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Real Lives 2007 1.5.0
The lifestyle-and-career update
v1.5.0 overhauls the economic layer with a lifestyle tiers system, a 239-item spending catalog, pixel-art property visualization, and a career ladder redesign with per-job pacing and seniority step systems.
Highlights
- Lifestyle tiers — 7 levels from Destitute to Luxurious, computed from spending patterns + wealth + a player-controlled daily budget. Each tier adjusts happiness and health yearly
- 239-item spending catalog — expanded from 61 items across 8 categories: Housing, Vehicles, Lifestyle, Tech, Health & Wellness, Subscriptions, Education, and Charity & Gifts. One-time vs recurring purchase indicators
- Pixel-art property scene — a canvas in the sidebar that evolves as you buy things: house upgrades through 4 tiers, cars appear in the driveway, pools, gardens, solar panels, fences, and a dot-matrix purchase density indicator
- Career ladder redesign — per-job promotion pacing via
promotion_years, seniority step systems (Teacher II/III/IV, Senior Engineer, etc.) that don't count as promotions, ~30 new intermediate jobs. Careers now peak at varied ages: teachers ~58, engineers ~45, doctors ~44, trades ~37 - "Try for a child" — player-initiated parenthood with age-dependent fertility (70%/50%/30% by age bracket). Passive births reduced so kids are mostly intentional
- Profile management — styled create/rename/delete dialogs with SVG icon buttons
- SVG icon library — stroke-based icons for spending categories, lifestyle tiers, and profile actions
QoL fixes
- Spacebar hint integrated into the advance button (hover-only, no more ugly standalone kbd)
- Lifestyle badge contrast fixed for all 7 tiers
- Budget vs lifestyle relationship clarified in sidebar UI
- Delete profile no longer accidentally hides other profiles
Full Changelog: v1.4.0...v1.5.0
Real Lives 2007 1.4.0
The relationship-and-world update
v1.4.0 adds three major systems — romance with full spouse characters, emigration to a new country mid-life, and a cross-life statistics dashboard — plus 200+ new slice-of-life events, a self-employment career path, and a wave of career/education timing fixes.
Highlights
- Full romance system — spouse is a real character with attributes, diseases, and mortality. Swipe partner picker, multi-step dating (meet → date → propose), choice-event divorce, compatibility-influenced events, and multi-marriage history
- Emigration — move to a different country mid-life with cooldowns, skilled-worker job assistance, city-density ranking, and multi-leg history in the death retrospective
- Cross-life statistics dashboard — JSONL-backed archive with per-player scoping, achievements, charts, world map view, search/filter, and per-life notes
- ~200 new slice-of-life events with cooldowns and lifetime caps
- Self-employment as a first-class career path
- Player-initiated retirement with country-scaled cost of living
- Joblessness is now a valid state — no more auto-assigned jobs
Bug fixes
- Fixed race condition between education path event and secondary auto-completion
- Healthcare and spend panels now refresh after money-changing actions
- Statistics click error fix + 10-life minimum for meaningful aggregates
By the numbers
Full Changelog: v1.3.0...v1.4.0
What's Changed
- Emigration follow-ups: cooldown, magnets, retrospective, skilled-worker job assist by @jippylong12 in #102
- Romance follow-ups (data + tweaks): divorce_rate, multi-marriage history, compat-biased events by @jippylong12 in #103
- Romance behavioral overhaul: dating flow, swipe picker, choice divorce, spouse diseases by @jippylong12 in #104
- Statistics: per-player scoping (#85) + per-life notes (#89) by @jippylong12 in #105
- Statistics: filter/search, achievements, charts, country map view by @jippylong12 in #106
New Contributors
- @jippylong12 made their first contribution in #102
Full Changelog: v1.3.0...v1.4.0
Real Lives 2007 1.3.0
Full Changelog: v1.2.0...v1.3.0
Real Lives 2007 1.2.0
Full Changelog: v1.1.0...v1.2.0
Real Lives 2007 1.1.0
Full Changelog: v1.0.0...v1.1.0