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Breath of the Wild recompiled for jailbroken PS4 (GoldHEN): the game's own code translated to x86-64, its NVN
graphics replayed on Vulkan through Mesa's RADV. No emulator.
Source only. A package built from a dump contains the game's code, so none is attached. Build your own from your
own dump: docs/BUILDING.md.
State (tested on a PS4 with a base + 1.6.0 dump)
- Boots to the title screen; the menus and loading screens show their text.
- The opening, the Shrine of Resurrection and the Great Plateau render lit, with sound.
- Saves work, with their pictures in the load list.
- About 9 fps outdoors: the PS4's CPU replays ~3,000 draws a frame.
New in v00.20 (untested on the console)
- Big render passes recorded on three worker threads. "Parallel draws" in the L3+R3 menu turns it off.
- A worker crash fix and per-pass statistics from the TOTK port.
The open issues and what each version changed: docs/GAPS.md.