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jpsarda's cocos2d for iPhone extensions
Objective-C C C++ Shell
Pull request Compare This branch is 2787 commits ahead, 8656 commits behind cocos2d:develop.

- Performance tests for nested CCSprite added in JpsardaTest

- All spefic devs put in jpsarda directory (same for resources)
latest commit 23a7fa0325
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CocosDenshion fixed build error
Resources-Mac Mac: Uses color an RGBA8 color buffer. Not a RGBA16
Resources-iPad/Images Resources: PNG images have a 72 dpi
Resources - Performance tests for nested CCSprite added in JpsardaTest
cocos2d-ios.xcodeproj - Performance tests for nested CCSprite added in JpsardaTest
cocos2d-mac.xcodeproj compiles on Mac + cosmetic changes
cocos2d.xcworkspace Xcode4: added performance tests to workscape.
cocos2d - Performance tests for nested CCSprite added in JpsardaTest
cocoslive Xcode: added missing prototypes
experimental Xcode: added missing prototypes
external Fixed some merge issues with previous merge
extras moving the proximity manager into it's own directory since it's not p…
jpsarda - Performance tests for nested CCSprite added in JpsardaTest
templates Updated Xcode4 template
tests - Performance tests for nested CCSprite added in JpsardaTest
tools Updated Xcode4 template
.gitattributes Create standard ignore / attributes for Xcode git repositories
.gitignore Issue 1159: Test doesn't use textures. It works OK with quads too.
AUTHORS Issue 1264, flipped tiles can be changed during runtime.
CHANGELOG Issue 1264, flipped tiles can be changed during runtime.
DONORS Updated DONORS
LICENSE_Box2D.txt LICENSE files are .txt.
LICENSE_Chipmunk.txt LICENSE files are .txt.
LICENSE_FontLabel.txt LICENSE files are .txt.
LICENSE_TouchJSON.txt LICENSE files are .txt.
LICENSE_artwork.txt LICENSE files are .txt.
LICENSE_cocos2d.txt Installer: Fail if root & -u is used at the same time.
LICENSE_cocosdenshion.txt LICENSE files are .txt.
LICENSE_libpng.txt LICENSE files are .txt.
ParticleBatchTest-Info.plist Issue 955, CCParticleBatchNode
README.md Update README.md
RELEASE_NOTES Preparing v1.0.1
doxygen.config version changed to v1.1.0-pre
doxygen.footer added doxygen footer
install-templates.sh version changed to v1.1.0-pre

README.md

Some extensions cocos2d for iPhone

Some extensions added to cocos2d for iPhone by jpsarda.

Download, launch the project with Xcode and execute the JpsardaTest target to see demos of all extensions.

cocos2d for iPhone

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Texture Atlas support
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • High Score server (cocosLive library)
  • Touch/Accelerometer on iOS
  • Touch/Mouse/Keyboard on Mac
  • Portrait and Landscape mode on iOS
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Pause/Resume
  • Integrated Slow motion/Fast forward
  • Fast textures: PVR compressed and uncompressed textures
  • Point based: iPhone4 + RetinaDisplay mode compatible
  • Language: objective-c
  • Open Source: Compatible with open and closed source projects
  • OpenGL ES 1.1 (iOS) / OpenGL 1.5 based (Mac)

This library does not work with the toolchain, but it should be easy to port it to it.

Build Requirements

Mac OS X 10.6, Xcode 3.2.3 (or newer)

Runtime Requirements

  • iOS 3.0 or newer for iOS games
  • Snow Leopard (v10.5) or newer for Mac games

Files and Folders

  • cocos2d/
    core files and folders of cocos2d
  • cocoslive/
    high score client library
  • CocosDenshion/
    sound engine library
  • tests/
    tests, demo examples
  • templates/ folder that contains the Xcode templates
  • experimental/
    experimental stuff
  • external/
    3rd party libraries used by cocos2d or any other project.
    • Chipmunk/: physics library
    • Box2d/: physics library
    • TouchJSON/: JSON parser
    • Tremor/: OGG audio decoder

How to run the tests

Xcode -> View -> Customize toolbar
Then, drag "Active Target" and "Active Executable" to your top project tool bar. Select the test you want to view in both drop downs and hit Build and Go.

How to start a new game

Run the 'install-templates.sh' script: $ cd cocos2d-iphone $ ./install-templates.sh -u -f And then open XCode -> New Project -> User Templates -> cocos2d

How to contribute to the project

Did you find a bug ? Do you have feature request ? Do you want to merge a feature ?

Something went wrong with that request. Please try again.