Wisphaven is a voxel village defense game that is currently in development.
This project has mostly been abandoned, but I'm making one more update to quickly turn it into a somewhat fun game before moving on.
Written in Rust using the Bevy game engine.
Clone the project, have cargo installed, and run
cargo run --release
in the same folder as this file.
If you are developing, you can create .cargo/config.toml
with the following to improve compile times:
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold", "-Zshare-generics=y",]
Cranelift does not work very well with this project at the time of writing.
- Infinite, procedurally generated world
- Saving/loading terrain
- Scuffed multiplayer
- Basic combat
- Modular item, block, and crafting recipe systems
Initially, this project was going to be a town building game, but I fell out of love with that idea. I'm going to turn it into a more arcade survival game instead.
I will be posting development updates on my YouTube channel
I am currently not looking for contributions, but I'm open to suggestions! Feel free to put ideas in the issues.
GPL3 - See LICENSE.txt
Wisphaven - a voxel adventure game.
Copyright (C) 2024 James Moore
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Contact:
Email - jim (at) wisphaven.com