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Releases: jessetbh/WWFWrestleMania2000Recomp

v0.2.0

v0.2.0 Pre-release
Pre-release

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@github-actions github-actions released this 14 Oct 02:32

Changes

  • Smoother motion (Experimental): Settings > Graphics > Framerate now offers 30 (Original), 60 (Smooth) and 120 (Experimental) through frame interpolation, based on Gadge64's frame generation work.
  • Ray tracing (Experimental): real shadows from the arena lights instead of the old blob shadows, plus ambient occlusion where surfaces meet. Four quality levels: Performance, Balanced, Quality, Ultra. Needs the D3D12 graphics API and a GPU with DirectX Raytracing 1.1 (RTX-class).
  • Venue lighting: with ray tracing on, every venue now has its own lighting rig (colored light, glowing screens and lamps), and the lighting changes with the camera cuts. This release rigs all seven arenas: Raw is War, Sunday Night Heat, Royal Rumble, King of the Ring, Survivor Series (with a flickering brazier fire), WrestleMania and SummerSlam.
  • CRT filter (Experimental): simulates a period TV: Composite, S-Video, RF or RGB signal, USA or Japan TV colors, and an optional CRT Beam Simulator for motion clarity (needs V-Sync and a 120 Hz or faster display).
  • HDR (Experimental): HDR output on displays with Windows HDR on. The new HDR Picture setting (Auto, Brighter, Balanced, CRT Detail, Custom) picks the brightness for your display, and its description shows what you get. HDR is recommended with the CRT filter: it lets the phosphor mask run at full strength without dimming the picture.
  • Mods menu with bundled mods: a free camera (F6, keyboard and mouse), cheats, and Quick Match (a testing tool, off by default). ROM hacks can also be loaded as patch mods (see the README).
  • Main Volume in Settings > Sound now works.
  • Fixed: the game could freeze when changing Aspect Ratio, Resolution or MSAA at 60/120 fps.

Known issues

  • The old HDR Brightness setting is replaced by HDR Picture; it starts on Auto.
  • Ray tracing, frame interpolation, the CRT filter and HDR are experimental: if something looks wrong, turn the feature off and please report it with your log file.

Notes

  • No game assets are included. You must supply your own WWF WrestleMania 2000
    (USA, V1.2) ROM — SHA1 D7D1FAD473FEF9B61FE5F8273C975EE7C603A51B. On first
    launch, click Load ROM and select it; the launcher validates and remembers
    it. Earlier USA revisions (V1.0/V1.1) and other regions are not accepted.
  • Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
    Click "More info" → "Run anyway".
  • Saves and settings live in %LOCALAPPDATA%\Wm2kRecompiled\ — both the cart
    save and the virtual Controller Pak persist automatically. Save data is
    compatible across releases unless a release note says otherwise. For a portable
    install, create an empty portable.txt next to the exe.
  • GPU: D3D12 by default. If you hit rendering issues, update your GPU drivers
    first, and please attach %LOCALAPPDATA%\Wm2kRecompiled\Wm2kRecompiled.log
    to any bug report.
  • Known issues are tracked in the README.

WWF WrestleMania 2000: Recompiled v0.1.0

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@github-actions github-actions released this 15 Jul 01:33

First public beta

WWF WrestleMania 2000: Recompiled is a native PC port of the N64 original,
produced by statically recompiling the game's MIPS code into C — not an emulator,
not a decompilation. It is the third project in the AKI wrestling recompilation
family, after
WCW vs. nWo World Tour: Recompiled
and WCW/nWo Revenge: Recompiled,
and the sister of
Virtual Pro Wrestling 64: Recompiled.
This is the first public release.

  • Fully playable: boots, renders, and runs complete matches with music and
    sound effects — through entrances, the match, and the post-match sequence —
    across the game's mode lineup: Exhibition, Road to WrestleMania, King of the
    Ring, Pay Per View, Royal Rumble, and Create-a-Superstar (Edit).
  • Plug and play: launch, pick your ROM (USA V1.2) once, play. The launcher
    validates and remembers it.
  • Cart saves, Controller Pak, and rumble together: game progress saves to
    the emulated cart SRAM and the virtual Controller Pak stores extra
    created-wrestler data — both persist automatically — and your pad rumbles,
    with no pak juggling.
  • Local multiplayer: controllers auto-assign to players as you plug them in;
    keyboard drives player 1 by default.
  • High-resolution rendering through RT64 with the game's original visual
    effects intact; widescreen via the Expand aspect-ratio option (default).
  • Controls tailored to the game: d-pad movement and analog taunt mapped
    sensibly to modern pads (move on stick or d-pad, taunt on right stick, mirrored
    trigger defense); everything is rebindable in the in-game menu (Esc / Back).

Known issues

  • Framerate is locked to the original pacing (frame interpolation warps geometry
    in this engine; high-framerate support is planned).
  • Multi-controller (2+ player) sessions are still being stabilized and can crash
    in certain modes.
  • Overlays (MSI Afterburner) and software like Wallpaper Engine can interfere
    with rendering.

Notes

  • No game assets are included. You must supply your own WWF WrestleMania 2000
    (USA, V1.2) ROM — SHA1 D7D1FAD473FEF9B61FE5F8273C975EE7C603A51B. On first
    launch, click Load ROM and select it; the launcher validates and remembers
    it. Earlier USA revisions (V1.0/V1.1) and other regions are not accepted.
  • Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
    Click "More info" → "Run anyway".
  • Saves and settings live in %LOCALAPPDATA%\Wm2kRecompiled\ — both the cart
    save and the virtual Controller Pak persist automatically. For a portable
    install, create an empty portable.txt next to the exe.
  • GPU: D3D12 by default. If you hit rendering issues, update your GPU drivers
    first, and please attach %LOCALAPPDATA%\Wm2kRecompiled\Wm2kRecompiled.log
    to any bug report.