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MGR-PS4 v00.09

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@iHaiDeeZ iHaiDeeZ released this 04 Nov 22:24

Source only: there's no package to download. Build it from your own copy of the game: see Getting started.

What's new

  • The 360's clock now runs on the PS4's time stamp counter. Up to v00.08 the SDK took its tick rate from clock_getres, which the PS4 answers with 2 ns, so the game ran too fast at high frame rates and the story movies kept stalling. Not confirmed on a console yet.
  • A [clock] line in the log every 30 s compares the game's time with real time (1.000x when it's right).

Already there

  • 720p by default (360p to 1080p), upscaled with FSR 1 or bilinear
  • The L3 + R3 quick menu and a frame counter
  • The optimised code generation without its ARM-only passes: gameplay at 47-60 fps in v00.07's tests
  • Diagnostics you can switch off in the menu: the long-waits report and an 8-second CPU profile

Built with

mgr-nx-deko d4bc16e + patches/mgr-ps4.patch, rexglue-sdk c94f5eb, dxc-bin 737ac9f, ps4-kit 79fba0f (not published yet). Your game: Metal Gear Rising - Revengeance (USA, Europe) for Xbox 360, default.xex SHA-1 2dffd4d46e727d4a64c331d54251c4d9a0a26edf.

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