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Releases · jaylikesbunda/TheLongDrive-Roadworthy
Roadworthy v0.2.0-pre2
Changelog
Experimental build for game version 2024.11.26b_test. Host and guests need the same build.
v0.2.0-pre2
Joining and playing together
- Guests can join even if their mods, extra game files, or custom maps differ from the host's.
- Only the game version and the Roadworthy version still need to match.
- If a join fails, a pop-up now says why, such as which version each player has.
- After a failed join, you go back to the server list instead of being stuck at the main menu.
- Guests keep retrying the Steam connection for up to a minute before giving up.
- Hosts no longer turn away guests who joined the lobby a moment ago.
- Different local physics settings no longer block joining.
Performance
- Much less stuttering when new areas, buildings, and roadside stops load in.
- Building and roadside placement is faster, with the same results as before.
- Buildings in new areas may appear a moment later instead of freezing the game.
Experimental multiplayer (preview)
- A new "Experimental multiplayer (preview)" option is in the Misc settings. It is off by default.
- Players with the preview on can only join players who also have it on.
- The preview hands cars, their parts, and their cargo between players as one unit.
- The preview shares door, part, paint, damage, fluid, and breakable-object changes from the host.
v0.2.0-pre1
Joining and playing together
- Steam guests are less likely to get stuck at the main menu while joining.
- The game retries once if the first Steam connection drops during joining.
- Large objects spawned by guests are more likely to appear for everyone.
- Other players can see your cigarette smoke.
- The game, Steam lobby, and installer show Roadworthy v0.2.0-pre1.
Driving and riding
- Both sections of a double bus move together more smoothly for passengers and guests.
- The rear section of a double bus is less likely to snap out of place while you drive.
- Wheels on the rear section of a double bus stay mounted more reliably.
Rabbits and other wildlife
- Rabbits move more smoothly, turn in place, and look for ways around obstacles.
- Rabbits react more to nearby sounds and can spot players in a group or with their heads out of view.
- Rabbits lunge within biting range, finish the attack, and flee without doubling back as often.
- Hard vehicle hits can hurt and ragdoll enemy npcs, including rabbits.
- Multiplayer rabbits spawn around the host and guests, including in Steam sessions.
- Guests see shared rabbit movement and can bump into rabbits or be bitten.
Drinking and survival
- Press
;to reverse which container pours into the other. - You can collect, mix, and drink your pee.
- Drinking pee quenches less thirst than water and slightly hurts your health.
- Peeing into a container in a new world adds pee to it instead of alcohol.
- You get thirsty faster, and sprinting uses more food and water.
- Drinking fuel or oil can make you thirstier for a while.
- Your water bar pulses yellow while you’re sick from drinking fuel or oil.
Roads, buildings, and saves
- New worlds use the biome you select. Existing saves load with their original biome.
- Grass thins out more gradually between biomes.
- Less sand covers roads, and large mountains are less likely to block them.
- Buildings look for flatter spots nearby, and new worlds have smoother ground around them.
- Fixed gaps caused by road sections getting skipped when nearby areas load.
- The world can keep loading when it encounters a damaged building record.
- Objects finish spawning before they’re included in a save or sent to a joining player.
Performance and diagnostics
- Driving, using fluid containers, and updating wheels or stored items use less processing time.
- Breaking objects uses less processing time, and heavy impacts play fewer overlapping sounds.
- Loose fragments pass through each other and use simpler shapes when hitting other objects.
- Checking item weight and spawning objects use less memory.
- Frozen animals produce fewer warnings in the game log.
- Optional performance logs help identify stutters and write in the background.
- Put
tldmp-debris-speculative.onbesideTheLongDrive.exeand restart to test fast debris collisions.
v0.1.3
Installer and interface
- Installer checks GitHub releases for a newer published version on open and
via --check-updates (read-only, never downloads by itself). - Installer detects the installed release/build, updates recognized older installs
(legacy release version may be unknown) with an offline verified build (recovery copies kept), blocks
downgrades over newer releases, adds a separate Restore original, real stage
progress, and a dark UI with collapsible details. - The menu news window shows the Roadworthy changes above the original game news.
- Game, lobby and installer labels now show v0.1.3 Roadworthy.
Multiplayer
- Missing-item repairs reach other players more reliably.
- Vehicle updates better tolerate packet loss.
- Smoother remote cars and faster updates after impacts.
- Fixed missing car movement updates in tests on the same PC.
- Part updates stay in order when their mounting point changes.
- Improved syncing of cars and parts spawned by guests.
- Failed spawn deliveries retry without duplicating confirmed spawns.
- New guest items and saved items are protected from early deletion.
- Missing-item recovery uses less memory and spreads work across frames.
- Deleted items discard old updates, and moved parts update their mounts.
World loading
- The loading screen, background included, stays up until the nearby world has loaded in.
Diagnostics
- Opt-in performance logs cover 55 more game methods, retain worst-call and
worst-frame costs, and rank observed self time to help diagnose hitches. - Multiplayer logs make missing parts, delays and color differences easier to investigate.
v0.1.2
Items and starting area
- Bus stops are placed beside the road instead of on it.
- Wheels with oversized tyres can now be picked up through the tyre.
Multiplayer joining
- Steam multiplayer joining is potentially fixed.
Menus and interface
- In-game and lobby labels now show v0.1.2 Roadworthy.
v0.1.1
Menus and interface
- Custom settings stay available after loading a world or returning to the main menu.
- The in-game version label now reads v0.1.1 Roadworthy.
- Roadworthy lobbies show their patch version in the lobby browser.
Multiplayer joining
- Fixed Steam players getting stuck during the password check.
- Joining players wait for a clear spawn before their position is sent to other players.
- Missing cars can be recovered when driving updates arrive first.
Performance
- Multiplayer startup can continue while game files are checked.
- Mirrors use less CPU when the camera is still.
- The graphics preset only changes the game's shadow settings when Performance is selected.
World streaming
- World streaming keeps up when the world recenters.
- Ground logs keep recording during longer drives.
v0.1.0
Menus and interface
- Graphics settings have Shadow quality and Performance preset options.
- Menus fit the screen at any resolution and aspect ratio.
- Menu backgrounds fill ultrawide screens.
- Consistent spacing and alignment across all menus.
- Menu elements no longer overlap or touch the screen edge.
- Settings tabs share one panel size.
- Save/Load buttons and confirmations line up in fixed spots.
- Steering wheel setup no longer shows the settings tab behind it.
- Multiplayer window, lobby list and dialogs stay inside the window.
- The version label reads v0.1.0 Roadworthy.
Joining and world loading
- Joining refuses to start if your map or build differs from the host's.
- Test clients running on the same PC use the host's map and starting position.
- A joining player is not released until the ground under them has loaded.
- Joining players spawn on clear ground, away from cars, props and walls.
- Sending the world to a joining player no longer holds up everyone else's movement.
- Reconnecting no longer makes the game handle the same Steam event several times.
- When a player leaves, the remaining players no longer freeze.
- Joining is faster, and the car and cargo stay above the ground while the world loads.
- Abandoned cars and other world items show all their parts for joining players.
- Game-file checks start earlier, so the first join stalls less.
Multiplayer players and vehicles
- The car you are riding in no longer stutters on your screen.
- Other players no longer skip ahead when they walk.
- Passengers no longer drift out of seats.
- Wheels and attached parts no longer drift away from moving cars.
- A car being pushed by another player moves smoothly instead of jumping once a second.
- Everyone sees blood on cars after a crash.
- Car smoothing can be turned on or off in Settings > Misc.
- Passengers receive car position updates up to 60 times a second instead of about 5.
- Other players' movement updates 30 times a second instead of about 3.
- High update rate can be turned off in Settings > Misc.
- Passengers no longer see the car freeze for up to a second every few seconds.
- Outdated position updates no longer queue behind newer ones.
- Late position updates are ignored, so cars and players no longer jump back to old positions.
- A short network hitch no longer hands the car over to a passenger.
- Cars and players no longer snap back and forth after a network hitch.
- A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
- Doors, windows, mirrors and seats move smoothly for other players.
- Position updates reach other players sooner over Steam.
- Passengers no long...
Roadworthy v0.2.0-pre1
Changelog
Experimental build for game version 2024.11.26b_test. Host and guests need the same build.
v0.2.0-pre1
Joining and playing together
- Steam guests are less likely to get stuck at the main menu while joining.
- The game retries once if the first Steam connection drops during joining.
- Large objects spawned by guests are more likely to appear for everyone.
- Other players can see your cigarette smoke.
- The game, Steam lobby, and installer show Roadworthy v0.2.0-pre1.
Driving and riding
- Both sections of a double bus move together more smoothly for passengers and guests.
- The rear section of a double bus is less likely to snap out of place while you drive.
- Wheels on the rear section of a double bus stay mounted more reliably.
Rabbits and other wildlife
- Rabbits move more smoothly, turn in place, and look for ways around obstacles.
- Rabbits react more to nearby sounds and can spot players in a group or with their heads out of view.
- Rabbits lunge within biting range, finish the attack, and flee without doubling back as often.
- Hard vehicle hits can hurt and ragdoll enemy npcs, including rabbits.
- Multiplayer rabbits spawn around the host and guests, including in Steam sessions.
- Guests see shared rabbit movement and can bump into rabbits or be bitten.
Drinking and survival
- Press
;to reverse which container pours into the other. - You can collect, mix, and drink your pee.
- Drinking pee quenches less thirst than water and slightly hurts your health.
- Peeing into a container in a new world adds pee to it instead of alcohol.
- You get thirsty faster, and sprinting uses more food and water.
- Drinking fuel or oil can make you thirstier for a while.
- Your water bar pulses yellow while you’re sick from drinking fuel or oil.
Roads, buildings, and saves
- New worlds use the biome you select. Existing saves load with their original biome.
- Grass thins out more gradually between biomes.
- Less sand covers roads, and large mountains are less likely to block them.
- Buildings look for flatter spots nearby, and new worlds have smoother ground around them.
- Fixed gaps caused by road sections getting skipped when nearby areas load.
- The world can keep loading when it encounters a damaged building record.
- Objects finish spawning before they’re included in a save or sent to a joining player.
Performance and diagnostics
- Driving, using fluid containers, and updating wheels or stored items use less processing time.
- Breaking objects uses less processing time, and heavy impacts play fewer overlapping sounds.
- Loose fragments pass through each other and use simpler shapes when hitting other objects.
- Checking item weight and spawning objects use less memory.
- Frozen animals produce fewer warnings in the game log.
- Optional performance logs help identify stutters and write in the background.
- Put
tldmp-debris-speculative.onbesideTheLongDrive.exeand restart to test fast debris collisions.
v0.1.3
Installer and interface
- Installer checks GitHub releases for a newer published version on open and
via --check-updates (read-only, never downloads by itself). - Installer detects the installed release/build, updates recognized older installs
(legacy release version may be unknown) with an offline verified build (recovery copies kept), blocks
downgrades over newer releases, adds a separate Restore original, real stage
progress, and a dark UI with collapsible details. - The menu news window shows the Roadworthy changes above the original game news.
- Game, lobby and installer labels now show v0.1.3 Roadworthy.
Multiplayer
- Missing-item repairs reach other players more reliably.
- Vehicle updates better tolerate packet loss.
- Smoother remote cars and faster updates after impacts.
- Fixed missing car movement updates in tests on the same PC.
- Part updates stay in order when their mounting point changes.
- Improved syncing of cars and parts spawned by guests.
- Failed spawn deliveries retry without duplicating confirmed spawns.
- New guest items and saved items are protected from early deletion.
- Missing-item recovery uses less memory and spreads work across frames.
- Deleted items discard old updates, and moved parts update their mounts.
World loading
- The loading screen, background included, stays up until the nearby world has loaded in.
Diagnostics
- Opt-in performance logs cover 55 more game methods, retain worst-call and
worst-frame costs, and rank observed self time to help diagnose hitches. - Multiplayer logs make missing parts, delays and color differences easier to investigate.
v0.1.2
Items and starting area
- Bus stops are placed beside the road instead of on it.
- Wheels with oversized tyres can now be picked up through the tyre.
Multiplayer joining
- Steam multiplayer joining is potentially fixed.
Menus and interface
- In-game and lobby labels now show v0.1.2 Roadworthy.
v0.1.1
Menus and interface
- Custom settings stay available after loading a world or returning to the main menu.
- The in-game version label now reads v0.1.1 Roadworthy.
- Roadworthy lobbies show their patch version in the lobby browser.
Multiplayer joining
- Fixed Steam players getting stuck during the password check.
- Joining players wait for a clear spawn before their position is sent to other players.
- Missing cars can be recovered when driving updates arrive first.
Performance
- Multiplayer startup can continue while game files are checked.
- Mirrors use less CPU when the camera is still.
- The graphics preset only changes the game's shadow settings when Performance is selected.
World streaming
- World streaming keeps up when the world recenters.
- Ground logs keep recording during longer drives.
v0.1.0
Menus and interface
- Graphics settings have Shadow quality and Performance preset options.
- Menus fit the screen at any resolution and aspect ratio.
- Menu backgrounds fill ultrawide screens.
- Consistent spacing and alignment across all menus.
- Menu elements no longer overlap or touch the screen edge.
- Settings tabs share one panel size.
- Save/Load buttons and confirmations line up in fixed spots.
- Steering wheel setup no longer shows the settings tab behind it.
- Multiplayer window, lobby list and dialogs stay inside the window.
- The version label reads v0.1.0 Roadworthy.
Joining and world loading
- Joining refuses to start if your map or build differs from the host's.
- Test clients running on the same PC use the host's map and starting position.
- A joining player is not released until the ground under them has loaded.
- Joining players spawn on clear ground, away from cars, props and walls.
- Sending the world to a joining player no longer holds up everyone else's movement.
- Reconnecting no longer makes the game handle the same Steam event several times.
- When a player leaves, the remaining players no longer freeze.
- Joining is faster, and the car and cargo stay above the ground while the world loads.
- Abandoned cars and other world items show all their parts for joining players.
- Game-file checks start earlier, so the first join stalls less.
Multiplayer players and vehicles
- The car you are riding in no longer stutters on your screen.
- Other players no longer skip ahead when they walk.
- Passengers no longer drift out of seats.
- Wheels and attached parts no longer drift away from moving cars.
- A car being pushed by another player moves smoothly instead of jumping once a second.
- Everyone sees blood on cars after a crash.
- Car smoothing can be turned on or off in Settings > Misc.
- Passengers receive car position updates up to 60 times a second instead of about 5.
- Other players' movement updates 30 times a second instead of about 3.
- High update rate can be turned off in Settings > Misc.
- Passengers no longer see the car freeze for up to a second every few seconds.
- Outdated position updates no longer queue behind newer ones.
- Late position updates are ignored, so cars and players no longer jump back to old positions.
- A short network hitch no longer hands the car over to a passenger.
- Cars and players no longer snap back and forth after a network hitch.
- A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
- Doors, windows, mirrors and seats move smoothly for other players.
- Position updates reach other players sooner over Steam.
- Passengers no longer flash to the wrong terrain on long drives.
Multiplayer items and parts
- Items held by other players no longer disappear.
- Items are no longer pulled out of your hands or off mounts by delayed updates.
- Quitting no longer deletes held or worn items.
- Box pieces and loose items no longer get stuck in a guest's car or teleport.
- Drivers can enable cargo ghosting with TLD_MP_CARGO_GHOST=1.
- Unpainted car parts no longer show pure black for other players.
- Loose cargo stays inside moving cars for passengers.
Performance and streaming
- Tests on the same PC stay connected during bursts of updates.
- A flood of network updates no longer freezes the game.
- Roads update faster when two players are nearby.
- Guests generate distant props with less stutter.
- Received item and car updates cost less CPU.
- Roads of any size draw more efficiently.
- Roads update faster while you drive.
- Roads cost less to draw.
- Mirrors that are off screen no longer render.
- Road chunks at the map edge are no longer rebuilt every frame.
- Large worlds stutter less when items sync, props spawn and leftover objects are cleaned up.
- Lower memory use for road and terrain generation.
- Terrain and prop checks no longer redo work that has not c...
Roadworthy v0.1.3
Changelog
Experimental build for game version 2024.11.26b_test. Host and guests need the same build.
v0.1.3
- Installer checks GitHub releases for a newer published version on open and
via --check-updates (read-only, never downloads by itself). - Installer detects the installed release/build, updates recognized older installs
(legacy release version may be unknown) with an offline verified build (recovery copies kept), blocks
downgrades over newer releases, adds a separate Restore original, real stage
progress, and a dark UI with collapsible details. - Missing-item repairs reach other players more reliably.
- Vehicle updates better tolerate packet loss.
- Smoother remote cars and faster updates after impacts.
- Fixed missing car movement updates in tests on the same PC.
- Part updates stay in order when their mounting point changes.
- Improved syncing of cars and parts spawned by guests.
- Failed spawn deliveries retry without duplicating confirmed spawns.
- New guest items and saved items are protected from early deletion.
- Missing-item recovery uses less memory and spreads work across frames.
- Deleted items discard old updates, and moved parts update their mounts.
- Multiplayer logs make missing parts, delays and color differences easier to investigate.
- The loading screen, background included, stays up until the nearby world has loaded in.
- The menu news window shows the Roadworthy changes above the original game news.
- Game, lobby and installer labels now show v0.1.3 Roadworthy.
Roadworthy v0.1.2
Changelog
Experimental build for game version 2024.11.26b_test. Host and guests need the same build.
v0.1.2
Items and starting area
- Bus stops are placed beside the road instead of on it.
- Wheels with oversized tyres can now be picked up through the tyre.
Multiplayer joining
- Steam multiplayer joining is potentially fixed
Menus and interface
- In-game and lobby labels now show v0.1.2 Roadworthy.
v0.1.1
Menus and interface
- Custom settings stay available after loading a world or returning to the main menu.
- The in-game version label now reads v0.1.1 Roadworthy.
- Roadworthy lobbies show their patch version in the lobby browser.
Multiplayer joining
- Fixes a password exchange that could leave Steam players stuck when joining a lobby.
- Joining players wait for a clear spawn before their position is sent to other players.
- Missing cars can be requested when their driving state arrives early.
Performance
- Multiplayer startup can continue while game files are checked.
- Reuses mirror visibility calculations when the camera has not moved.
- The graphics preset only changes the game's shadow settings when Performance is selected.
World streaming
- Refreshes streaming positions immediately after the world recenters.
- Ground diagnostics keep recording during longer drives.
v0.1.0
Menus and interface
- Graphics settings have Shadow quality and Performance preset options.
- Menus fit the screen at any resolution and aspect ratio.
- Menu backgrounds fill ultrawide screens.
- Consistent spacing and alignment across all menus.
- Menu elements no longer overlap or touch the screen edge.
- Settings tabs share one panel size.
- Save/Load buttons and confirmations line up in fixed spots.
- Steering wheel setup no longer shows the settings tab behind it.
- Multiplayer window, lobby list and dialogs stay inside the window.
- The version label reads v0.1.0 Roadworthy.
Joining and world loading
- Joining refuses to start if your map or build differs from the host's.
- Test clients running on the same PC use the host's map and starting position.
- A joining player is not released until the ground under them has loaded.
- A joining player is moved to a clear spot on solid ground instead of dropping inside a car, prop or wall.
- Sending the world to a joining player no longer holds up everyone else's movement.
- Reconnecting no longer makes the game handle the same Steam event several times.
- When a player leaves, the remaining players no longer freeze.
- Joining is faster, and the car and cargo stay above the ground while the world loads.
- Abandoned cars and other world items show all their parts for joining players.
- Game-file checks start earlier, so the first join stalls less.
Multiplayer players and vehicles
- The car you are riding in no longer stutters on your screen.
- Other players no longer skip ahead when they walk.
- Passengers no longer drift out of seats.
- Wheels and attached parts no longer drift away from moving cars.
- A car being pushed by another player moves smoothly instead of jumping once a second.
- When a car crashes and gets bloody, everyone sees the blood, not just the driver.
- Car smoothing can be turned on or off in Settings > Misc.
- Passengers receive car position updates up to 60 times a second instead of about 5.
- Other players' movement updates 30 times a second instead of about 3.
- High update rate can be turned off in Settings > Misc.
- Passengers no longer see the car freeze for up to a second every few seconds.
- Outdated position updates no longer queue behind newer ones.
- Late position updates are ignored, so cars and players no longer jump back to old positions.
- A short network hitch no longer hands the car over to a passenger.
- Cars and players no longer snap back and forth after a network hitch.
- A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
- Doors, windows, mirrors and seats move smoothly for other players.
- Position updates reach other players sooner over Steam.
- Passengers no longer flash to the wrong terrain on long drives.
Multiplayer items and parts
- Items held by other players no longer disappear.
- Items are no longer pulled out of your hands or off mounts by delayed updates.
- Quitting no longer deletes held or worn items.
- Box pieces and loose items no longer get stuck in a guest's car or teleport.
- Cargo ghosting for the driving client is available with TLD_MP_CARGO_GHOST=1.
- Unpainted car parts no longer show pure black for other players.
- Loose items in a moving car (glove box, cab, bed) stay in place for passengers and no longer fall out behind the car.
Performance and streaming
- Test clients on the same PC no longer disconnect just because a burst of updates arrives faster than the game reads them.
- A flood of network updates no longer freezes the game.
- Roads update faster when two players are nearby.
- Guests generate distant props with less stutter.
- Received item and car updates cost less CPU.
- Roads draw as static meshes at any scale.
- Roads update faster while you drive.
- Roads cost less to draw.
- Mirrors that are off screen no longer render.
- Road chunks at the map edge are no longer rebuilt every frame.
- Large worlds stutter less when items sync, props spawn and leftover objects are cleaned up.
- Lower memory use for road and terrain generation.
- Terrain and prop checks no longer redo work that has not changed.
- Large prop requests are split up to reduce frame spikes.
- Items loading in cause fewer visible stutters.
- Cheaper physics checks.
- Large construction saves no longer slow down as they grow.
- Distant terrain loads without stuttering.
- Less CPU spent on rocks, trees and other props when nothing near you changes.
- Parked cars use less CPU.
- Idle tank caps use less CPU.
Terrain and gameplay
- Roadside buildings sit on the ground instead of the road centre line.
- Changing view distance no longer removes the ground under you.
- Fixed terrain corruption when several pieces generate at once.
- The starting-area bus stop is placed on the ground once terrain loads.
- Cars no longer vanish when one of their parts is far away.
- Items no longer fall through unloaded ground.
- Car radiators explode properly again.
Graphics settings
- New graphics preset: 2x MSAA, four pixel lights, 80 m shadows with two cascades, realtime reflection probes off.
- Realtime reflection probes stay off after loading a save.
Single-player and multiplayer wildlife
- Hosting removes rabbits from the world, so guests no longer freeze or get flung by them.
- Removed warning spam from flying animals.
- Rabbits spawn in single-player again (toggle in Settings > Misc).
- Sandstorms occur again in single-player (toggle in Settings > Misc).
- Removed warning spam from frozen far-away creatures.
Saving and diagnostics
- Press F11 to save a feedback bundle of your logs.
- Store and unstore logs name the item and its position.
- Safer saving with a
.bakbackup. - Fixed a world-stopping error from duplicate physics bodies on load.
- Fixed an error flood when a worn item is destroyed.
Roadworthy v0.1.1
Changelog
Experimental build for game version 2024.11.26b_test. Host and guests need the same build.
v0.1.1
Menus and interface
- Custom settings stay available after loading a world or returning to the main menu.
- The in-game version label now reads v0.1.1 Roadworthy.
- Roadworthy lobbies show their patch version in the lobby browser.
Multiplayer joining
- Joining players wait for a clear spawn before their position is sent to other players.
- Missing cars can be requested when their driving state arrives early.
Performance
- Multiplayer startup can continue while game files are checked.
- Reuses mirror visibility calculations when the camera has not moved.
- The graphics preset only changes the game's shadow settings when Performance is selected.
World streaming
- Refreshes streaming positions immediately after the world recenters.
- Ground diagnostics keep recording during longer drives.
v0.1.0
Menus and interface
- Graphics settings have Shadow quality and Performance preset options.
- Menus fit the screen at any resolution and aspect ratio.
- Menu backgrounds fill ultrawide screens.
- Consistent spacing and alignment across all menus.
- Menu elements no longer overlap or touch the screen edge.
- Settings tabs share one panel size.
- Save/Load buttons and confirmations line up in fixed spots.
- Steering wheel setup no longer shows the settings tab behind it.
- Multiplayer window, lobby list and dialogs stay inside the window.
- The version label reads v0.1.0 Roadworthy.
Joining and world loading
- Joining refuses to start if your map or build differs from the host's.
- Test clients running on the same PC use the host's map and starting position.
- A joining player is not released until the ground under them has loaded.
- A joining player is moved to a clear spot on solid ground instead of dropping inside a car, prop or wall.
- Sending the world to a joining player no longer holds up everyone else's movement.
- Reconnecting no longer makes the game handle the same Steam event several times.
- When a player leaves, the remaining players no longer freeze.
- Joining is faster, and the car and cargo stay above the ground while the world loads.
- Abandoned cars and other world items show all their parts for joining players.
- Game-file checks start earlier, so the first join stalls less.
Multiplayer players and vehicles
- The car you are riding in no longer stutters on your screen.
- Other players no longer skip ahead when they walk.
- Passengers no longer drift out of seats.
- Wheels and attached parts no longer drift away from moving cars.
- A car being pushed by another player moves smoothly instead of jumping once a second.
- When a car crashes and gets bloody, everyone sees the blood, not just the driver.
- Car smoothing can be turned on or off in Settings > Misc.
- Passengers receive car position updates up to 60 times a second instead of about 5.
- Other players' movement updates 30 times a second instead of about 3.
- High update rate can be turned off in Settings > Misc.
- Passengers no longer see the car freeze for up to a second every few seconds.
- Outdated position updates no longer queue behind newer ones.
- Late position updates are ignored, so cars and players no longer jump back to old positions.
- A short network hitch no longer hands the car over to a passenger.
- Cars and players no longer snap back and forth after a network hitch.
- A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
- Doors, windows, mirrors and seats move smoothly for other players.
- Position updates reach other players sooner over Steam.
- Passengers no longer flash to the wrong terrain on long drives.
Multiplayer items and parts
- Items held by other players no longer disappear.
- Items are no longer pulled out of your hands or off mounts by delayed updates.
- Quitting no longer deletes held or worn items.
- Box pieces and loose items no longer get stuck in a guest's car or teleport.
- Cargo ghosting for the driving client is available with TLD_MP_CARGO_GHOST=1.
- Unpainted car parts no longer show pure black for other players.
- Loose items in a moving car (glove box, cab, bed) stay in place for passengers and no longer fall out behind the car.
Performance and streaming
- Test clients on the same PC no longer disconnect just because a burst of updates arrives faster than the game reads them.
- A flood of network updates no longer freezes the game.
- Roads update faster when two players are nearby.
- Guests generate distant props with less stutter.
- Received item and car updates cost less CPU.
- Roads draw as static meshes at any scale.
- Roads update faster while you drive.
- Roads cost less to draw.
- Mirrors that are off screen no longer render.
- Road chunks at the map edge are no longer rebuilt every frame.
- Large worlds stutter less when items sync, props spawn and leftover objects are cleaned up.
- Lower memory use for road and terrain generation.
- Terrain and prop checks no longer redo work that has not changed.
- Large prop requests are split up to reduce frame spikes.
- Items loading in cause fewer visible stutters.
- Cheaper physics checks.
- Large construction saves no longer slow down as they grow.
- Distant terrain loads without stuttering.
- Less CPU spent on rocks, trees and other props when nothing near you changes.
- Parked cars use less CPU.
- Idle tank caps use less CPU.
Terrain and gameplay
- Roadside buildings sit on the ground instead of the road centre line.
- Changing view distance no longer removes the ground under you.
- Fixed terrain corruption when several pieces generate at once.
- The starting-area bus stop is placed on the ground once terrain loads.
- Cars no longer vanish when one of their parts is far away.
- Items no longer fall through unloaded ground.
- Car radiators explode properly again.
Graphics settings
- New graphics preset: 2x MSAA, four pixel lights, 80 m shadows with two cascades, realtime reflection probes off.
- Realtime reflection probes stay off after loading a save.
Single-player and multiplayer wildlife
- Hosting removes rabbits from the world, so guests no longer freeze or get flung by them.
- Removed warning spam from flying animals.
- Rabbits spawn in single-player again (toggle in Settings > Misc).
- Sandstorms occur again in single-player (toggle in Settings > Misc).
- Removed warning spam from frozen far-away creatures.
Saving and diagnostics
- Press F11 to save a feedback bundle of your logs.
- Store and unstore logs name the item and its position.
- Safer saving with a
.bakbackup. - Fixed a world-stopping error from duplicate physics bodies on load.
- Fixed an error flood when a worn item is destroyed.
Roadworthy v0.1.0
Changelog
Current build: 20261029-car-push-blood (29 October 2026)
Experimental build for game version 2024.11.26b_test. Host and guests need the same build.
Menus and interface
- Graphics settings have Shadow quality and Performance preset options.
- Menus fit the screen at any resolution and aspect ratio.
- Menu backgrounds fill ultrawide screens.
- Consistent spacing and alignment across all menus.
- Menu elements no longer overlap or touch the screen edge.
- Settings tabs share one panel size.
- Save/Load buttons and confirmations line up in fixed spots.
- Steering wheel setup no longer shows the settings tab behind it.
- Multiplayer window, lobby list and dialogs stay inside the window.
- The version label reads v0.1.0 Roadworthy.
Joining and world loading
- Joining checks that the host's map and build match.
- Loopback test clients use the host’s map and starting position.
- Joining players wait for collision ground before being released.
- Joining players wait for a clear position on solid ground.
- Large world transfers no longer delay movement updates.
- Reconnecting no longer duplicates Steam event handlers.
- A player leaving no longer freezes other players.
- Clients join faster and keep the car and cargo above the ground while the world loads.
- Abandoned cars and other world items show all their parts for joining players.
- Content checks start earlier to reduce first-join pauses.
Multiplayer players and vehicles
- Smoother passenger view of moving cars.
- Other players move more smoothly.
- Passengers no longer drift out of seats.
- Wheels and attached parts no longer drift away from moving cars.
- A car pushed by another player moves smoothly instead of jumping.
- Blood on a crashed car shows for other players.
- Car smoothing can be turned on or off in Settings > Misc.
- Passengers receive car position updates up to 60 times a second instead of about 5.
- Other players' movement updates 30 times a second instead of about 3.
- High update rate can be turned off in Settings > Misc.
- Passengers no longer see the car pause for up to a second every few seconds.
- Outdated position updates no longer queue behind newer ones.
- Late position updates are ignored, so cars and players no longer jump back to old positions.
- Passengers no longer take over the car after a short network hitch.
- Cars and players no longer jump back and forth after a hitch.
- A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
- Doors, windows, mirrors and seats move smoothly for other players.
- Faster position updates over Steam.
- Passengers no longer flash to the wrong terrain on long drives.
Multiplayer items and parts
- Items held by other players no longer disappear.
- Items are no longer pulled out of your hands or off mounts by delayed updates.
- Quitting no longer deletes held or worn items.
- Box pieces and loose items no longer get stuck in a guest's car or teleport.
- Cargo ghosting for the driving client is available with TLD_MP_CARGO_GHOST=1.
- Unpainted car parts no longer show pure black for other players.
- Loose items in a moving car (glove box, cab, bed) stay in place for passengers and no longer fall out behind the car.
Performance and streaming
- Loopback network bursts no longer disconnect solely because the receive queue fills.
- Busy sessions no longer freeze from network update floods.
- Faster road updates with two players nearby.
- Guests generate distant props with less stutter.
- Received item and car updates cost less CPU.
- Roads draw as static meshes at any scale.
- Faster road updates while driving.
- Roads cost less to draw.
- Mirrors that are off screen no longer render.
- Road chunks at the map edge are no longer rebuilt every frame.
- Less stutter from item sync, spawning and prop cleanup in large worlds.
- Lower memory use for road and terrain generation.
- Terrain and prop checks do less repeated work.
- Large prop requests are split up to reduce frame spikes.
- Fewer stutters when items load in.
- Cheaper physics checks.
- Large construction saves no longer slow down as they grow.
- Distant terrain loads without stuttering.
- Less CPU spent on rocks, trees and other props when nothing near you changes.
- Parked cars use less CPU.
- Idle tank caps use less CPU.
Terrain and gameplay
- Roadside buildings sit on the ground instead of the road centre line.
- Changing view distance no longer removes the ground under you.
- Fixed terrain corruption when several pieces generate at once.
- The starting-area bus stop is placed on the ground once terrain loads.
- Cars no longer vanish when one of their parts is far away.
- Items no longer fall through unloaded ground.
- Car radiators explode properly again.
Graphics settings
- New graphics preset: 2x MSAA, four pixel lights, 80 m shadows with two cascades, realtime reflection probes off.
- Realtime reflection probes stay off after loading a save.
Single-player and multiplayer wildlife
- Hosting removes rabbits from the world, so guests no longer freeze or get flung by them.
- Removed warning spam from flying animals.
- Rabbits spawn in single-player again (toggle in Settings > Misc).
- Sandstorms occur again in single-player (toggle in Settings > Misc).
- Removed warning spam from frozen far-away creatures.
Saving and diagnostics
- Press F11 to save a feedback bundle of your logs.
- Store and unstore logs name the item and its position.
- Safer saving with a
.bakbackup. - Fixed a world-stopping error from duplicate physics bodies on load.
- Fixed an error flood when a worn item is destroyed.