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v1.6.0
Added
- godot-animator agent — animation graph specialist (AnimationPlayer vs AnimationTree decisions, blend trees, IKModifier3D family, BoneConstraint3D, retargeting); distinguishes animation FSM from gameplay FSM
- godot-csharp-engineer agent — C#-first specialist with two modes: user-code mode (idiomatic C#,
[Signal]delegates, GC-light, Variant-light) and parity mode for closing this repo's own C# parity debt - godot-ui-designer agent — Control-tree UI specialist (container-driven layout, Theme resources, responsive design,
TranslationServer/ RTL hooks, Godot 4.5+ FoldableContainer / Stacked Label Effects) - animation-system — IKModifier3D solver comparison (cost / joint count / notes per solver), two-bone arm reach recipe with influence blending (CCDIK3D), foot placement on terrain recipe (FABRIK3D + raycast); GDScript and C# parity for both recipes (Godot 4.6+)
Changed
- godot-game-dev and godot-game-architect agent descriptions — added routing notes deferring to
godot-csharp-engineer,godot-animator, andgodot-ui-designerfor matching specialties - C# parity sweep — closed 10 short / trivial deferred sections via
godot-csharp-engineerin parity mode:2d-essentials— 2D Antialiasingaudio-system— Spatial Audio (2D & 3D)component-system— Wiring Componentsdedicated-server— Headless Exportdependency-injection— The Problemlocalization— Right-to-Left (RTL) Supportparticles-vfx— Subemitters; Flipbook Animation (2D)resource-pattern— Resource Collections; Sharing vs Unique
Fixed
scripts/bump-version.mjs— find thegodot-prompterplugin in sibling marketplaces by name instead of by array index. Previously bumped the wrong plugin in multi-plugin marketplaces (e.g. skillsmith, wherelogseq-brainis at index 0).
Release notes: Validator baseline at release: 0 errors, 32 warnings (down from 42 in v1.5.0). Agent count: 5 → 8. Skill count unchanged at 44. Repo-wide minimum stays at Godot 4.3+; new IK content is annotated
(Godot 4.6+)since IKModifier3D requires 4.6.