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RampageRE v1.2.2

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@github-actions github-actions released this 05 Nov 19:03
· 21 commits to main since this release

RampageRE v1.2.2

Grabbing with the right hand, and the squid monsters.

  • What a monster grabs now stays in the hand that grabbed it. Whenever the monster played its moves mirrored (on the
    buildings about half the time, since climbing switches hands), a person, vehicle or object went to the other hand:
    the grabbing hand came up empty and the monster shook or ate with nothing in it while the right hand held it. The
    grab also reached for the nearest thing from that wrong hand. As in the original, the hand that grabs holds.
  • Cal, Jill, Natalie, Eyegore and Venus move their tentacles again. Their whole body was stuck in one pose while they
    walked, punched and climbed; only their faces moved.

Thanks to the player who reported both.

Windows: unzip and start RampageRE.exe; at the first start it asks for your own disc image (.iso) of the European (SLES-53800) or USA (SLUS-21323) PS2 disc, or its RAMPAGE.VOL, reads it where it is and remembers it (RampageRE-dev.exe is the same with a console and the command line of docs/NATIVE.md, e.g. RampageRE-dev.exe D:\RAMPAGE.VOL Chicago 1). Linux / Steam Deck: unpack the .tar.gz and start ./rampage /path/to/your.iso (or RAMPAGE.VOL; needs SDL2), which opens the front end; on the Steam Deck add rampage to Steam as a non-Steam game with that path as its launch option, so the Deck's controls work as a pad. Android (7.0 and up, arm64 or x86_64): install the .apk from the -android.zip; at the first start it asks for your disc image (.iso) and copies RAMPAGE.VOL and the ELF out of it once (1.35 GB). Switch (homebrew, experimental): unpack the -switch.zip onto the SD card and put your disc image into /switch/rampagere/. PS Vita (homebrew, experimental): install the .vpk from the -vita.zip with VitaShell and put your disc image into ux0:data/rampagere/; it needs ur0:data/libshacccg.suprx (ShaRKBR33D). Keys, controls and options: docs/NATIVE.md. The game files are not included - see README.md.