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v1.9.0
Added
- 3 new skills (45 → 48):
gdextension— native extensions with godot-cpp (C++) and gdext (Rust): when to go native, project/build setup,ClassDBclass binding, the.gdextensionfile, compatibility rules, and GDScript/C# interop. References:rust-gdext,debugging-native.multithreading—WorkerThreadPool,Thread/Mutex/Semaphore,call_deferredthread-safety, and threaded resource loading, with C#System.Threading/Taskparity. Reference:pitfalls.mobile-development— Android/iOS export & signing, app lifecycle, permissions,JavaClassWrapper/AndroidRuntime(Godot 4.4+), device features & safe area, mobile renderer/perf, and C#-on-mobile caveats. References:plugins,iap-and-ads,crash-debugging.
- New Native & Performance README category;
gdscript-advancedadded to the README catalog (was missing).
Changed
- Wired the 3 new skills into the cross-reference graph (
export-pipeline,godot-optimization,assets-pipeline,csharp-godot,responsive-ui,input-handling) and referenced them from thegodot-performance-profiler,godot-csharp-engineer, andgodot-tools-engineeragents.
Fixed
- Corrected the v1.8.0 release notes: actual validator baseline was 0 errors, 10 warnings (0 token-budget), not 15/5; "down from 17 in v1.7.3" (not 22). Same correction applied to the C# parity-debt note (which now also names
gdscript-advancedas accepted GDScript-only).
Release notes: All three new skills are grounded in the official Godot docs (signatures, macros, and
.gdextensionfile format verified against a local godot-docs clone; seedocs/superpowers/notes/2026-05-29-*-research.md). Validator baseline at release: 0 errors, 10 warnings (allcsharp-parity-acceptedintentional GDScript-only; 0 token-budget). 48 skills, everySKILL.md≤ 16 KB. Repo-wide minimum stays at Godot 4.3+ (features requiring newer engines — e.g.JavaClassWrapperat 4.4+, C# Android export at .NET 9 — are labeled inline).