Skip to content
forked from piesku/roar

ROAR - a js13kGames 2020 competition entry by Piesku (@michalbe & @stasm).

License

Notifications You must be signed in to change notification settings

js13kGames/roar

 
 

Repository files navigation

ROAR

A WebXR submission to js13kGames 2020, based on Goodluck.

Changes compared to upstream Goodluck

  • Assume WebGL2 and WebP support.

  • AABB colliders do not take the scale and rotation into account. Their size is always defined in world units.

  • Remove LightDirectional.

  • (Only on the release branch) Remove RenderKind and RenderPhase and use Render.Material to distinguish between rendering phases.