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Area Map at 32:9 test build 2 (#55)

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@jmars125 jmars125 released this 15 Nov 03:47

Test build for #55 from PR #78 (task/uw-map, f6913cf): the Area Map's region title stays centred on frames wider than 16:9. Not a release.

Test build: footprint squares on sand and snow (#39), on current master

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@jmars125 jmars125 released this 15 Nov 01:05

Test build for #39 (PR #44 merged with current master). The sand and snow footprint decal reads the normal target in the format the shader declares, so it no longer draws dark squares. Not a release: the version reads 0.2.0.

Test build: stuck after cutscenes (#85, #84, #36), PR #87

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@jmars125 jmars125 released this 15 Nov 03:15

Test build for PR #87. In-engine events now run at 30 fps, as on the console. The camera before a battle (and other event scenes) no longer waits forever after a cutscene when the game runs above about 45 fps. Not a release: the version reads 0.2.0.

XC3 Recomp 0.2.15

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@github-actions github-actions released this 15 Nov 00:06
0543c8f

What's Changed

  • Fade HDR highlight expansion by the interface's coverage (faint HUD and menu layers no longer flatten the scene) by @jmars125 in #76

Full Changelog: v0.2.14...v0.2.15

XC3 Recomp 0.2.14

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@github-actions github-actions released this 14 Nov 01:37
51e17ed

What's Changed

  • Keep screen fades full width at ultrawide sizes by @jmars125 in #70
  • Stretch the scaled scene over the frame in cutscenes by @jmars125 in #73

Full Changelog: v0.2.13...v0.2.14

uw-map-test-1 (PR #78 test build)

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@jmars125 jmars125 released this 14 Nov 03:15

Test build of PR #78: on ultrawide screens the Map menu stays in the centre of the screen instead of moving to the left half (#55). Includes master up to 0.2.14. Not a regular release; the packages report version 0.2.0 because test builds don't get a version number.

nopon-test-1 (PR #77 test build)

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@jmars125 jmars125 released this 14 Nov 02:35

Test build of PR #77: on the Steam Deck (RADV) and other Mesa drivers, texture-gather coordinates are no longer biased, which should bring back the Nopon's fur (#24). Not a regular release; the packages report version 0.2.0 because test builds don't get a version number.

hdr-ui-test-1 (PR #76 test build)

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@jmars125 jmars125 released this 14 Nov 02:04

Test build of PR #76: in HDR, faint interface layers (the soft shadows behind the HUD, menu gradients) no longer leave flat grey areas with hard edges over the scene (#56, #57). Not a regular release; the packages report version 0.2.0 because test builds don't get a version number.

cutscene-test-2 (PR #61 test build)

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@jmars125 jmars125 released this 14 Nov 02:35

Test build of PR #61: the game holds 30 fps for as long as a pre-rendered movie plays, so the story should go on right after a movie instead of staying on a black screen (#51, #36). Includes master up to 0.2.14. Not a regular release; the packages report version 0.2.0 because test builds don't get a version number.

Ultrawide fade test build 1 (PR #70)

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@jmars125 jmars125 released this 13 Nov 00:31

Test build of PR #70: at ultrawide sizes, cutscene fades to and from black, the title's fade-out and the dim layers now cover the whole screen, where the right side used to stay lit (#68). Not a regular release; the packages report version 0.2.0 because test builds don't get a version number.