|
| 1 | +--- |
| 2 | +import Layout from "../../layouts/Layout.astro"; |
| 3 | +--- |
| 4 | + |
| 5 | +<script> |
| 6 | + import { |
| 7 | + createRenderTarget, |
| 8 | + linearToneMapping, |
| 9 | + useCompositor, |
| 10 | + useQuadRenderPass, |
| 11 | + useWebGLCanvas, |
| 12 | + useWebGLContext, |
| 13 | + } from "usegl"; |
| 14 | + import { incrementRenderCount } from "../../components/renderCount"; |
| 15 | + |
| 16 | + const ctx = useWebGLContext("#glCanvas"); |
| 17 | + const target = createRenderTarget(ctx.gl); |
| 18 | + |
| 19 | + const glCanvas = useWebGLCanvas({ |
| 20 | + canvas: "#glCanvas", |
| 21 | + target, |
| 22 | + fragment: /* glsl */ ` |
| 23 | + varying vec2 vUv; |
| 24 | + uniform vec2 uResolution; |
| 25 | + |
| 26 | + void main() { |
| 27 | + vec2 uv = (vUv - .5) * 2.0 * uResolution / min(uResolution.x, uResolution.y); |
| 28 | + |
| 29 | + float circleLeft = 1. - smoothstep(.3,.6, distance(uv, vec2(-.3, .2))); |
| 30 | + float circleRight = 1. - smoothstep(.3,.6, distance(uv, vec2(.3, .2))); |
| 31 | + float alpha = max(circleLeft, circleRight); |
| 32 | + |
| 33 | + gl_FragColor = vec4(circleLeft, circleRight, 0, alpha); |
| 34 | + } |
| 35 | + `, |
| 36 | + }); |
| 37 | + glCanvas.onAfterRender(incrementRenderCount); |
| 38 | + |
| 39 | + const bluePass = useQuadRenderPass(glCanvas.gl, { |
| 40 | + target, |
| 41 | + fragment: /* glsl */ ` |
| 42 | + varying vec2 vUv; |
| 43 | + uniform vec2 uResolution; |
| 44 | + |
| 45 | + void main() { |
| 46 | + vec2 uv = (vUv - .5) * 2.0 * uResolution / min(uResolution.x, uResolution.y); |
| 47 | + |
| 48 | + float circleMiddle = 1. - smoothstep(.3,.6, distance(uv, vec2(0, -.3))); |
| 49 | + gl_FragColor = vec4(0, 0, circleMiddle, circleMiddle); |
| 50 | + } |
| 51 | + `, |
| 52 | + uniforms: { |
| 53 | + uResolution: () => glCanvas.uniforms.uResolution, |
| 54 | + }, |
| 55 | + blending: "additive", |
| 56 | + }); |
| 57 | + bluePass.onAfterRender(incrementRenderCount); |
| 58 | + |
| 59 | + const compositor = useCompositor(glCanvas.gl, bluePass, [linearToneMapping()]); |
| 60 | + |
| 61 | + glCanvas.onAfterRender(() => { |
| 62 | + compositor.render({ clear: false }); |
| 63 | + }); |
| 64 | +</script> |
| 65 | + |
| 66 | +<Layout title="Blending"> |
| 67 | + <canvas id="glCanvas"></canvas> |
| 68 | +</Layout> |
| 69 | + |
| 70 | +<style> |
| 71 | + canvas { |
| 72 | + background: darkgray; |
| 73 | + } |
| 74 | +</style> |
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