Repository navigation
Releases
v0.3.0
WWF WrestleMania 2000: Recompiled v0.3.0 moves the port to the retail ROM, and brings conversions (community WrestleMania 2000 hacks played on top of the port), graphics presets, save backups, and a round of performance and stability fixes.
The AKI Launcher v0.3.0 follows shortly. This release needs the retail ROM, and the launcher you have now still asks for the V1.2 file, so it can't start this version. Until the new launcher is out, run the game directly: unzip it, start the exe and pick your retail ROM with Load ROM.
Important: this version needs the retail ROM
Earlier versions were built for a fan-modified ROM labelled "V1.2". From 0.3.0 the port uses the retail USA release of WrestleMania 2000 only, and the V1.2 file no longer works.
- If you used the V1.2 file, select your retail ROM with Load ROM in the game after updating (or in the AKI Launcher v0.3.0, coming shortly).
- Launcher users: the launcher you have now asks for the V1.2 file and can't start this version. Get the new AKI Launcher (coming shortly), or run the game directly until then.
- In our tests, a save from an earlier version loaded fine in the new build.
Highlights
- Conversions: play community WrestleMania 2000 hacks on this port. Each is built from your own ROM and the hack file you supply, and keeps its own saves.
- Cleaner frame interpolation: no more black frames or leftover flicker at 60 and 120 fps.
- Much less memory: about 1 GB instead of 4.5 GB (about 2 GB instead of 6 GB with ray tracing on).
Conversions
Install them by hand, or from the AKI Launcher v0.3.0 once it's out (Play as... on the game's card, and its bulk import). Each one shows how well we tested it: Verified (menus and a match play cleanly in our tests), Experimental (runs, with known problems), Unsupported (known not to work) or Untested (a hack we haven't tested; it may crash).
| Conversion | Tier | Notes |
|---|---|---|
| ECW House Party Mixtape (SK Ed. v1.1) | Verified | Overlapping menu text and the red flame screen are part of the hack. |
| SUMMIT - Virtual Pro Wrestling Gamma | Verified | |
| WrestleMania X 64 | Verified | |
| WWF WarZone - Badd Blood | Untested | Not tested with this release yet. |
- Conversions also work when you start the game without the launcher: their saves are set up and their ray-traced lighting is applied the same way.
- Code mods such as cheats or the free camera stay off inside a conversion unless it allows them. Your texture packs still load.
- Upgrading from 0.2.0: ROM hacks you installed as patch mods move to conversions by themselves the first time you start 0.3.0, and keep their saves. Hacks made for the V1.2 file need a version made for the retail ROM.
New
- Graphics presets: pick Authentic, Enhanced or Max, or set each option yourself.
- Save backups: your saves are backed up automatically, and you can restore a backup from the menu.
- Sharper picture options: supersampling at Auto resolution, MSAA 8x, and smoother edges on pixel-art textures such as sprites, crowds, the HUD and fonts.
- HD texture packs: PNG texture packs named for Rice, GLideN64 or Jabo load as they are, with no converting. Dumping textures keeps the pictures you have already edited.
Fixed
- Black frames with frame interpolation on are gone, along with the leftover interpolation flicker.
- The 60 and 120 fps settings no longer skip a refresh one to three times a second.
- The game uses much less memory.
- In widescreen, things at the edges of the screen no longer pop in late.
- The HUD Placement setting now works.
- With HDR on, a windowed game no longer drops to 10–20 frames a second.
- Applying several settings at once no longer crashes the game.
- Quitting in the middle of a match no longer crashes the game, and quitting while it starts up no longer hangs it.
- If part of the game stops responding, closing it now still exits cleanly instead of leaving it hung.
- The game no longer hangs after an "Error loading mods" message, or when you close it afterwards.
- A frozen game no longer uses up all your memory.
- A ROM patch made for a different version of the game is refused with a clear message.
- A conversion with a broken setup file is refused with a message instead of crashing the game.
Known issues
- Supersampling at 120 fps: Supersampling 2x at 120 fps on a 4K display needs a lot of GPU memory and may not reach 120 frames a second.
Notes
- No game assets are included. You must supply your own WWF WrestleMania 2000 (USA, retail) ROM — SHA1
442D417A52ED672CA1A47E7261A5414DEBB1E27A. The fan-modified "V1.2" file and other regions are not accepted. Conversions are built from that same ROM plus the hack you supply; nothing from the ROM or the hacks ships with this release. - Saves and settings live in
%LOCALAPPDATA%\Wm2kRecompiled\. For a portable install, create an emptyportable.txtnext to the exe. - Windows SmartScreen: the exe is unsigned, so Windows may warn on first run. Click "More info" → "Run anyway".
- Bug reports: update your GPU drivers first, and please attach
%LOCALAPPDATA%\Wm2kRecompiled\Wm2kRecompiled.log.
Credits
- WWF WarZone - Badd Blood is by Wallywood and Be A MAN Productions.
v0.2.0
Changes
- Smoother motion (Experimental): Settings > Graphics > Framerate now offers 30 (Original), 60 (Smooth) and 120 (Experimental) through frame interpolation, based on Gadge64's frame generation work.
- Ray tracing (Experimental): real shadows from the arena lights instead of the old blob shadows, plus ambient occlusion where surfaces meet. Four quality levels: Performance, Balanced, Quality, Ultra. Needs the D3D12 graphics API and a GPU with DirectX Raytracing 1.1 (RTX-class).
- Venue lighting: with ray tracing on, every venue now has its own lighting rig (colored light, glowing screens and lamps), and the lighting changes with the camera cuts. This release rigs all seven arenas: Raw is War, Sunday Night Heat, Royal Rumble, King of the Ring, Survivor Series (with a flickering brazier fire), WrestleMania and SummerSlam.
- CRT filter (Experimental): simulates a period TV: Composite, S-Video, RF or RGB signal, USA or Japan TV colors, and an optional CRT Beam Simulator for motion clarity (needs V-Sync and a 120 Hz or faster display).
- HDR (Experimental): HDR output on displays with Windows HDR on. The new HDR Picture setting (Auto, Brighter, Balanced, CRT Detail, Custom) picks the brightness for your display, and its description shows what you get. HDR is recommended with the CRT filter: it lets the phosphor mask run at full strength without dimming the picture.
- Mods menu with bundled mods: a free camera (F6, keyboard and mouse), cheats, and Quick Match (a testing tool, off by default). ROM hacks can also be loaded as patch mods (see the README).
- Main Volume in Settings > Sound now works.
- Fixed: the game could freeze when changing Aspect Ratio, Resolution or MSAA at 60/120 fps.
Known issues
- The old HDR Brightness setting is replaced by HDR Picture; it starts on Auto.
- Ray tracing, frame interpolation, the CRT filter and HDR are experimental: if something looks wrong, turn the feature off and please report it with your log file.
Notes
- No game assets are included. You must supply your own WWF WrestleMania 2000
(USA, V1.2) ROM — SHA1D7D1FAD473FEF9B61FE5F8273C975EE7C603A51B. On first
launch, click Load ROM and select it; the launcher validates and remembers
it. Earlier USA revisions (V1.0/V1.1) and other regions are not accepted. - Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
Click "More info" → "Run anyway". - Saves and settings live in
%LOCALAPPDATA%\Wm2kRecompiled\— both the cart
save and the virtual Controller Pak persist automatically. Save data is
compatible across releases unless a release note says otherwise. For a portable
install, create an emptyportable.txtnext to the exe. - GPU: D3D12 by default. If you hit rendering issues, update your GPU drivers
first, and please attach%LOCALAPPDATA%\Wm2kRecompiled\Wm2kRecompiled.log
to any bug report. - Known issues are tracked in the README.
WWF WrestleMania 2000: Recompiled v0.1.0
First public beta
WWF WrestleMania 2000: Recompiled is a native PC port of the N64 original,
produced by statically recompiling the game's MIPS code into C — not an emulator,
not a decompilation. It is the third project in the AKI wrestling recompilation
family, after
WCW vs. nWo World Tour: Recompiled
and WCW/nWo Revenge: Recompiled,
and the sister of
Virtual Pro Wrestling 64: Recompiled.
This is the first public release.
- Fully playable: boots, renders, and runs complete matches with music and
sound effects — through entrances, the match, and the post-match sequence —
across the game's mode lineup: Exhibition, Road to WrestleMania, King of the
Ring, Pay Per View, Royal Rumble, and Create-a-Superstar (Edit). - Plug and play: launch, pick your ROM (USA V1.2) once, play. The launcher
validates and remembers it. - Cart saves, Controller Pak, and rumble together: game progress saves to
the emulated cart SRAM and the virtual Controller Pak stores extra
created-wrestler data — both persist automatically — and your pad rumbles,
with no pak juggling. - Local multiplayer: controllers auto-assign to players as you plug them in;
keyboard drives player 1 by default. - High-resolution rendering through RT64 with the game's original visual
effects intact; widescreen via the Expand aspect-ratio option (default). - Controls tailored to the game: d-pad movement and analog taunt mapped
sensibly to modern pads (move on stick or d-pad, taunt on right stick, mirrored
trigger defense); everything is rebindable in the in-game menu (Esc / Back).
Known issues
- Framerate is locked to the original pacing (frame interpolation warps geometry
in this engine; high-framerate support is planned). - Multi-controller (2+ player) sessions are still being stabilized and can crash
in certain modes. - Overlays (MSI Afterburner) and software like Wallpaper Engine can interfere
with rendering.
Notes
- No game assets are included. You must supply your own WWF WrestleMania 2000
(USA, V1.2) ROM — SHA1D7D1FAD473FEF9B61FE5F8273C975EE7C603A51B. On first
launch, click Load ROM and select it; the launcher validates and remembers
it. Earlier USA revisions (V1.0/V1.1) and other regions are not accepted. - Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
Click "More info" → "Run anyway". - Saves and settings live in
%LOCALAPPDATA%\Wm2kRecompiled\— both the cart
save and the virtual Controller Pak persist automatically. For a portable
install, create an emptyportable.txtnext to the exe. - GPU: D3D12 by default. If you hit rendering issues, update your GPU drivers
first, and please attach%LOCALAPPDATA%\Wm2kRecompiled\Wm2kRecompiled.log
to any bug report.