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v0.11.1
Ashfolk 0.11.1 serves the game only from its new home at ashfolk.com.
Changed
- The old playdawnfolk.com address no longer opens the game. Play at https://ashfolk.com.
- Build settings were tidied up. The game plays the same.
Contributors: @imsvidskiy
Full changelog: v0.11.0...v0.11.1
v0.11.0
Ashfolk 0.11.0 loads faster, plays every sound at an even loudness and fixes a dozen bugs in tribe life and the interface.
Changed
- The island loads sooner: the world starts growing while the game itself downloads.
- New worlds generate faster, and each seed makes the same island as before.
- A code pass over the whole game removed repeated work and needless checks. The game plays the same, apart from the fixes below.
Fixed
- Sounds play at an even loudness. Variants of one sound no longer jump in volume, effects no longer range from barely audible to loud, and the rain, wind and stream beds sit at one level.
- The interface appears together with the island instead of a moment later.
- The loading screen says the island is being lit while the scene builds, instead of staying on "Planting the forests".
- Returning players no longer see the new-world form flash before Continue appears.
- The worlds list no longer offers a broken save, and opening one no longer overwrites it.
- Tribes replant woodlot and orchard spots after their tree is chopped or destroyed, and no longer guard an unrelated wild tree.
- A sapling that fails to take root no longer counts as planted.
- Raiders who set a building alight now go on to plunder the stores.
- Envoys carrying gifts and people fighting off a beast are no longer drafted into raids.
- One raider turning back no longer slows the whole raiding party.
- Field furrows turn when the ground right beside a field rises.
- A thing grabbed again in mid-flight no longer drops to the ground for a moment.
- Pointing, carrying and brushing hit where the cursor is right after the camera moves.
- A tribe's stock total matches the rounded amounts listed under it.
Contributors: @imsvidskiy
Full changelog: v0.10.1...v0.11.0
v0.10.1
Ashfolk 0.10.1 starts without freezes and lets you support the game on Whop.
Added
- Sponsor on the start screen, in the menu and in Settings opens the Ashfolk supporter membership on Whop, with a plain checkout and Apple Pay.
Changed
- The start screen shows the bare Ashfolk flame instead of the square app icon.
Fixed
- The game no longer freezes for seconds right after the island appears, or when the camera comes close and the shadows of nearby trees appear. Shaders now compile while the loading screen is up.
- A long guide tip no longer stretches the power bar under it on wide screens.
Contributors: @imsvidskiy
Full changelog: v0.10.0...v0.10.1
v0.10.0
Ashfolk 0.10.0 is Dawnfolk under its new name, at ashfolk.com.
Changed
- Dawnfolk is now called Ashfolk and lives at ashfolk.com. playdawnfolk.com and every old link send you there.
- The game has a new logo: a white flame on charcoal, ash and ember. Installed apps and bookmarks pick it up.
- A link to ashfolk.com now unfolds into a card with the logo and "Free god simulator in your browser".
- Worlds and settings saved on playdawnfolk.com stay in that site's browser storage and don't carry over to ashfolk.com, so the game starts fresh there.
- The source code moved to imsvidskiy/ashfolk. Old GitHub links still work.
Contributors: @imsvidskiy
Full changelog: v0.9.1...v0.10.0
v0.9.1
Dawnfolk 0.9.1 opens the photo settings to everyone and lets you install the game as an app.
Added
- A Photo tab in Settings turns off optimizations for screenshots and video: shadows and vegetation at any distance, sharper shadows, a held resolution, and hidden markers or interface. The game may run slower while they're on.
- Hidden interface comes back with H, or on a phone with a tap and the Show button.
- Install the app from the menu to play from your home screen or desktop in its own window. On iPhone and iPad the game shows how to add it with Share, then Add to Home Screen.
- After one visit the game starts without a connection. Sounds are kept as they first play.
Contributors: @imsvidskiy
Full changelog: https://github.com/imsvidskiy/dawnfolk/compare/v0.9.0...v0.9.1
v0.9.0
Dawnfolk 0.9.0 gives the island sound: calm music, nature that follows the place, the weather and the hour, and a sound for every power.
Added
- Calm background music plays now and then, picked by the time of day, with quiet rests between tracks.
- Nature sounds follow what you look at: wind, rain and snowy wind, birds that differ between forest, meadow and taiga, crickets at night, frogs by swamps, cicadas on hot days, waves on the coast and streams by brooks. High above the island only the wind is left.
- Every power has its own sound. Brushes sound while you hold them, and a power that can't be used answers with a soft "no" instead.
- Thunder rolls in later the farther away lightning strikes, a tornado's roar travels along its path, and fires and lava crackle and bubble where they burn.
- The people closest to the view chop, mine, build, dig and fight in time with their swings.
- Births, deaths, finished buildings, discoveries, new ages and raids have short jingles.
- Buttons, tabs, panels and picking a power click softly.
- A Sound tab in Settings and a speaker button in the menu turn the sound on or off and set the volume of music, nature, effects and the interface. The game remembers your choice.
Contributors: @imsvidskiy
Full changelog: https://github.com/imsvidskiy/dawnfolk/compare/v0.8.3...v0.9.0
v0.8.3
Dawnfolk 0.8.3 clears objects out of a close camera, lets the hand grab animals up close and gives people plainer looks.
Added
- Trees, bushes, rocks, monuments and buildings dissolve when the camera moves into them, and come back as it moves away. They keep their shadows.
Changed
- People no longer wear necklaces, armbands, body paint, headbands, feathers, torcs, brooches or buckles. Iron Age helmets and war paint stay.
- Power descriptions are shorter and all start with what the power does.
Fixed
- The hand and the Select tool pick people and animals by their bodies, so a hare or a child can be grabbed with the camera close by. Picking also follows where a running animal is drawn.
- A large island no longer shows a grid or thin creases while it forms on the loading screen.
Contributors: @imsvidskiy
Full changelog: https://github.com/imsvidskiy/dawnfolk/compare/v0.8.2...v0.8.3
v0.8.2
Dawnfolk 0.8.2 gives close buttons clear names, lists browser storage on the privacy page and fixes small bugs with miners, hunts and closing worlds.
Changed
- Close buttons name what they close: "Close the card" and "Close the settings". On phones the menu item is "Journal", and the desktop button's tooltip reads "Tribes, relations and chronicle".
- The privacy page lists the display choices and tips progress the game keeps in your browser.
- A third code pass tidied the code and its tests. Islands and models look exactly as in 0.8.1.
Fixed
- Tribes count ore that is already being carried home, so they don't send extra miners for it.
- A person you hold in the hand no longer counts as someone nearby for hunts.
- Closing a world while a request is still under way no longer reports a failure.
Contributors: @imsvidskiy
Full changelog: https://github.com/imsvidskiy/dawnfolk/compare/v0.8.1...v0.8.2
v0.8.1
Dawnfolk 0.8.1 settles tribes on open ground, saves raids midway, keeps distant rivers and forests whole and fixes bugs with lava and the hand.
Changed
- Tribes start, move and split only where the land around the camp is open: gentle slopes, room to build and no closed forest. Camps don't land high on steep mountainsides or deep in thick woods.
- A raid saved midway carries on after the world loads, loot and all.
- Far away, narrow rivers stay one ribbon of water instead of breaking into patches. Forests keep their trees past the far band, broadleaf crowns keep their size, tree shadows fade out later, and snowy spruce don't turn white in the distance.
- The game's orange and its icons use the orange of the new logo, and wooden gear is brown instead of stone gray.
- The land-changed warning notices changes to biomes and plants too, so saves from 0.8.0 show it once.
- If the browser can't open saved worlds, the game says so. A save made an hour ago reads "1 hour ago", not "60 minutes ago".
- The Forest and Paint power descriptions match their options.
- A second code pass tidied the code, and lava and foliage do less work every frame. The game plays the same.
Fixed
- Lava and ash no longer land off the island. Lava stops glowing under floodwater, trees don't stand on hot lava, and a field covered by lava stays lava when its tribe dies out.
- Raising, lowering or shaking land entirely off the map no longer stops the game.
- People and animals in the hand are safe from lava, tornadoes, blasts, lightning and wolves.
- Paint stays on the island, so fire can't burn past the coast, and Abundance doesn't bless burnt bushes.
- A tribe that dies out gives its fields and plots back to the land, and beds are handed out again after a death or a split.
- Builders and mourners who get stuck give up instead of building from afar or freezing. Two planters no longer take one spot, miners count only toward their own ore, and wolf packs forget their strikes when a hunt ends.
Contributors: @imsvidskiy
Full changelog: https://github.com/imsvidskiy/dawnfolk/compare/v0.8.0...v0.8.1
v0.8.0
Dawnfolk 0.8.0 makes saves, fights, crafting and a few powers more reliable, and gives burned buildings a grudge of their own.
Changed
- Abundance refuses when no berry bush or tribe is in reach, like healing and inspiration do. A tornado has to touch down on the island.
- A burned building starts a grudge of its own, so the chronicle tells of a feud "over buildings set ablaze" instead of "over stolen stores".
- When three or more people fall, the mourning reads "A, B and C".
- The tribe card's section headings look like the rest of the inspector, and the Weather setting no longer repeats the Sky group's description.
- A code pass tidied the code throughout. Islands and models look exactly as in 0.7.1, and every seed grows the same world.
Fixed
- A world loaded from a save no longer drifts from the saved one because of arrows that were in the air when it was saved.
- A crafter called away by night, danger, a raid or the hand puts the materials back instead of losing them.
- A quarrier no longer keeps taking stone from a boulder that is already gone.
- People stop praying or warming themselves at a totem or fire that is gone.
- The Forest brush no longer turns ground to forest by the coast where no tree can grow.
Contributors: @imsvidskiy
Full changelog: https://github.com/imsvidskiy/dawnfolk/compare/v0.7.1...v0.8.0