Skip to content

Releases

Deck Tool 1.8.0 — native transparency finishes and export repair

Choose a tag to compare

@hypnomalice hypnomalice released this 14 Nov 23:50

Deck Tool 1.8.0

Glass is a separate effect option. Clear Case and Crystal remain available with the new native transparency materials. Choose display glass, animated water, frosted/glossy plastic with embedded artwork or PCB, and irregular cut crystal. Tune tint, haze, reflections and refraction in the tool. Artwork retains an exposed transparent border.

Layered Artwork Springs supports a background, moving artwork and foreground. Existing spring and attachment controls remain available.

This release fixes an export partitioning fault that removed newly authored decks from the in-game inventory. Deck collections and per-deck material registrations now remain in content exports. A regression check verifies that authored items are referenced by an exported inventory collection. Re-export projects affected by missing inventory entries.

Requirements

Install SDEC 3.3.0 separately, with one copy enabled first in the mod list. The tool and its deck exports do not bundle SDEC. The bottom-of-window SDEC link remains available. ZIP/direct exports require a separately installed Studio compiler supporting shared-core board-loader inheritance. Transparency uses the official ReSkate runtime.

Validation

The four transparency finishes were visually checked on the official runtime. The export correction passes the runtime partition tests, and all 32 decks in the complete test pack have verified native inventory references. The corrected pack has not yet received a fresh in-game visual confirmation. Preview lighting and geometry remain approximate.

Deck Tool 1.7.0 — Crystal and Artwork Springs

Choose a tag to compare

@hypnomalice hypnomalice released this 12 Nov 04:33

Adds Crystal and Artwork Springs authoring, with movement settings saved into each deck and a shared controller in SDEC.

  • Crystal: artwork, tint, cut density and optional equipped grip tape.
  • Artwork Springs: artwork, optional depth, jiggle mask, amount, stiffness, depth strength, attachment radius and fixed points.
  • Enlarged moving-area preview with Tilt and release, spring settling, faster rendering and cached board geometry.
  • Corrected settings declarations and removal of donor texture patterns from the jiggle surface.
  • Artwork Springs uses Mod ZIP or Install to game so movement settings are included. FBMOD remains available for the other effects.

New modes require SDEC 3.1.0 or newer, distributed separately on Thunderstore. Keep one SDEC core enabled first. Normal-preview jiggle requires ReSkate 2.1.4-5 Hotfix or newer (merged PR #467); no custom runtime DLL is required.

Download the Windows ZIP or standalone EXE below. The source ZIP includes the native preview renderer source and build instructions. Preview lighting and deck geometry are approximate.

Validation: 25 regression tests, packaged digital-effect export and native compilation passed. In-game testing confirmed normal-preview jiggle and removal of donor patterns on the official runtime.

Deck Tool 1.6.6 - synchronized e-ink and clear-case masks

Choose a tag to compare

@hypnomalice hypnomalice released this 10 Nov 12:59

Deck Tool 1.6.6 - synchronized e-ink and layered clear cases

Requires SDEC 2.1.5, enabled at number 1 in the mod list. Keep one core enabled.

  • E-ink retains the accepted reference flash and switches the fixed page at full flash in either tilt direction. Refresh tilt range controls angular width. No timed controller or custom ReSkate DLL is required.
  • Clear Case places artwork inside a layered shell, with frosted/glossy finishes, working tint, blur and depth controls. Default internal blur is 42%.
  • Separate full-canvas masks place decorative case screws and moulded details on the underside. White screw-mask spots create up to 16 screw bosses; white/grey detail-mask areas add plastic detail. Black removes the defaults. Reset restores them. The upper/grip side keeps fixed truck holes. Grip tape defaults off.
  • Repairs native material registration for clear-case and glitch exports, preserving their material routes when combined with SDEC.
  • Preserves RGB, single-colour and two-colour glitch options, optional white sheen, and opt-in holographic depth/parallax.

Use a shader-capable Studio compiler supporting core board-loader inheritance for direct Clear Case/Glitch exports. Set your game folder and compiler in File > Export setup. The compiler and SDEC are installed separately.

Re-export existing projects to use the updated effects. The shared core also preserves the original unmarked e-ink reference behavior. Development effects remain in progress.

ReSkate Deck Tool 1.5.1

Choose a tag to compare

@hypnomalice hypnomalice released this 06 Nov 19:52

ReSkate Deck Tool 1.5.1

CD Hologram artwork depth now uses centred movement, preserving relief between nearer and farther areas while reducing whole-image drift. The source depth map is preserved independently of the movement setting; zero movement stays still. New CD projects default to the accepted 120% movement setting. Existing saved strengths remain unchanged.

The preview now follows the accepted artwork response and the wider, brighter optional scratch finish. Scratch count/strength still control the exported finish, and zero strength or zero count remains clean. Rim and recording-area boundary follow the virtual disc; a corner layout may show only part of those features.

Requires SDEC 2.1.1 for the updated CD behaviour. SDEC MUST BE NUMBER 1 IN YOUR MOD LIST. Install/update SDEC separately through Thunderstore; it is not bundled in the tool. Other effect families and legacy CD atlas interpretation are retained. Depth-driven holo response remains experimental and is not enabled by normal tool exports.

The Windows download is below. Source is available from this release and the repository.

ReSkate Deck Tool 1.5.0

Choose a tag to compare

@hypnomalice hypnomalice released this 04 Nov 20:42

ReSkate Deck Tool 1.5.0

  • Dark Canvas Studio layout with a vertical deck list, always-visible effect selector, and Artwork / Effect / Finish tabs.

  • Explicit upload buttons, precise size/position/rotation controls, optional linked layer transforms, and a viewing-angle slider beneath the preview.

  • Dragging uses cached small images and coalesced preview updates; full effects refresh after release. Plain wheel scrolling no longer changes settings. Ctrl + wheel zooms artwork; Ctrl + Shift + wheel rotates it.

  • Clickable help explanations. ZIP, FBMOD and Install to game remain available under Export as.

  • CD Hologram is its own effect, with full-disc and corner layouts.

  • Retains mirror/dyed backings; adds CD mirror with Original, Mirror contrast, Stronger diffraction and Combined responses.

  • Separate artwork colours, adjustable depth and faint visibility, optional stronger backing rainbow and adjustable clear-layer sheen.

  • Optional clear rim, recording-area boundary and zero to four hairline scratches, with strength controls.

  • Optional white sheen for the other effects. Smooth depth transport and continuous Ghost Rare/parallax responses preserve intentional Enable lenticular banding.

  • Matching shader runtime retains the close-up performance and startup improvements tested in game.

Requires SDEC 2.1.0 or newer for the new finishes. Update the existing Thunderstore core; enable one copy only. The app does not install or download it. No game DLL, compiler, private effect editor or sample artwork is bundled. Native ZIP export requires your external Studio compiler. CD preview lighting is approximate; reflections are authored rather than live scene mirrors.

ReSkate Deck Tool 1.4.7

Choose a tag to compare

@hypnomalice hypnomalice released this 28 Oct 16:33

ReSkate Deck Tool 1.4.7

Depth previews now use the same full-resolution depth views as exported decks, replacing the lighter approximate preview. Overlap, depth edges and hole filling match the export calculation.

  • Smooth Depth and Ghost Rare follow the native shader displacement sequence.
  • 3D depth, Smooth Depth and Ghost Rare use the calibrated viewing-angle response.
  • 2D Game room light and neon emission preview follow the calibrated preview path.
  • A tool-only native depth renderer speeds up generation, with pixel-identical Python fallback. On the development benchmark, one full-resolution view fell from 2.31 seconds to 0.020 seconds; results vary by hardware.

No SDEC update or custom game DLL is needed. The depth helper belongs to the tool only. No new PSDEC effects are included. Exported depth pixels remain unchanged. The preview remains an approximation of game lighting and compression; this is not the game renderer.

Download the standalone EXE or ZIP below. Install SDEC core 1.4.0 separately from Thunderstore for custom Ink colours/show-through; the tool does not download it.

ReSkate Deck Tool 1.4.6

Choose a tag to compare

@hypnomalice hypnomalice released this 28 Oct 02:38

ReSkate Deck Tool 1.4.6

  • Calibrated standard deck outline and truck/mounting guides from an in-game rotating calibration capture; applies to 2D and 3D previews.
  • Sharper 2D artwork rendering and a thinner wood edge.
  • Ink Flow: separate background and revealed ink colours, plus 0–100% graphic show-through.
  • Ink Flow: reveal-mask strength, contrast and inversion, saved in projects and applied to previews and exports.
  • Existing exported Ink decks keep their original behaviour with the updated core.

Custom Ink colours and graphic show-through require SDEC core 1.4.0, installed separately from Thunderstore, or the matching private PSDEC update. The tool does not download or install the core. Older cores ignore these new colour controls in game. Use one core only.

The standalone tool does not include private PSDEC effects, its plugin, the glass renderer or a custom game DLL. Existing export choices and artwork placement are retained.

Validation: 123 regression tests; packaged UI/export checks; all six Ink comparison decks passed the user's in-game test with PSDEC. Public and private shader variants validate; the private update changes exactly six shader asset records and preserves other resources. Preview shape remains calibrated to the standard donor deck rather than every custom mesh.

Download the standalone EXE or ZIP below. Install SDEC core 1.4.0 separately from Thunderstore for custom Ink colours/show-through; the tool does not download it.

ReSkate Deck Tool 1.4.5 — direct export and installation

Choose a tag to compare

@hypnomalice hypnomalice released this 27 Oct 17:49

ReSkate Deck Tool 1.4.5

  • Visible Export as selector: Mod ZIP, Install to game, or FBMOD.
  • Install directly into your selected game’s Mods folder, with a folder-name prompt for every install.
  • Export the selected deck or the whole workspace, and remember the last export option.
  • Safe updates back up unchanged tool exports and refuse to overwrite unrelated or edited mod folders.

ZIP and direct installation require a shader-capable Studio reskate_cli.exe, selected once in Export setup. The compiler is not bundled or downloaded. Close the game and launcher before installing, then enable the pack in the launcher.

SDEC remains a separate Thunderstore install. FBMOD export remains available for Studio editing. No new effects or custom game DLL are included.

Validation: 117 regression tests passed; packaged app checks cover export routing, custom folder naming, cancellation, previews and content-only output.

ReSkate Deck Tool 1.4.4

Choose a tag to compare

@hypnomalice hypnomalice released this 26 Oct 23:57

ReSkate Deck Tool 1.4.4

Preview accuracy update, calibrated against 22 in-game deck captures.

  • Standard-deck outline, tip curvature, artwork mapping and truck/bolt guides now better match the game-menu reference.
  • Game room light applies a measured menu lighting profile. Turn it off for an unlit artwork view.
  • Lenticular viewing direction, cross-deck curvature and image transitions are calibrated against two-, four- and eight-picture decks.
  • Ink Flow and Impossible Window preview calculations now follow the authored shaders.
  • Neon preserves artwork lighting separately from emission. Liquid Bottle uses gravity and a volume-conserving fill calculation when the board tilts.
  • Exported-texture inspection can show compression in the preview. Preview preparation stays in the background.

The preview remains an approximation: native scene lighting, bloom, live liquid slosh and depth displacement can differ. The truck display is a placement guide, not the game's textured truck model.

107 tests pass, all 22 calibration projects render, and the packaged app passes its interface/export self-check. Existing exported artwork, approved shader resources and SDEC requirements are unchanged. SDEC core 1.3.0 is installed separately from Thunderstore; this update does not download or bundle the core, private PSDEC effects or a custom game DLL.

Download the standalone EXE or the ZIP containing the app and example deck content. SDEC core 1.3.0 must be installed separately from Thunderstore; the tool does not download or bundle it. Existing automatic-update checks can discover this stable release.

ReSkate Deck Tool 1.4.3

Choose a tag to compare

@hypnomalice hypnomalice released this 26 Oct 15:03

ReSkate Deck Tool 1.4.3

Deck export now compresses texture strips in parallel at the existing quality setting. Large depth-map decks generate their eight views in parallel using the unchanged depth renderer. Both paths were checked against the old output byte for byte, including transparency, mipmaps and depth-view images.

Unchanged textures and depth views are reused during the same session, so repeating an export or changing only a name avoids repeating that work. The caches are bounded in memory (64 MiB for compressed textures and up to 32 MiB for one set of depth views); no persistent disk cache is added.

Effect previews render in the background with one frame in flight. Rapid changes replace pending work, old deck frames are rejected, and angle dragging uses a lighter preview before restoring full resolution on release. Export resolution and quality are unchanged.

On the representative test artwork, texture encoding took 4.2 seconds instead of 13.7 seconds, and eight depth views took 5.4 seconds instead of 19.8 seconds. Actual timings depend on hardware, source images and effect settings. Repeat-export cache hits refer to those stages, not the entire export.

SDEC core 1.3.0 remains a separate Thunderstore install. This update does not download, bundle or change the core, PSDEC, game runtime or shaders.

Download the standalone EXE or the ZIP containing the app and example deck content. SDEC core 1.3.0 must be installed separately from Thunderstore; the tool does not download or bundle it. Existing automatic-update checks can discover this stable release.