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Releases: jeiel85/eiketsuden-reloaded
Releases · jeiel85/eiketsuden-reloaded
Release list
v0.7.0
What's Changed
- hero-tools unused-officers: 쓰이지 않는 무장 목록 (ROADMAP M6-2 첫 단계) by @jeiel85 in #107
- 원작 모드: 진 전투의 소속 이동을 패배 장면에도 반영, 도착 무장의 편 합성 테스트 by @jeiel85 in #105
- 전투 중 장면의 @set을 그 전투의 이벤트 조건에 반영 by @jeiel85 in #106
- 음악 인트로를 한 번 틀고 루프를 반복 (M5-5) by @jeiel85 in #104
- 순간 저장: 진행 중이던 대사 화면 연출(@wait·화면 어둡게·일기토 동작)을 이어서 (M7-2) by @jeiel85 in #102
- 순간 저장: 재생 중이던 전투 연출을 불러온 뒤 다시 재생 (BACKLOG, D20) by @jeiel85 in #103
- Release 0.7.0 by @jeiel85 in #114
Full Changelog: v0.6.0...v0.7.0
v0.6.0
What's Changed
- M7 순간 저장: 캠프 메뉴 항목, 같은 장면이면 다른 팩 버전에서도 이어 하기, 순간 저장 네 칸 (M7-1·3·4) by @jeiel85 in #100
- X 다듬기 (PR #89·#91 리뷰): 능력치 빠른 입력, 얼굴 전환 깜박임, 흔들림 가장자리, 위험 범위 지연 by @jeiel85 in #98
- 금단의 비법: 원작 상태 창의 유비 초상화 탭도 센다 by @jeiel85 in #101
when동작(단계 사이 가드 부분)과 일기토 배경을 드라마 시점 지형으로 (BACKLOG, M6-3, D26) by @jeiel85 in #99- Move the chapter assembly out of convert_battles into chapters.rs (ROADMAP M6-1) by @jeiel85 in #108
- A stalled advance fights its way instead of waiting by @jeiel85 in #109
- BACKLOG: 교체 아트 팩 레이어 (선택) by @jeiel85 in #110
- 시험: 새 그림 아트 팩 (전투 맵 58장 + 유닛 전 병종) by @jeiel85 in #111
- 원작 모드: 새 그림(맵·유닛)을 변환기가 함께 만들고 설정 "그림"으로 고름 (D27) by @jeiel85 in #112
Full Changelog: v0.5.0...v0.6.0
v0.5.0
v0.4.1
What's Changed
Full Changelog: v0.4.0...v0.4.1
v0.4.0
What's Changed
- 새 게임 선택 기능: 난이도·능력치 자유 조정·확장 규칙(협공) (D25, X1·X3·X6) by @jeiel85 in #89
- 설정형 선택 기능: 공개 초상화·위험 범위·전투 연출 (D25 X2·X4·X5) by @jeiel85 in #91
Full Changelog: v0.3.0...v0.4.0
v0.3.0
What's Changed
- Roadmap for the remaining original-mode work; D22: observe the original in DOSBox-X by @jeiel85 in #80
- Original mode: army membership follows the ways the story reaches a battle (fixes #81) by @jeiel85 in #82
- M1: verification basis (campaign simulation, golden diff, membership tests, ally notes) by @jeiel85 in #83
- M2: route variants of the original's battles; allied officers who never join are allies (fixes #84) by @jeiel85 in #85
- M3: allies arriving during a battle; any-unit tile events no longer taken for treasures (fixes #86) by @jeiel85 in #87
- M4: chapter battles' openings, setup stories before the camp, earlier-stage endings, growth of officers not in the army (D24) by @jeiel85 in #88
Full Changelog: v0.2.1...v0.3.0
v0.2.1
What's Changed
Full Changelog: v0.2.0...v0.2.1
v0.2.0
What's Changed
- Original mode pack: portraits, unit sheets and a learned tileset (hero-tools original pack) by @jeiel85 in #4
- Original battle maps as map files with a picture layer by @jeiel85 in #6
- Original mode in the game: pick the install folder, convert in memory by @jeiel85 in #7
- Original battles on the original maps: re-stage the base battles by @jeiel85 in #8
- 원작 전투 중 이벤트 변환 (단계·조건·성문/적교) by @jeiel85 in #9
- 원작의 숨은 명령: 유비 초상 연타로 레벨 99 (금단의 비법) by @jeiel85 in #10
- 앱 아이콘: 실행 파일·바로가기·창 아이콘 by @jeiel85 in #12
- 엔진 개발 방식 문서 공개 (docs/ENGINE.md) by @jeiel85 in #11
- 원작 AI 방식 확정: 부동 = hold, 무공격이동 = march by @jeiel85 in #13
- Original mode: side colours decoded from MAIN.EXE by @jeiel85 in #14
- Original maps: terrain code 255 means off the map (impassable) by @jeiel85 in #15
- Original portraits: aliases for 송헌·왕해·관흥 (108 of 118) by @jeiel85 in #16
- Original folder UX: path input/paste, DOSBox subfolder offer, conversion progress by @jeiel85 in #17
- Pack chains: [presentation] inherited field by field; fixed UI sizes documented by @jeiel85 in #18
- Battle media indexes and credits.txt: look up through overlay and parent packs by @jeiel85 in #19
- Media index schema moves to hero-core; validate reads units/terrain/fx.toml like the game by @jeiel85 in #20
- AI advance: step onto a destination in reach by @jeiel85 in #21
- Web: one site-assembly script; Pages deploys after CI; release verify job; JS plugin version check by @jeiel85 in #22
- Credits: show every pack's credits.txt; DataRoot::path is top-pack only by @jeiel85 in #23
- Follow-ups to Codex review of #17 and #20 by @jeiel85 in #24
- Battle unit references in one place (exhaustive unit_refs) by @jeiel85 in #25
- Validate unit sheets are 4 × 6 of their units.toml frame by @jeiel85 in #27
- Importer: retry after an interrupted extract/pack (write journal) by @jeiel85 in #26
- Battle map cache in ≤2048 px pieces; warn about map pictures over 4096 px by @jeiel85 in #28
- Gallery unit sprites at the sheet's frame size; folder browser notes the ★ limit by @jeiel85 in #29
- Validate: warn about Hanja the fonts lack (cmap check) by @jeiel85 in #30
- Web: stop edge scrolling when the pointer leaves the canvas (plugin v4) by @jeiel85 in #32
- AI advance: hold the destination like a guard post by @jeiel85 in #33
- Validate: unreachable defeat_all enemies; tileset cache memory budget by @jeiel85 in #31
- Simulations: hurt careful units heal on villages instead of stalling by @jeiel85 in #34
- Web build: subset the fonts to the Hanja the game shows by @jeiel85 in #35
- Original-folder browser: read the file system on a worker thread by @jeiel85 in #36
- hero-tools simulate --campaign: play the campaign through with the army carried over by @jeiel85 in #37
- Raise the smallest canvas to 480x270 (D13) by @jeiel85 in #38
- Original mode: Liu Bei, Lü Bu and Cao Cao drawn with the original's own icons by @jeiel85 in #39
- Original battle events: unless conditions and set_objective by @jeiel85 in #40
- Backlog: close the learned tileset's edges (no longer shown) by @jeiel85 in #41
- Original mode: confused units drawn with the original's confusion icon by @jeiel85 in #42
- Original mode: the original's movement costs and terrain effects as the terrain rules by @jeiel85 in #43
- Folder browser: time-limited clipboard paste on Linux (arboard, worker thread) by @jeiel85 in #44
- Original mode: the original's class coefficients, movement points and attack ranges as the class rules by @jeiel85 in #45
- Original mode: the original's troops and strategy tables (MP, reach, learn levels) as rules by @jeiel85 in #46
- Original UI: the battle screen drawn in the original's battle frame by @jeiel85 in #47
- Original UI: the camp screens drawn in the original's main screen frame by @jeiel85 in #48
- Original mode: the original's music, played like KOEI's driver and rendered with an OPL2 emulator by @jeiel85 in #49
- Original mode: the original's duels as duel scenes by @jeiel85 in #50
- Original mode: the original's music in the game, rendered in the background by @jeiel85 in #51
- Original mode: strategy power, healing and reach from the original's formulas by @jeiel85 in #52
- Original UI: the camp's officer list on the original's status window by @jeiel85 in #53
- Original UI: the battle frame's buttons and weather box by @jeiel85 in #54
- Original mode: chapter 2 continues the campaign, made from the original scenario by @jeiel85 in #55
- 시나리오 분석 문서화와 README 진행률 by @jeiel85 in #56
- 원작 모드 3·4장: 원작의 엔딩까지 by @jeiel85 in #57
- 원작 모드: 사건 삽화(@picture) by @jeiel85 in #58
- 원작 모드: 남은 루트와 조건 (신야 농성 선택, 강릉 이어지는 전투, 군주 없는 전투의 패배) by @jeiel85 in #59
- 원작 모드: 이야기 속 레벨·병종 변경(@Level·@Class) by @jeiel85 in #60
- 원작 팩: 기본 팩·변환기가 바뀌었으면 다시 변환하라고 알리기 by @jeiel85 in #61
- 원작 음악: 버려진 렌더링은 곡 도중에도 멈춘다 by @jeiel85 in #62
- 원작 모드: 원작 책략 식을 게임 규칙으로 고르기 by @jeiel85 in #63
- 원작 음악: 다운샘플링에 박스 필터 대신 저역 통과 필터 by @jeiel85 in #64
- 원작 일기토: 무장이 선 칸의 지형으로 배경 by @jeiel85 in #65
- 원작 모드: 원작 회복 아이템 회복량 by @jeiel85 in #66
- 원작 식: 사기가 30 미만으로 떨어질 때 혼란, 오를 때 풀림 굴림 by @jeiel85 in #67
- 시나리오 판정을 변환기와 개요가 함께 쓰기 by @jeiel85 in #68
- 원작 장: 복귀 배너, 중첩 선택지 기록, 기록 끝 상태 이름, 초반 전투 배치 고정 by @jeiel85 in #69
- 순간 저장(F5)·순간 불러오기(F9): 대화·전투 중 어느 순간에나 저장 by @jeiel85 in #72
- Original chapters: Changban's people are escorted, battles on two maps are two battles by @jeiel85 in #71
- D21: 원작 모드가 본체, 기본 팩은 콘텐츠를 더 늘리지 않음 by @jeiel85 in #73
- 원작 모드: 서장부터 원작 캠페인, 원작 능력치와 합류 무장 by @jeiel85 in #74
- 원작 모드: 무장의 원작 병종·레벨·장비, 일반 유닛의 인물별 능력치 by @jeiel85 in #75
- D21 4단계: 기본 팩을 엔진의 최소 틀로 줄이고 웹 데모 내리기 by @jeiel85 in #76
New Contributors
Full Changelog: v0.1.0...v0.2.0
v0.1.0
Full Changelog: https://github.com/jeiel85/eiketsuden-reloaded/commits/v0.1.0