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Releases
v1.1.0-beta
Changes in v1.1.0-beta
- Improved hardware support
- Added support for GCLoader & CubeODE
- Added support for exFAT SD cards
- Faster loading times thanks to libogc2 & libdvm upgrade
- Improved settings
- Added settings save/load
- Added filtering options
- Re-written GX pipeline gives you pixel perfect integer scaling.
- You can use nearest neighbor filtering for ultra-sharp, perfectly-crisp graphics, or bilinear to smooth out the jaggies!
- Added option to skip Neo Geo BIOS
- Added "Crop Overscan" option to hide unintended graphical glitches
- You can now set a preferred controller button combo or button to bring up the main menu
- You can now set a default load device so you can jump into games even faster!
- You can nowforce progressive scan or interlacing!
- Upgraded user interface
- Unusable buttons are now hidden
- Improved file browser
- Selected button stands out better (Pretty rainbowssssss!!!!!!)
- Changed button mappings to make them more intuitive
- Bug fixes
- Fixed bug where a power cycle was required to re-launch NeoCDRX after closing it.
- Fixed a bug in the file browser where a page could be empty if you scrolled it weirdly
- Other minor bug fixes
- Fixed all compiler warnings and errors and cleaned up a lot of code (and paradoxically made a bit of a mess as well)!
- The entire experience has been overhauled!
- Huge thank you to niuus for maintaining the original. I couldn't have done it without them, or all the other amazing and talent people who built the foundation of this software. Check out the in-app credits menu!
Screenshots
| The new main menu: | The new settings panel: |
|---|---|
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| Pixel perfect rendering with nearest neighbor (captured on a real GameCube): | Smoothed image using bilinear filtering: |
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What's the catch?
So, I'm just one guy. I don't have all the GameCube hardware available to me. I cannot test things like the FlippyDrive, USB Gecko, SD Gecko, SD2SP2, or SD2SP2 v2. I've only tested this with GCVideo and GCLoader. That said, it will likely work out of the box. If you encounter any issues, please file a bug report or DM me on Discord.
Additionally, I have not provided any builds for Wii or Wii U because I have not tested it on that hardware at all yet.
I'm brand new to C and GameCube development, so I did rely heavily on Claude to help me accomplish all this. That said, it was not without great effort and care, and I did write a decent chunk of this myself as well, for example, a lot of the UI was heavily modified by yours truly, and I put the finishing touches on the GX pipeline re-write. It's not as easy as you'd think! I do not want to mislead anyone and take credit for everything, I'm not that GOATed.
Side note
Holy crap! This emulator is downright impressive! The jaw-dropping visuals of the 90's is really done justice by this emulator. Games load super fast, graphics are razor sharp (or tastefully post-processed), and wow, there is basically ZERO input lag! It feels incredible! I'm so grateful for the fine folks who put this together. My work was easy, the real magic is in this amazing emulation and this easily extensible UI framework they put together. Thanks guys!
v1.0.03
Changes in v1.0.03
- Updated to the latest libogc2.
- Added support for GCLoader and CubeODE.
- Added support for exFAT filesystems
- Due to switching from LibFAT to LibVDB, SD load times should be faster.
- UI improvements.
- Minor bug fixes.
Other notes
- I have not tested Wii builds.
- I have not tested anything other than SDs.



