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Version 1.0.2
Version 1.0.2 with morphing by explosion
What's Changed
- Get buffer float values copy
- Add math 3D objects (Point3D, Point2D, Vertex, Triangle3D)
- Limit part based on float
- Random correction
- Future combination
- Add features in BoundingBox
- Extract not sealed object 3D triangles
- Choose if default geometry is sealed or not at creation
- Choose if texture is sealed or not at creation
- Morphing by explosion feature
- Animation based on morphing by explosion
- Morphing by explosion samples in show case
References
Full Changelog: 1.0.1...1.0.2