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Death Saves, Proficiencies & SRD 5.1 Spells

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@igor47 igor47 released this 15 Oct 03:52
Immutable release. Only release title and notes can be modified.
ec11561

Dropping to 0 HP is now the full dying flow from the rules, instead of the number just stopping at zero (#69). At 0 HP the sheet shows death saves with buttons for successes, failures, natural 1s and 20s, and being stabilized. A stable character can regain 1 HP after resting a while, and a dead one can be restored to life. Damage at 0 HP costs a death save (two on a critical hit), and massive damage kills outright. Healing brings a character back up. Resting needs at least 1 HP, as the rules say, and the rest forms explain why when it's blocked. The HP history lists each save, and the printed sheet fills in the death save bubbles. Reed can record death saves and restore characters to life too.

Characters now track their weapon, armor, tool, and language proficiencies (#42), in a new Proficiencies & Languages panel that replaces the old placeholder. Species, background, and class proficiencies are added automatically when you create a character or level up, including the smaller set you get for multiclassing. Anything else, like a feat, training, or an extra language, you add by hand, or ask Reed. Existing characters have been given the proficiencies their species, background, and classes grant. Importing a character now asks which class it started in.

Weapons in hand now show your attack bonus and whether you're proficient. Damage now includes your Strength or Dexterity modifier, and the sheet spells out how both add up. If you had typed your modifier into a weapon's damage bonus, it's now counted twice: edit the weapon and remove it. Armor you aren't trained to wear shows a warning. In SRD 5.2, a shield adds no AC without shield training.

Spells now follow your character's ruleset (#85). SRD 5.1 characters get the 5.1 versions of spells, so Cure Wounds heals 1d8 rather than 2d8. They also no longer see 5.2-only spells like Hex. Spells already on a sheet that your ruleset or class wouldn't allow today stay, marked with a badge: you can still cast them and swap them out, but not prepare them again. The spell browser has a ruleset picker, like the beast browser.

Other changes:

  • Clerics can now prepare Blade Barrier. It had been mixed up with Black Tentacles.
  • Fixed a few SRD 5.2 spell details: smite triggers, Etherealness' duration, and Heat Metal's saving throw.
  • Spell search treats curly and straight apostrophes alike.