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Releases
v0.8.2
What's new
- Scene drop — drag remote assets straight into the 3D viewport: ghost preview with live download progress, lands under the cursor as one undo action; materials assign under the cursor, HDRIs apply to the WorldEnvironment
- Heightmap terrains (ambientCG) — EXR heightmaps place real displaced geometry + HeightMapShape3D collision, metric extent/relief via editor settings
- Delete action on the quick-download tile — trash downloaded folders from the card
- Custom
EditorResourcePreviewGeneratorfor in-editor model previews on Godot 4.6+ - Editor icon renamed to
a2g_icon.svg
_nobin variant ships without bundled client binaries (Godot Asset Store).
Assets2Godot 0.8.1
Assets2Godot 0.8.1 (alpha)
Store compliance: the Godot Asset Store does not allow precompiled executables. assets2godot_v0.8.1_nobin.zip ships no binaries — on first run the plugin downloads the pinned bk_client release itself, verifies it against the bundled manifest sha256 and starts it.
| File | Contents |
|---|---|
assets2godot_v0.8.1_nobin.zip |
No executables — Client downloads on first run (Asset Store compliant) |
assets2godot_v0.8.1.zip |
Full — bundled Client binaries for all platforms |
Both variants are functionally identical once installed; nobin needs internet on first launch for the daemon download. Polyhaven/ambientCG tabs and the local index work without the daemon either way.
Credits
Jakub Ruzicka & Andreas Gajdosik — Blendkit for Godot. Assets2Godot by ikonnow (Ingmar Konnow). GPLv2.
v0.8.0
a2g_demo.mp4
First public alpha of Assets2Godot - a community asset workspace for the Godot editor (4.7+), built on Blendkit for Godot (GPLv2).
Providers
- BlendKit - the full upstream experience via the bundled
bk_clientdaemon - Polyhaven - public CC0 catalog, pure GDScript, no account
- ambientCG - Ambient CG's CC0 library as complete ZIP sets, pure GDScript
All provider downloads land under res://Assets2Godot/<provider>/.
New over upstream
- A2G index browser: local roots, staged imports (
res://imported_assets/), thumbnail pipeline - Shared "Downloaded to project" surface per provider + Sources-tree filtering
- Provider tabs can be switched off; optional provider logos in tabs
- Post-download Godot adaptation: unreadable-EXR resave,
materials/.blend ->.tres+textures_*/, keep-import guards
Install
Project -> Project Settings -> Plugins -> install from this ZIP (or unpack into addons/), enable Assets2Godot. Bundled client binaries are unsigned community builds (ikonnow/bk_client v1.13.12) - expect SmartScreen/Gatekeeper prompts; Windows 7/8 binaries are not shipped.
Credits
Jakub Ruzicka & Andreas Gajdosik - Blendkit for Godot. Assets2Godot by ikonnow (Ingmar Konnow). GPLv2.