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Area Map at 32:9 test build 2 (#55)
Test build: footprint squares on sand and snow (#39), on current master
Test build: stuck after cutscenes (#85, #84, #36), PR #87
Test build for PR #87. In-engine events now run at 30 fps, as on the console. The camera before a battle (and other event scenes) no longer waits forever after a cutscene when the game runs above about 45 fps. Not a release: the version reads 0.2.0.
XC3 Recomp 0.2.15
What's Changed
- Fade HDR highlight expansion by the interface's coverage (faint HUD and menu layers no longer flatten the scene) by @jmars125 in #76
Full Changelog: v0.2.14...v0.2.15
XC3 Recomp 0.2.14
What's Changed
- Keep screen fades full width at ultrawide sizes by @jmars125 in #70
- Stretch the scaled scene over the frame in cutscenes by @jmars125 in #73
Full Changelog: v0.2.13...v0.2.14
uw-map-test-1 (PR #78 test build)
nopon-test-1 (PR #77 test build)
hdr-ui-test-1 (PR #76 test build)
cutscene-test-2 (PR #61 test build)
Test build of PR #61: the game holds 30 fps for as long as a pre-rendered movie plays, so the story should go on right after a movie instead of staying on a black screen (#51, #36). Includes master up to 0.2.14. Not a regular release; the packages report version 0.2.0 because test builds don't get a version number.