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MDLAvatarConverter v0.1.0
Pre-release
Pre-release
Experimental Quake MDL to VRM converter for Linux and Windows.
- Direct Quake IDPO v6 MDL import, or model selection from Quake PAK archives.
- Matching game palette loading, including automatic PAK palette extraction.
- Single/grouped skin and frame selection, editable humanoid landmarks, source/T-pose/bent-joint previews, saved recipes and VRM 1.0 export.
- Offline portable executables: no Python, Godot, Blender, Unity or extraction helper installation needed.
Download the platform ZIP, extract it, and run the executable. SHA256SUMS covers both ZIPs. No game assets are included.
This is an experimental release. Quake has no skeleton; bone weights are estimated. Review hands, limbs and held equipment before use. Original vertex animations, finger/facial rigs, weapon removal and Quake fullbright/player recolouring are not implemented. GoldSrc/Source MDL are unsupported.
Validation: synthetic parser/archive/VRM tests and the packaged UI workflow, plus a LibreQuake player conversion. Linux is tested natively; Windows is tested under Wine. See docs/VALIDATION.md for limits.