Skip to content

Releases

v0.8.2

Choose a tag to compare

@ikonnow ikonnow released this 12 Nov 19:52

What's new

  • Scene drop — drag remote assets straight into the 3D viewport: ghost preview with live download progress, lands under the cursor as one undo action; materials assign under the cursor, HDRIs apply to the WorldEnvironment
  • Heightmap terrains (ambientCG) — EXR heightmaps place real displaced geometry + HeightMapShape3D collision, metric extent/relief via editor settings
  • Delete action on the quick-download tile — trash downloaded folders from the card
  • Custom EditorResourcePreviewGenerator for in-editor model previews on Godot 4.6+
  • Editor icon renamed to a2g_icon.svg

_nobin variant ships without bundled client binaries (Godot Asset Store).

Assets2Godot 0.8.1

Choose a tag to compare

@ikonnow ikonnow released this 12 Nov 19:52

Assets2Godot 0.8.1 (alpha)

Store compliance: the Godot Asset Store does not allow precompiled executables. assets2godot_v0.8.1_nobin.zip ships no binaries — on first run the plugin downloads the pinned bk_client release itself, verifies it against the bundled manifest sha256 and starts it.

File Contents
assets2godot_v0.8.1_nobin.zip No executables — Client downloads on first run (Asset Store compliant)
assets2godot_v0.8.1.zip Full — bundled Client binaries for all platforms

Both variants are functionally identical once installed; nobin needs internet on first launch for the daemon download. Polyhaven/ambientCG tabs and the local index work without the daemon either way.

Credits

Jakub Ruzicka & Andreas Gajdosik — Blendkit for Godot. Assets2Godot by ikonnow (Ingmar Konnow). GPLv2.

v0.8.0

Choose a tag to compare

@ikonnow ikonnow released this 12 Nov 19:52
a2g_demo.mp4

First public alpha of Assets2Godot - a community asset workspace for the Godot editor (4.7+), built on Blendkit for Godot (GPLv2).

Providers

  • BlendKit - the full upstream experience via the bundled bk_client daemon
  • Polyhaven - public CC0 catalog, pure GDScript, no account
  • ambientCG - Ambient CG's CC0 library as complete ZIP sets, pure GDScript

All provider downloads land under res://Assets2Godot/<provider>/.

New over upstream

  • A2G index browser: local roots, staged imports (res://imported_assets/), thumbnail pipeline
  • Shared "Downloaded to project" surface per provider + Sources-tree filtering
  • Provider tabs can be switched off; optional provider logos in tabs
  • Post-download Godot adaptation: unreadable-EXR resave, materials/ .blend -> .tres + textures_*/, keep-import guards

Install

Project -> Project Settings -> Plugins -> install from this ZIP (or unpack into addons/), enable Assets2Godot. Bundled client binaries are unsigned community builds (ikonnow/bk_client v1.13.12) - expect SmartScreen/Gatekeeper prompts; Windows 7/8 binaries are not shipped.

Credits

Jakub Ruzicka & Andreas Gajdosik - Blendkit for Godot. Assets2Godot by ikonnow (Ingmar Konnow). GPLv2.

a2g_demo.mp4