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faction_customization_1.2

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@jcsato jcsato released this 23 Jun 02:50

Release v1.2. See main readme for features and installation details.

IMPORTANT! This mod requires a base game version of 1.5.1.4 or higher to work.

Please report any issues you find here on Github using the Issues tab, or just via DM on any of the platforms I (Sato) am on (Discord/Reddit/Steam).

Changelog:

  • Add Randomize button to faction customization screen

faction_customization_1.1

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@jcsato jcsato released this 02 Apr 07:37

Release v1.1. See main readme for features and installation details.

IMPORTANT! This mod requires a base game version of 1.5.1.4 or higher to work.

Please report any issues you find here on Github using the Issues tab, or just via DM on any of the platforms I (Sato) am on (Discord/Reddit/Steam).

Changelog:

  • House archetypes and mottos are now changeable
  • House names, archetypes, and mottos are now sourced from the backend, offering greater compatibility with other mods that change these lists
  • House default details are now generated based on the campaign seed, meaning that two players with the same seed will have the same default results

faction_customization_1.0

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@jcsato jcsato released this 21 Mar 00:51

Release v1.0. See main readme for features and installation details.

IMPORTANT! This mod requires a base game version of 1.5.1.4 or higher to work.

Please report any issues you find here on Github using the Issues tab, or just via DM on any of the platforms I (Sato) am on (Discord/Reddit/Steam).