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v1.6.0

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@github-actions github-actions released this 01 May 22:55
· 414 commits to master since this release

Added

  • godot-animator agent — animation graph specialist (AnimationPlayer vs AnimationTree decisions, blend trees, IKModifier3D family, BoneConstraint3D, retargeting); distinguishes animation FSM from gameplay FSM
  • godot-csharp-engineer agent — C#-first specialist with two modes: user-code mode (idiomatic C#, [Signal] delegates, GC-light, Variant-light) and parity mode for closing this repo's own C# parity debt
  • godot-ui-designer agent — Control-tree UI specialist (container-driven layout, Theme resources, responsive design, TranslationServer / RTL hooks, Godot 4.5+ FoldableContainer / Stacked Label Effects)
  • animation-system — IKModifier3D solver comparison (cost / joint count / notes per solver), two-bone arm reach recipe with influence blending (CCDIK3D), foot placement on terrain recipe (FABRIK3D + raycast); GDScript and C# parity for both recipes (Godot 4.6+)

Changed

  • godot-game-dev and godot-game-architect agent descriptions — added routing notes deferring to godot-csharp-engineer, godot-animator, and godot-ui-designer for matching specialties
  • C# parity sweep — closed 10 short / trivial deferred sections via godot-csharp-engineer in parity mode:
    • 2d-essentials — 2D Antialiasing
    • audio-system — Spatial Audio (2D & 3D)
    • component-system — Wiring Components
    • dedicated-server — Headless Export
    • dependency-injection — The Problem
    • localization — Right-to-Left (RTL) Support
    • particles-vfx — Subemitters; Flipbook Animation (2D)
    • resource-pattern — Resource Collections; Sharing vs Unique

Fixed

  • scripts/bump-version.mjs — find the godot-prompter plugin in sibling marketplaces by name instead of by array index. Previously bumped the wrong plugin in multi-plugin marketplaces (e.g. skillsmith, where logseq-brain is at index 0).

Release notes: Validator baseline at release: 0 errors, 32 warnings (down from 42 in v1.5.0). Agent count: 5 → 8. Skill count unchanged at 44. Repo-wide minimum stays at Godot 4.3+; new IK content is annotated (Godot 4.6+) since IKModifier3D requires 4.6.