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WoodyRE v1.0.12
WoodyRE 1.0.12
New in 1.0.12: saving on the Switch
- Nintendo Switch: every save after the first one said "Save failed." and lost the progress, because the Switch's file system will not rename a file over an existing one. Saving now works every time (issue #5). Your existing save loads as before.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. Switch (homebrew, experimental): unpack the -switch.zip onto the SD card and put your ISO image into /switch/woodyre/. The game files are not included - see README.md.
WoodyRE v1.0.11
WoodyRE 1.0.11
New in 1.0.11: a better touch stick
- Android: the on-screen stick now stays centred where your thumb went down. Before, it followed your thumb past its rim, so the centre drifted away and pulling back could walk Woody the other way (issue #3).
- Android: the on-screen stick no longer uses the original game's large 30 % dead zone. It reacts sooner, goes in the direction you point instead of snapping to straight lines, and walks at full speed on diagonals. Controllers keep the original dead zone (pad_deadzone= in woodyre.cfg).
- Random numbers now come from one generator, the same one Woody.exe uses, so enemies, effects, camera shake and the weather follow the original game's sequence, and the Linux, Android and Switch builds match Windows.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. Switch (homebrew, experimental): unpack the -switch.zip onto the SD card and put your ISO image into /switch/woodyre/. The game files are not included - see README.md.
WoodyRE v1.0.10
WoodyRE 1.0.10
New in 1.0.10: Gameplay options
- Options has a new Gameplay page with four extras the original game does not have. Each one starts at the original game's behaviour, so nothing changes until you pick something else. Changes apply when you choose Continue, also from the pause menu in a level, and are saved in woodyre.cfg.
- Skip cutscenes: press Esc, Enter or Space (Start or A on a pad) during a cutscene to fast-forward to its end. Works for the cinematics and for the letterboxed camera shots (area gates, switches, doors). Everything the scene sets up still happens, so a boss fight starts as usual.
- Lasers and blasts: Cost a life (original) or Cost a heart. With Cost a heart, lasers, lightning and bomb, cannonball or rocket blasts take one heart instead of a life; losing the last heart is a normal death. Races keep the original rule.
- Enemy first attack: At once (original), 0.5, 1.0 or 1.5 seconds. Enemies still chase you right away but wait that long before their first dash or shot. Bosses are unchanged.
- Lives after game over: As saved (original), 3, 5 or 9. After a game over, the next save you load gets at least that many lives.
- The new menu texts are translated for the Polish, Spanish, Brazilian and Russian CDs.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. Switch (homebrew, experimental): unpack the -switch.zip onto the SD card and put your ISO image into /switch/woodyre/. The game files are not included - see README.md.
WoodyRE v1.0.9
WoodyRE 1.0.9
New in 1.0.9: the final fight, a smaller log
- The final fight in Woody's hub now works. After the last stage Buzz used to vanish once the intro ended, leaving only the wooden fence in the arena, and the ending could not be reached. He now fights, and beating him plays the closing film and the credits. If you already finished the last stage with an older version, play it once more and the fight starts when you come back to the hub.
- woodyre.log stays small: it no longer records every script event (a few hours of play could make it over 100 MB). It also starts over if it ever passes 32 MB. Setting WOODY_TRACE=1 brings the full trace back for bug hunting.
- Android: make_android_bundle.bat puts the APK and your own CD image into one APK, so the phone needs no separate file copy.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. Switch (homebrew, experimental): unpack the -switch.zip onto the SD card and put your ISO image into /switch/woodyre/. The game files are not included - see README.md.
WoodyRE v1.0.8
WoodyRE 1.0.8
New in 1.0.8: Graphics options
- Options has a new Graphics page with four extras the original game does not have. All are off by default, so the game looks exactly as before until you change something. Changes apply at once when you choose Continue, also from the pause menu in a level, and are saved in woodyre.cfg.
- Ambient occlusion: soft shadows in corners and where objects meet the ground.
- Texture sharpness: Original, 2x, 4x, 8x or 16x anisotropic filtering. Floors and walls seen at a shallow angle stay sharp further away.
- Edge smoothing: Off, Low, Medium, High or Ultra (SMAA). Smooths jagged edges, including leaves and fences.
- Multisampling: Off, 2x, 4x or 8x (MSAA). Smooths polygon edges, and can be combined with edge smoothing.
- The HUD, menus and text are never smoothed or darkened, and the new menu texts are translated for the Polish, Spanish, Brazilian and Russian CDs.
- Available on Windows and Linux, and on Android and Switch with OpenGL ES 3.0 or newer (nearly every phone from the last years). A setting your device cannot do shows "Not supported".
- The cost is small on a desktop GPU (well under 1 ms per frame with everything on). On phones and the Switch, start with one option at a time; reports on how it runs there are welcome.
- Edge smoothing uses SMAA by Jorge Jimenez et al. (MIT licence).
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. Switch (homebrew, experimental): unpack the -switch.zip onto the SD card and put your ISO image into /switch/woodyre/. The game files are not included - see README.md.
WoodyRE v1.0.7
WoodyRE 1.0.7
New in 1.0.7: Nintendo Switch (homebrew, experimental)
- WoodyRE now runs on a Nintendo Switch that can run homebrew (custom firmware such as Atmosphere). Unpack WoodyRE-v1.0.7-switch.zip onto the SD card, which puts woodyre.nro in /switch/woodyre/.
- Game files: put an ISO image of your CD into /switch/woodyre/. The first start unpacks it into /switch/woodyre/data (a few minutes, once), then asks you to press + and start WoodyRE again; the ISO can be deleted afterwards. Copying Data, Common, Logo, Game and Music.bf into /switch/woodyre/data yourself works too.
- Controls follow the button labels: A jumps and confirms, B ducks and goes back, X attacks, Y is the special attack. Joy-Cons (attached or as a pair) and the Pro Controller work, with rumble; the Controls page shows the Nintendo button names.
- Tested in an emulator so far, not yet on a real Switch: reports from real hardware (speed, anything odd; woodyre.log is in /switch/woodyre) are very welcome. Starting it by holding R on a game is recommended over the Album, which has less memory.
- Other builds: a Switch Pro Controller on Linux now shows Nintendo button names as well. No other changes.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. Switch (homebrew, experimental): unpack the -switch.zip onto the SD card and put your ISO image into /switch/woodyre/. The game files are not included - see README.md.
WoodyRE v1.0.6
WoodyRE 1.0.6
New in 1.0.6: Linux fix for unpacked ISO images
- Linux: the game no longer stops after the logo films when the game files were unpacked from the ISO with a tool that keeps the CD's trailing dots (Data/House/code. instead of Data/House/code). Those names are now found as they are, so there is no need to rename anything.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. The game files are not included - see README.md.
WoodyRE v1.0.5
WoodyRE 1.0.5
New in 1.0.5: camera speed
- Options, Controls has a new "Camera speed" setting (25 % to 200 %, default 100 %) for turning and raising the camera with the right stick. A slower camera is gentler if fast camera movement makes you feel sick.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. The game files are not included - see README.md.
WoodyRE v1.0.4
WoodyRE 1.0.4
New in 1.0.4: translated menus and a turnable camera
- The port's own menus (Display, Controls and the key names) are now in the CD's language: Polish, Spanish, Brazilian Portuguese or Russian, with the game's own accented and Cyrillic letters.
- The right stick of a controller now turns the camera around Woody (left/right) and lowers or raises it (up/down). It stops at walls like the normal camera, and "camera behind" (L1/LB) brings it back. It does nothing in side-view sections, cinematics and other scripted camera shots. Hold R1/RB for the first-person look as before.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. The game files are not included - see README.md.
WoodyRE v1.0.3
WoodyRE 1.0.3
New in 1.0.3: more languages
- Supports the Brazilian Portuguese ("Pica-Pau: A Fuga do Parque do Zeca Urubu!"), Polish ("Wielka Draka w Parku Buzza Buzzarda"), Spanish and Russian (1C) CDs, besides the English 1.00 CD. The game is in the CD's language.
- The Brazilian, Polish and Russian CDs carry a later version of the game data (February 2002) with a few level fixes; WoodyRE plays them as they are.
- WoodyRE.exe --verify now names the CD your copy comes from (in woodyre.log).
- The port's own menu texts (Display, Controls) show every letter in every language, e.g. "Duck: X" on the Brazilian and Polish CDs.
Windows: unzip, start WoodyRE.exe and point it to your Woody Woodpecker CD (or a mounted ISO image of it). Linux / Steam Deck: unpack the .tar.gz and start woodyre (needs SDL2). Android: install the .apk and choose your ISO image or a copy of the CD at the first start. The game files are not included - see README.md.