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Roadworthy v0.2.0-pre2

Pre-release

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@github-actions github-actions released this 06 Nov 03:47

Changelog

Experimental build for game version 2024.11.26b_test. Host and guests need the same build.

v0.2.0-pre2

Joining and playing together

  • Guests can join even if their mods, extra game files, or custom maps differ from the host's.
  • Only the game version and the Roadworthy version still need to match.
  • If a join fails, a pop-up now says why, such as which version each player has.
  • After a failed join, you go back to the server list instead of being stuck at the main menu.
  • Guests keep retrying the Steam connection for up to a minute before giving up.
  • Hosts no longer turn away guests who joined the lobby a moment ago.
  • Different local physics settings no longer block joining.

Performance

  • Much less stuttering when new areas, buildings, and roadside stops load in.
  • Building and roadside placement is faster, with the same results as before.
  • Buildings in new areas may appear a moment later instead of freezing the game.

Experimental multiplayer (preview)

  • A new "Experimental multiplayer (preview)" option is in the Misc settings. It is off by default.
  • Players with the preview on can only join players who also have it on.
  • The preview hands cars, their parts, and their cargo between players as one unit.
  • The preview shares door, part, paint, damage, fluid, and breakable-object changes from the host.

v0.2.0-pre1

Joining and playing together

  • Steam guests are less likely to get stuck at the main menu while joining.
  • The game retries once if the first Steam connection drops during joining.
  • Large objects spawned by guests are more likely to appear for everyone.
  • Other players can see your cigarette smoke.
  • The game, Steam lobby, and installer show Roadworthy v0.2.0-pre1.

Driving and riding

  • Both sections of a double bus move together more smoothly for passengers and guests.
  • The rear section of a double bus is less likely to snap out of place while you drive.
  • Wheels on the rear section of a double bus stay mounted more reliably.

Rabbits and other wildlife

  • Rabbits move more smoothly, turn in place, and look for ways around obstacles.
  • Rabbits react more to nearby sounds and can spot players in a group or with their heads out of view.
  • Rabbits lunge within biting range, finish the attack, and flee without doubling back as often.
  • Hard vehicle hits can hurt and ragdoll enemy npcs, including rabbits.
  • Multiplayer rabbits spawn around the host and guests, including in Steam sessions.
  • Guests see shared rabbit movement and can bump into rabbits or be bitten.

Drinking and survival

  • Press ; to reverse which container pours into the other.
  • You can collect, mix, and drink your pee.
  • Drinking pee quenches less thirst than water and slightly hurts your health.
  • Peeing into a container in a new world adds pee to it instead of alcohol.
  • You get thirsty faster, and sprinting uses more food and water.
  • Drinking fuel or oil can make you thirstier for a while.
  • Your water bar pulses yellow while you’re sick from drinking fuel or oil.

Roads, buildings, and saves

  • New worlds use the biome you select. Existing saves load with their original biome.
  • Grass thins out more gradually between biomes.
  • Less sand covers roads, and large mountains are less likely to block them.
  • Buildings look for flatter spots nearby, and new worlds have smoother ground around them.
  • Fixed gaps caused by road sections getting skipped when nearby areas load.
  • The world can keep loading when it encounters a damaged building record.
  • Objects finish spawning before they’re included in a save or sent to a joining player.

Performance and diagnostics

  • Driving, using fluid containers, and updating wheels or stored items use less processing time.
  • Breaking objects uses less processing time, and heavy impacts play fewer overlapping sounds.
  • Loose fragments pass through each other and use simpler shapes when hitting other objects.
  • Checking item weight and spawning objects use less memory.
  • Frozen animals produce fewer warnings in the game log.
  • Optional performance logs help identify stutters and write in the background.
  • Put tldmp-debris-speculative.on beside TheLongDrive.exe and restart to test fast debris collisions.

v0.1.3

Installer and interface

  • Installer checks GitHub releases for a newer published version on open and
    via --check-updates (read-only, never downloads by itself).
  • Installer detects the installed release/build, updates recognized older installs
    (legacy release version may be unknown) with an offline verified build (recovery copies kept), blocks
    downgrades over newer releases, adds a separate Restore original, real stage
    progress, and a dark UI with collapsible details.
  • The menu news window shows the Roadworthy changes above the original game news.
  • Game, lobby and installer labels now show v0.1.3 Roadworthy.

Multiplayer

  • Missing-item repairs reach other players more reliably.
  • Vehicle updates better tolerate packet loss.
  • Smoother remote cars and faster updates after impacts.
  • Fixed missing car movement updates in tests on the same PC.
  • Part updates stay in order when their mounting point changes.
  • Improved syncing of cars and parts spawned by guests.
  • Failed spawn deliveries retry without duplicating confirmed spawns.
  • New guest items and saved items are protected from early deletion.
  • Missing-item recovery uses less memory and spreads work across frames.
  • Deleted items discard old updates, and moved parts update their mounts.

World loading

  • The loading screen, background included, stays up until the nearby world has loaded in.

Diagnostics

  • Opt-in performance logs cover 55 more game methods, retain worst-call and
    worst-frame costs, and rank observed self time to help diagnose hitches.
  • Multiplayer logs make missing parts, delays and color differences easier to investigate.

v0.1.2

Items and starting area

  • Bus stops are placed beside the road instead of on it.
  • Wheels with oversized tyres can now be picked up through the tyre.

Multiplayer joining

  • Steam multiplayer joining is potentially fixed.

Menus and interface

  • In-game and lobby labels now show v0.1.2 Roadworthy.

v0.1.1

Menus and interface

  • Custom settings stay available after loading a world or returning to the main menu.
  • The in-game version label now reads v0.1.1 Roadworthy.
  • Roadworthy lobbies show their patch version in the lobby browser.

Multiplayer joining

  • Fixed Steam players getting stuck during the password check.
  • Joining players wait for a clear spawn before their position is sent to other players.
  • Missing cars can be recovered when driving updates arrive first.

Performance

  • Multiplayer startup can continue while game files are checked.
  • Mirrors use less CPU when the camera is still.
  • The graphics preset only changes the game's shadow settings when Performance is selected.

World streaming

  • World streaming keeps up when the world recenters.
  • Ground logs keep recording during longer drives.

v0.1.0

Menus and interface

  • Graphics settings have Shadow quality and Performance preset options.
  • Menus fit the screen at any resolution and aspect ratio.
  • Menu backgrounds fill ultrawide screens.
  • Consistent spacing and alignment across all menus.
  • Menu elements no longer overlap or touch the screen edge.
  • Settings tabs share one panel size.
  • Save/Load buttons and confirmations line up in fixed spots.
  • Steering wheel setup no longer shows the settings tab behind it.
  • Multiplayer window, lobby list and dialogs stay inside the window.
  • The version label reads v0.1.0 Roadworthy.

Joining and world loading

  • Joining refuses to start if your map or build differs from the host's.
  • Test clients running on the same PC use the host's map and starting position.
  • A joining player is not released until the ground under them has loaded.
  • Joining players spawn on clear ground, away from cars, props and walls.
  • Sending the world to a joining player no longer holds up everyone else's movement.
  • Reconnecting no longer makes the game handle the same Steam event several times.
  • When a player leaves, the remaining players no longer freeze.
  • Joining is faster, and the car and cargo stay above the ground while the world loads.
  • Abandoned cars and other world items show all their parts for joining players.
  • Game-file checks start earlier, so the first join stalls less.

Multiplayer players and vehicles

  • The car you are riding in no longer stutters on your screen.
  • Other players no longer skip ahead when they walk.
  • Passengers no longer drift out of seats.
  • Wheels and attached parts no longer drift away from moving cars.
  • A car being pushed by another player moves smoothly instead of jumping once a second.
  • Everyone sees blood on cars after a crash.
  • Car smoothing can be turned on or off in Settings > Misc.
  • Passengers receive car position updates up to 60 times a second instead of about 5.
  • Other players' movement updates 30 times a second instead of about 3.
  • High update rate can be turned off in Settings > Misc.
  • Passengers no longer see the car freeze for up to a second every few seconds.
  • Outdated position updates no longer queue behind newer ones.
  • Late position updates are ignored, so cars and players no longer jump back to old positions.
  • A short network hitch no longer hands the car over to a passenger.
  • Cars and players no longer snap back and forth after a network hitch.
  • A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
  • Doors, windows, mirrors and seats move smoothly for other players.
  • Position updates reach other players sooner over Steam.
  • Passengers no long...
Read more

Roadworthy v0.2.0-pre1

Pre-release

Choose a tag to compare

@github-actions github-actions released this 05 Nov 05:32

Changelog

Experimental build for game version 2024.11.26b_test. Host and guests need the same build.

v0.2.0-pre1

Joining and playing together

  • Steam guests are less likely to get stuck at the main menu while joining.
  • The game retries once if the first Steam connection drops during joining.
  • Large objects spawned by guests are more likely to appear for everyone.
  • Other players can see your cigarette smoke.
  • The game, Steam lobby, and installer show Roadworthy v0.2.0-pre1.

Driving and riding

  • Both sections of a double bus move together more smoothly for passengers and guests.
  • The rear section of a double bus is less likely to snap out of place while you drive.
  • Wheels on the rear section of a double bus stay mounted more reliably.

Rabbits and other wildlife

  • Rabbits move more smoothly, turn in place, and look for ways around obstacles.
  • Rabbits react more to nearby sounds and can spot players in a group or with their heads out of view.
  • Rabbits lunge within biting range, finish the attack, and flee without doubling back as often.
  • Hard vehicle hits can hurt and ragdoll enemy npcs, including rabbits.
  • Multiplayer rabbits spawn around the host and guests, including in Steam sessions.
  • Guests see shared rabbit movement and can bump into rabbits or be bitten.

Drinking and survival

  • Press ; to reverse which container pours into the other.
  • You can collect, mix, and drink your pee.
  • Drinking pee quenches less thirst than water and slightly hurts your health.
  • Peeing into a container in a new world adds pee to it instead of alcohol.
  • You get thirsty faster, and sprinting uses more food and water.
  • Drinking fuel or oil can make you thirstier for a while.
  • Your water bar pulses yellow while you’re sick from drinking fuel or oil.

Roads, buildings, and saves

  • New worlds use the biome you select. Existing saves load with their original biome.
  • Grass thins out more gradually between biomes.
  • Less sand covers roads, and large mountains are less likely to block them.
  • Buildings look for flatter spots nearby, and new worlds have smoother ground around them.
  • Fixed gaps caused by road sections getting skipped when nearby areas load.
  • The world can keep loading when it encounters a damaged building record.
  • Objects finish spawning before they’re included in a save or sent to a joining player.

Performance and diagnostics

  • Driving, using fluid containers, and updating wheels or stored items use less processing time.
  • Breaking objects uses less processing time, and heavy impacts play fewer overlapping sounds.
  • Loose fragments pass through each other and use simpler shapes when hitting other objects.
  • Checking item weight and spawning objects use less memory.
  • Frozen animals produce fewer warnings in the game log.
  • Optional performance logs help identify stutters and write in the background.
  • Put tldmp-debris-speculative.on beside TheLongDrive.exe and restart to test fast debris collisions.

v0.1.3

Installer and interface

  • Installer checks GitHub releases for a newer published version on open and
    via --check-updates (read-only, never downloads by itself).
  • Installer detects the installed release/build, updates recognized older installs
    (legacy release version may be unknown) with an offline verified build (recovery copies kept), blocks
    downgrades over newer releases, adds a separate Restore original, real stage
    progress, and a dark UI with collapsible details.
  • The menu news window shows the Roadworthy changes above the original game news.
  • Game, lobby and installer labels now show v0.1.3 Roadworthy.

Multiplayer

  • Missing-item repairs reach other players more reliably.
  • Vehicle updates better tolerate packet loss.
  • Smoother remote cars and faster updates after impacts.
  • Fixed missing car movement updates in tests on the same PC.
  • Part updates stay in order when their mounting point changes.
  • Improved syncing of cars and parts spawned by guests.
  • Failed spawn deliveries retry without duplicating confirmed spawns.
  • New guest items and saved items are protected from early deletion.
  • Missing-item recovery uses less memory and spreads work across frames.
  • Deleted items discard old updates, and moved parts update their mounts.

World loading

  • The loading screen, background included, stays up until the nearby world has loaded in.

Diagnostics

  • Opt-in performance logs cover 55 more game methods, retain worst-call and
    worst-frame costs, and rank observed self time to help diagnose hitches.
  • Multiplayer logs make missing parts, delays and color differences easier to investigate.

v0.1.2

Items and starting area

  • Bus stops are placed beside the road instead of on it.
  • Wheels with oversized tyres can now be picked up through the tyre.

Multiplayer joining

  • Steam multiplayer joining is potentially fixed.

Menus and interface

  • In-game and lobby labels now show v0.1.2 Roadworthy.

v0.1.1

Menus and interface

  • Custom settings stay available after loading a world or returning to the main menu.
  • The in-game version label now reads v0.1.1 Roadworthy.
  • Roadworthy lobbies show their patch version in the lobby browser.

Multiplayer joining

  • Fixed Steam players getting stuck during the password check.
  • Joining players wait for a clear spawn before their position is sent to other players.
  • Missing cars can be recovered when driving updates arrive first.

Performance

  • Multiplayer startup can continue while game files are checked.
  • Mirrors use less CPU when the camera is still.
  • The graphics preset only changes the game's shadow settings when Performance is selected.

World streaming

  • World streaming keeps up when the world recenters.
  • Ground logs keep recording during longer drives.

v0.1.0

Menus and interface

  • Graphics settings have Shadow quality and Performance preset options.
  • Menus fit the screen at any resolution and aspect ratio.
  • Menu backgrounds fill ultrawide screens.
  • Consistent spacing and alignment across all menus.
  • Menu elements no longer overlap or touch the screen edge.
  • Settings tabs share one panel size.
  • Save/Load buttons and confirmations line up in fixed spots.
  • Steering wheel setup no longer shows the settings tab behind it.
  • Multiplayer window, lobby list and dialogs stay inside the window.
  • The version label reads v0.1.0 Roadworthy.

Joining and world loading

  • Joining refuses to start if your map or build differs from the host's.
  • Test clients running on the same PC use the host's map and starting position.
  • A joining player is not released until the ground under them has loaded.
  • Joining players spawn on clear ground, away from cars, props and walls.
  • Sending the world to a joining player no longer holds up everyone else's movement.
  • Reconnecting no longer makes the game handle the same Steam event several times.
  • When a player leaves, the remaining players no longer freeze.
  • Joining is faster, and the car and cargo stay above the ground while the world loads.
  • Abandoned cars and other world items show all their parts for joining players.
  • Game-file checks start earlier, so the first join stalls less.

Multiplayer players and vehicles

  • The car you are riding in no longer stutters on your screen.
  • Other players no longer skip ahead when they walk.
  • Passengers no longer drift out of seats.
  • Wheels and attached parts no longer drift away from moving cars.
  • A car being pushed by another player moves smoothly instead of jumping once a second.
  • Everyone sees blood on cars after a crash.
  • Car smoothing can be turned on or off in Settings > Misc.
  • Passengers receive car position updates up to 60 times a second instead of about 5.
  • Other players' movement updates 30 times a second instead of about 3.
  • High update rate can be turned off in Settings > Misc.
  • Passengers no longer see the car freeze for up to a second every few seconds.
  • Outdated position updates no longer queue behind newer ones.
  • Late position updates are ignored, so cars and players no longer jump back to old positions.
  • A short network hitch no longer hands the car over to a passenger.
  • Cars and players no longer snap back and forth after a network hitch.
  • A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
  • Doors, windows, mirrors and seats move smoothly for other players.
  • Position updates reach other players sooner over Steam.
  • Passengers no longer flash to the wrong terrain on long drives.

Multiplayer items and parts

  • Items held by other players no longer disappear.
  • Items are no longer pulled out of your hands or off mounts by delayed updates.
  • Quitting no longer deletes held or worn items.
  • Box pieces and loose items no longer get stuck in a guest's car or teleport.
  • Drivers can enable cargo ghosting with TLD_MP_CARGO_GHOST=1.
  • Unpainted car parts no longer show pure black for other players.
  • Loose cargo stays inside moving cars for passengers.

Performance and streaming

  • Tests on the same PC stay connected during bursts of updates.
  • A flood of network updates no longer freezes the game.
  • Roads update faster when two players are nearby.
  • Guests generate distant props with less stutter.
  • Received item and car updates cost less CPU.
  • Roads of any size draw more efficiently.
  • Roads update faster while you drive.
  • Roads cost less to draw.
  • Mirrors that are off screen no longer render.
  • Road chunks at the map edge are no longer rebuilt every frame.
  • Large worlds stutter less when items sync, props spawn and leftover objects are cleaned up.
  • Lower memory use for road and terrain generation.
  • Terrain and prop checks no longer redo work that has not c...
Read more

Roadworthy v0.1.3

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@github-actions github-actions released this 31 Oct 13:25

Changelog

Experimental build for game version 2024.11.26b_test. Host and guests need the same build.

v0.1.3

  • Installer checks GitHub releases for a newer published version on open and
    via --check-updates (read-only, never downloads by itself).
  • Installer detects the installed release/build, updates recognized older installs
    (legacy release version may be unknown) with an offline verified build (recovery copies kept), blocks
    downgrades over newer releases, adds a separate Restore original, real stage
    progress, and a dark UI with collapsible details.
  • Missing-item repairs reach other players more reliably.
  • Vehicle updates better tolerate packet loss.
  • Smoother remote cars and faster updates after impacts.
  • Fixed missing car movement updates in tests on the same PC.
  • Part updates stay in order when their mounting point changes.
  • Improved syncing of cars and parts spawned by guests.
  • Failed spawn deliveries retry without duplicating confirmed spawns.
  • New guest items and saved items are protected from early deletion.
  • Missing-item recovery uses less memory and spreads work across frames.
  • Deleted items discard old updates, and moved parts update their mounts.
  • Multiplayer logs make missing parts, delays and color differences easier to investigate.
  • The loading screen, background included, stays up until the nearby world has loaded in.
  • The menu news window shows the Roadworthy changes above the original game news.
  • Game, lobby and installer labels now show v0.1.3 Roadworthy.

Roadworthy v0.1.2

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@github-actions github-actions released this 30 Oct 10:18

Changelog

Experimental build for game version 2024.11.26b_test. Host and guests need the same build.

v0.1.2

Items and starting area

  • Bus stops are placed beside the road instead of on it.
  • Wheels with oversized tyres can now be picked up through the tyre.

Multiplayer joining

  • Steam multiplayer joining is potentially fixed

Menus and interface

  • In-game and lobby labels now show v0.1.2 Roadworthy.

v0.1.1

Menus and interface

  • Custom settings stay available after loading a world or returning to the main menu.
  • The in-game version label now reads v0.1.1 Roadworthy.
  • Roadworthy lobbies show their patch version in the lobby browser.

Multiplayer joining

  • Fixes a password exchange that could leave Steam players stuck when joining a lobby.
  • Joining players wait for a clear spawn before their position is sent to other players.
  • Missing cars can be requested when their driving state arrives early.

Performance

  • Multiplayer startup can continue while game files are checked.
  • Reuses mirror visibility calculations when the camera has not moved.
  • The graphics preset only changes the game's shadow settings when Performance is selected.

World streaming

  • Refreshes streaming positions immediately after the world recenters.
  • Ground diagnostics keep recording during longer drives.

v0.1.0

Menus and interface

  • Graphics settings have Shadow quality and Performance preset options.
  • Menus fit the screen at any resolution and aspect ratio.
  • Menu backgrounds fill ultrawide screens.
  • Consistent spacing and alignment across all menus.
  • Menu elements no longer overlap or touch the screen edge.
  • Settings tabs share one panel size.
  • Save/Load buttons and confirmations line up in fixed spots.
  • Steering wheel setup no longer shows the settings tab behind it.
  • Multiplayer window, lobby list and dialogs stay inside the window.
  • The version label reads v0.1.0 Roadworthy.

Joining and world loading

  • Joining refuses to start if your map or build differs from the host's.
  • Test clients running on the same PC use the host's map and starting position.
  • A joining player is not released until the ground under them has loaded.
  • A joining player is moved to a clear spot on solid ground instead of dropping inside a car, prop or wall.
  • Sending the world to a joining player no longer holds up everyone else's movement.
  • Reconnecting no longer makes the game handle the same Steam event several times.
  • When a player leaves, the remaining players no longer freeze.
  • Joining is faster, and the car and cargo stay above the ground while the world loads.
  • Abandoned cars and other world items show all their parts for joining players.
  • Game-file checks start earlier, so the first join stalls less.

Multiplayer players and vehicles

  • The car you are riding in no longer stutters on your screen.
  • Other players no longer skip ahead when they walk.
  • Passengers no longer drift out of seats.
  • Wheels and attached parts no longer drift away from moving cars.
  • A car being pushed by another player moves smoothly instead of jumping once a second.
  • When a car crashes and gets bloody, everyone sees the blood, not just the driver.
  • Car smoothing can be turned on or off in Settings > Misc.
  • Passengers receive car position updates up to 60 times a second instead of about 5.
  • Other players' movement updates 30 times a second instead of about 3.
  • High update rate can be turned off in Settings > Misc.
  • Passengers no longer see the car freeze for up to a second every few seconds.
  • Outdated position updates no longer queue behind newer ones.
  • Late position updates are ignored, so cars and players no longer jump back to old positions.
  • A short network hitch no longer hands the car over to a passenger.
  • Cars and players no longer snap back and forth after a network hitch.
  • A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
  • Doors, windows, mirrors and seats move smoothly for other players.
  • Position updates reach other players sooner over Steam.
  • Passengers no longer flash to the wrong terrain on long drives.

Multiplayer items and parts

  • Items held by other players no longer disappear.
  • Items are no longer pulled out of your hands or off mounts by delayed updates.
  • Quitting no longer deletes held or worn items.
  • Box pieces and loose items no longer get stuck in a guest's car or teleport.
  • Cargo ghosting for the driving client is available with TLD_MP_CARGO_GHOST=1.
  • Unpainted car parts no longer show pure black for other players.
  • Loose items in a moving car (glove box, cab, bed) stay in place for passengers and no longer fall out behind the car.

Performance and streaming

  • Test clients on the same PC no longer disconnect just because a burst of updates arrives faster than the game reads them.
  • A flood of network updates no longer freezes the game.
  • Roads update faster when two players are nearby.
  • Guests generate distant props with less stutter.
  • Received item and car updates cost less CPU.
  • Roads draw as static meshes at any scale.
  • Roads update faster while you drive.
  • Roads cost less to draw.
  • Mirrors that are off screen no longer render.
  • Road chunks at the map edge are no longer rebuilt every frame.
  • Large worlds stutter less when items sync, props spawn and leftover objects are cleaned up.
  • Lower memory use for road and terrain generation.
  • Terrain and prop checks no longer redo work that has not changed.
  • Large prop requests are split up to reduce frame spikes.
  • Items loading in cause fewer visible stutters.
  • Cheaper physics checks.
  • Large construction saves no longer slow down as they grow.
  • Distant terrain loads without stuttering.
  • Less CPU spent on rocks, trees and other props when nothing near you changes.
  • Parked cars use less CPU.
  • Idle tank caps use less CPU.

Terrain and gameplay

  • Roadside buildings sit on the ground instead of the road centre line.
  • Changing view distance no longer removes the ground under you.
  • Fixed terrain corruption when several pieces generate at once.
  • The starting-area bus stop is placed on the ground once terrain loads.
  • Cars no longer vanish when one of their parts is far away.
  • Items no longer fall through unloaded ground.
  • Car radiators explode properly again.

Graphics settings

  • New graphics preset: 2x MSAA, four pixel lights, 80 m shadows with two cascades, realtime reflection probes off.
  • Realtime reflection probes stay off after loading a save.

Single-player and multiplayer wildlife

  • Hosting removes rabbits from the world, so guests no longer freeze or get flung by them.
  • Removed warning spam from flying animals.
  • Rabbits spawn in single-player again (toggle in Settings > Misc).
  • Sandstorms occur again in single-player (toggle in Settings > Misc).
  • Removed warning spam from frozen far-away creatures.

Saving and diagnostics

  • Press F11 to save a feedback bundle of your logs.
  • Store and unstore logs name the item and its position.
  • Safer saving with a .bak backup.
  • Fixed a world-stopping error from duplicate physics bodies on load.
  • Fixed an error flood when a worn item is destroyed.

Roadworthy v0.1.1

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@github-actions github-actions released this 29 Oct 16:46

Changelog

Experimental build for game version 2024.11.26b_test. Host and guests need the same build.

v0.1.1

Menus and interface

  • Custom settings stay available after loading a world or returning to the main menu.
  • The in-game version label now reads v0.1.1 Roadworthy.
  • Roadworthy lobbies show their patch version in the lobby browser.

Multiplayer joining

  • Joining players wait for a clear spawn before their position is sent to other players.
  • Missing cars can be requested when their driving state arrives early.

Performance

  • Multiplayer startup can continue while game files are checked.
  • Reuses mirror visibility calculations when the camera has not moved.
  • The graphics preset only changes the game's shadow settings when Performance is selected.

World streaming

  • Refreshes streaming positions immediately after the world recenters.
  • Ground diagnostics keep recording during longer drives.

v0.1.0

Menus and interface

  • Graphics settings have Shadow quality and Performance preset options.
  • Menus fit the screen at any resolution and aspect ratio.
  • Menu backgrounds fill ultrawide screens.
  • Consistent spacing and alignment across all menus.
  • Menu elements no longer overlap or touch the screen edge.
  • Settings tabs share one panel size.
  • Save/Load buttons and confirmations line up in fixed spots.
  • Steering wheel setup no longer shows the settings tab behind it.
  • Multiplayer window, lobby list and dialogs stay inside the window.
  • The version label reads v0.1.0 Roadworthy.

Joining and world loading

  • Joining refuses to start if your map or build differs from the host's.
  • Test clients running on the same PC use the host's map and starting position.
  • A joining player is not released until the ground under them has loaded.
  • A joining player is moved to a clear spot on solid ground instead of dropping inside a car, prop or wall.
  • Sending the world to a joining player no longer holds up everyone else's movement.
  • Reconnecting no longer makes the game handle the same Steam event several times.
  • When a player leaves, the remaining players no longer freeze.
  • Joining is faster, and the car and cargo stay above the ground while the world loads.
  • Abandoned cars and other world items show all their parts for joining players.
  • Game-file checks start earlier, so the first join stalls less.

Multiplayer players and vehicles

  • The car you are riding in no longer stutters on your screen.
  • Other players no longer skip ahead when they walk.
  • Passengers no longer drift out of seats.
  • Wheels and attached parts no longer drift away from moving cars.
  • A car being pushed by another player moves smoothly instead of jumping once a second.
  • When a car crashes and gets bloody, everyone sees the blood, not just the driver.
  • Car smoothing can be turned on or off in Settings > Misc.
  • Passengers receive car position updates up to 60 times a second instead of about 5.
  • Other players' movement updates 30 times a second instead of about 3.
  • High update rate can be turned off in Settings > Misc.
  • Passengers no longer see the car freeze for up to a second every few seconds.
  • Outdated position updates no longer queue behind newer ones.
  • Late position updates are ignored, so cars and players no longer jump back to old positions.
  • A short network hitch no longer hands the car over to a passenger.
  • Cars and players no longer snap back and forth after a network hitch.
  • A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
  • Doors, windows, mirrors and seats move smoothly for other players.
  • Position updates reach other players sooner over Steam.
  • Passengers no longer flash to the wrong terrain on long drives.

Multiplayer items and parts

  • Items held by other players no longer disappear.
  • Items are no longer pulled out of your hands or off mounts by delayed updates.
  • Quitting no longer deletes held or worn items.
  • Box pieces and loose items no longer get stuck in a guest's car or teleport.
  • Cargo ghosting for the driving client is available with TLD_MP_CARGO_GHOST=1.
  • Unpainted car parts no longer show pure black for other players.
  • Loose items in a moving car (glove box, cab, bed) stay in place for passengers and no longer fall out behind the car.

Performance and streaming

  • Test clients on the same PC no longer disconnect just because a burst of updates arrives faster than the game reads them.
  • A flood of network updates no longer freezes the game.
  • Roads update faster when two players are nearby.
  • Guests generate distant props with less stutter.
  • Received item and car updates cost less CPU.
  • Roads draw as static meshes at any scale.
  • Roads update faster while you drive.
  • Roads cost less to draw.
  • Mirrors that are off screen no longer render.
  • Road chunks at the map edge are no longer rebuilt every frame.
  • Large worlds stutter less when items sync, props spawn and leftover objects are cleaned up.
  • Lower memory use for road and terrain generation.
  • Terrain and prop checks no longer redo work that has not changed.
  • Large prop requests are split up to reduce frame spikes.
  • Items loading in cause fewer visible stutters.
  • Cheaper physics checks.
  • Large construction saves no longer slow down as they grow.
  • Distant terrain loads without stuttering.
  • Less CPU spent on rocks, trees and other props when nothing near you changes.
  • Parked cars use less CPU.
  • Idle tank caps use less CPU.

Terrain and gameplay

  • Roadside buildings sit on the ground instead of the road centre line.
  • Changing view distance no longer removes the ground under you.
  • Fixed terrain corruption when several pieces generate at once.
  • The starting-area bus stop is placed on the ground once terrain loads.
  • Cars no longer vanish when one of their parts is far away.
  • Items no longer fall through unloaded ground.
  • Car radiators explode properly again.

Graphics settings

  • New graphics preset: 2x MSAA, four pixel lights, 80 m shadows with two cascades, realtime reflection probes off.
  • Realtime reflection probes stay off after loading a save.

Single-player and multiplayer wildlife

  • Hosting removes rabbits from the world, so guests no longer freeze or get flung by them.
  • Removed warning spam from flying animals.
  • Rabbits spawn in single-player again (toggle in Settings > Misc).
  • Sandstorms occur again in single-player (toggle in Settings > Misc).
  • Removed warning spam from frozen far-away creatures.

Saving and diagnostics

  • Press F11 to save a feedback bundle of your logs.
  • Store and unstore logs name the item and its position.
  • Safer saving with a .bak backup.
  • Fixed a world-stopping error from duplicate physics bodies on load.
  • Fixed an error flood when a worn item is destroyed.

Roadworthy v0.1.0

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@github-actions github-actions released this 29 Oct 10:18

Changelog

Current build: 20261029-car-push-blood (29 October 2026)

Experimental build for game version 2024.11.26b_test. Host and guests need the same build.

Menus and interface

  • Graphics settings have Shadow quality and Performance preset options.
  • Menus fit the screen at any resolution and aspect ratio.
  • Menu backgrounds fill ultrawide screens.
  • Consistent spacing and alignment across all menus.
  • Menu elements no longer overlap or touch the screen edge.
  • Settings tabs share one panel size.
  • Save/Load buttons and confirmations line up in fixed spots.
  • Steering wheel setup no longer shows the settings tab behind it.
  • Multiplayer window, lobby list and dialogs stay inside the window.
  • The version label reads v0.1.0 Roadworthy.

Joining and world loading

  • Joining checks that the host's map and build match.
  • Loopback test clients use the host’s map and starting position.
  • Joining players wait for collision ground before being released.
  • Joining players wait for a clear position on solid ground.
  • Large world transfers no longer delay movement updates.
  • Reconnecting no longer duplicates Steam event handlers.
  • A player leaving no longer freezes other players.
  • Clients join faster and keep the car and cargo above the ground while the world loads.
  • Abandoned cars and other world items show all their parts for joining players.
  • Content checks start earlier to reduce first-join pauses.

Multiplayer players and vehicles

  • Smoother passenger view of moving cars.
  • Other players move more smoothly.
  • Passengers no longer drift out of seats.
  • Wheels and attached parts no longer drift away from moving cars.
  • A car pushed by another player moves smoothly instead of jumping.
  • Blood on a crashed car shows for other players.
  • Car smoothing can be turned on or off in Settings > Misc.
  • Passengers receive car position updates up to 60 times a second instead of about 5.
  • Other players' movement updates 30 times a second instead of about 3.
  • High update rate can be turned off in Settings > Misc.
  • Passengers no longer see the car pause for up to a second every few seconds.
  • Outdated position updates no longer queue behind newer ones.
  • Late position updates are ignored, so cars and players no longer jump back to old positions.
  • Passengers no longer take over the car after a short network hitch.
  • Cars and players no longer jump back and forth after a hitch.
  • A passenger no longer takes over the car while the host is nearby; whoever drives owns it.
  • Doors, windows, mirrors and seats move smoothly for other players.
  • Faster position updates over Steam.
  • Passengers no longer flash to the wrong terrain on long drives.

Multiplayer items and parts

  • Items held by other players no longer disappear.
  • Items are no longer pulled out of your hands or off mounts by delayed updates.
  • Quitting no longer deletes held or worn items.
  • Box pieces and loose items no longer get stuck in a guest's car or teleport.
  • Cargo ghosting for the driving client is available with TLD_MP_CARGO_GHOST=1.
  • Unpainted car parts no longer show pure black for other players.
  • Loose items in a moving car (glove box, cab, bed) stay in place for passengers and no longer fall out behind the car.

Performance and streaming

  • Loopback network bursts no longer disconnect solely because the receive queue fills.
  • Busy sessions no longer freeze from network update floods.
  • Faster road updates with two players nearby.
  • Guests generate distant props with less stutter.
  • Received item and car updates cost less CPU.
  • Roads draw as static meshes at any scale.
  • Faster road updates while driving.
  • Roads cost less to draw.
  • Mirrors that are off screen no longer render.
  • Road chunks at the map edge are no longer rebuilt every frame.
  • Less stutter from item sync, spawning and prop cleanup in large worlds.
  • Lower memory use for road and terrain generation.
  • Terrain and prop checks do less repeated work.
  • Large prop requests are split up to reduce frame spikes.
  • Fewer stutters when items load in.
  • Cheaper physics checks.
  • Large construction saves no longer slow down as they grow.
  • Distant terrain loads without stuttering.
  • Less CPU spent on rocks, trees and other props when nothing near you changes.
  • Parked cars use less CPU.
  • Idle tank caps use less CPU.

Terrain and gameplay

  • Roadside buildings sit on the ground instead of the road centre line.
  • Changing view distance no longer removes the ground under you.
  • Fixed terrain corruption when several pieces generate at once.
  • The starting-area bus stop is placed on the ground once terrain loads.
  • Cars no longer vanish when one of their parts is far away.
  • Items no longer fall through unloaded ground.
  • Car radiators explode properly again.

Graphics settings

  • New graphics preset: 2x MSAA, four pixel lights, 80 m shadows with two cascades, realtime reflection probes off.
  • Realtime reflection probes stay off after loading a save.

Single-player and multiplayer wildlife

  • Hosting removes rabbits from the world, so guests no longer freeze or get flung by them.
  • Removed warning spam from flying animals.
  • Rabbits spawn in single-player again (toggle in Settings > Misc).
  • Sandstorms occur again in single-player (toggle in Settings > Misc).
  • Removed warning spam from frozen far-away creatures.

Saving and diagnostics

  • Press F11 to save a feedback bundle of your logs.
  • Store and unstore logs name the item and its position.
  • Safer saving with a .bak backup.
  • Fixed a world-stopping error from duplicate physics bodies on load.
  • Fixed an error flood when a worn item is destroyed.