boxes, placeholder sounds, numbers still moving. It's here to be
played and broken.

New since 0.1

  • The chassis is the one structure. Crates and slots are gone:
    • Anything sticks on a chassis's faces, and frames take walls and shelves.
    • Hover trays lift toward the sand they face.
    • Everything on a deck shares one power pool.
    • Walls and fabric catch the wind and shelter what's behind them.
  • Power boxes come in four makes, from a colonial cabinet to a temple shrine. Each bay has
    a light strip, and a Console ranks and switches devices as far as the box allows.
  • Sailing for real:
    • The sheet is a line you haul in and ease out, and the cloth shows its trim.
    • With a helm and a keel, a camp sails as a land yacht.
  • The hoverboard skids on hard carves, lands hard, crashes, and comes in four makes.
  • Deeds: 40 of them in eleven trees, earned in play with a bell and a badge. Four starts
    open by deeds.
  • Two new starts:
    • The Varran settler flies a kite rig with his board as its keel.
    • The Archaeologist digs ruins out of the dunes.
  • Dune archaeology:
    • Storms strip windward faces and bury the lee.
    • Big dunes hide ruins that a big storm bares.
    • A Console's ground radar maps what's buried, and a scoop and a sieve dig it out.
  • Wrecks to cut open seam by seam, with live hazards to make safe first.
  • The anomaly: a rare storm the forecast can't see, and the tells that give it away.
  • Vents and plumes: sand columns that tower over the storm walls from far off, and booms
    that arrive after you see the burst.
  • Sightlines: ruins on the horizon, true to size, catching the light.
  • Sleep in a bedroll to skip a night or a storm, and auto-walk for the long haul.
  • The radio:
    • Its storm reports come in a recorded voice.
    • Seven gods broadcast on its dial.
  • Sand that reads as sand:
    • lopsided ripples;
    • grain at your feet;
    • grainflows down slip faces.
  • A creative menu in the dev console, to build anything in a test run.

What's in it

  • The moon: endless dunes that the wind reshapes. A day and night with the gas giant
    Tu overhead and its eclipses, and storms you can see coming as a wall on the horizon.

  • The camp:

    • a bubble shield that keeps the storm out;
    • chassis pieces you join into a deck, with hover trays, frames and walls;
    • whatever you find stuck on it: devices, batteries, hooks, lamps, a sail.
  • Power: solar panels, a wind turbine, batteries, power boxes and cables, on a budget
    that has to last through night and storm.

  • Rope: stakes, lines and reels to moor what floats and tow your camp behind you.

  • Survival: water, food and a suit with five slots, and a condenser that wrings water
    out of the air.

  • Salvage: finds half-buried in the dunes, ruins to walk into, and wrecks to cut open,
    all uncovered and buried again as the weather moves the sand.

  • Farming: planters that grow root-tubers in the clear and vat fungus in the storm's
    dark, wild saltbush, and a harvester that feeds you.

  • Gear: hoverboards, a radio, a Console for your instruments and maps, and a compass that
    Tu's field and the ground pull off north.

  • Five origins:

    • the Surveyor tows a camp;
    • the Salvager rides light;
    • the Homesteader stays put;
    • the Varran sails;
    • the Archaeologist digs.

    All but the Surveyor open by deeds. Each runs in Normal, which saves as you go, or
    Ironman, where death ends the run.

  • The dev console and its scenarios are left in, for jumping straight to a storm, a
    wreck or a vent. A scenario's run, or any run a dev command has touched, counts no deeds.

How to start

  1. Unzip the download for your computer and open the folder.
  2. Start the game:
    • Windows: Desert.exe.
    • macOS: Desert.app.
    • Linux: Desert.x86_64. If it won't start, make it executable first:
      chmod +x Desert.x86_64.
  3. Choose New game, pick who you come as, then Normal.
  4. Press F1 for the keys list. It shows every key as it's bound now. F11
    switches fullscreen.

You'll need a graphics card with Vulkan (Windows and Linux) or a Mac on macOS 13 or
later (Apple silicon) or 11 or later (Intel).

Known issues

  • The builds aren't signed, so your computer will warn you the first time:

    • Windows SmartScreen says "Windows protected your PC". Click More info, then
      Run anyway.
    • macOS says the app can't be opened because Apple can't check it for malicious
      software. Control-click Desert.app, choose Open, then Open again. On
      macOS 15 or later, try to open it once, then go to System Settings → Privacy &
      Security
      and click Open Anyway. Or, in Terminal, from the folder it's in:
      xattr -dr com.apple.quarantine Desert.app.
  • Saves from 0.1 don't load, since the camp is built differently now. Your settings
    carry over.

  • Saves may not carry over between later builds either. A build that can't read a save
    says so on the main menu and leaves it alone; it never loads half a run.

  • It's an alpha. Expect rough edges, odd physics in a hard storm, and balance that
    will change. Your save, your profile and the game's logs are in:

    • Windows: %APPDATA%\Godot\app_userdata\Desert
    • macOS: ~/Library/Application Support/Godot/app_userdata/Desert
    • Linux: ~/.local/share/godot/app_userdata/Desert

    The version is in the main menu's corner. Please name it when you report a bug.