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CpuRaytracer

A multithreaded CPU raytracer. Made for educational purposes. Made thanks to Raytracing in One Weekend.

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Currently the following materials have been implemented:

  • Lambertian (diffuse)
  • Metallic (specular)
  • Emmissive (light)
  • Portal (like in that game)
  • Dielectric (glass)

Some glitches have occured along the way, while implementing. If you're interested in seeing those, some images are in the glitches folder.

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A multithreaded CPU raytracer written in C++. Based on Raytracing in One Weekend. For educational purposes.

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