|
| 1 | +--- |
| 2 | +import Layout from "../../layouts/Layout.astro"; |
| 3 | +--- |
| 4 | + |
| 5 | +<script> |
| 6 | + import { useWebGLCanvas } from "usegl"; |
| 7 | + import { incrementRenderCount } from "../../components/renderCount"; |
| 8 | + |
| 9 | + const glCanvas = useWebGLCanvas({ |
| 10 | + canvas: "#glCanvas", |
| 11 | + fragment: /* glsl */ ` |
| 12 | + varying vec2 uv; |
| 13 | + void main() { |
| 14 | + float circle = 1. - smoothstep(.2, .4, length(uv - vec2(0.5))); |
| 15 | + gl_FragColor = vec4(vec3(0,0,1), circle); |
| 16 | + } |
| 17 | + `, |
| 18 | + webglOptions: { premultipliedAlpha: false }, |
| 19 | + }); |
| 20 | + glCanvas.onAfterRender(incrementRenderCount); |
| 21 | + |
| 22 | + const glCanvas2 = useWebGLCanvas({ |
| 23 | + canvas: "#glCanvas2", |
| 24 | + fragment: /* glsl */ ` |
| 25 | + varying vec2 uv; |
| 26 | + void main() { |
| 27 | + float circle = 1. - smoothstep(.2, .4, length(uv - vec2(0.5))); |
| 28 | + gl_FragColor = vec4(circle * vec3(0,0,1), circle); |
| 29 | + } |
| 30 | + `, |
| 31 | + // webglOptions: { premultipliedAlpha: true }, // default |
| 32 | + }); |
| 33 | + glCanvas2.onAfterRender(incrementRenderCount); |
| 34 | +</script> |
| 35 | + |
| 36 | +<Layout title="Alpha"> |
| 37 | + <div class="container"> |
| 38 | + <canvas width="15" height="15" id="glCanvas"></canvas> |
| 39 | + <canvas width="15" height="15" id="glCanvas2"></canvas> |
| 40 | + </div> |
| 41 | +</Layout> |
| 42 | + |
| 43 | +<style> |
| 44 | + .container { |
| 45 | + display: flex; |
| 46 | + justify-content: center; |
| 47 | + width: min(80%, 700px); |
| 48 | + background: yellow; |
| 49 | + } |
| 50 | + |
| 51 | + canvas { |
| 52 | + aspect-ratio: 1; |
| 53 | + border-radius: 0; |
| 54 | + width: min(50%, 350px); |
| 55 | + aspect-ratio: 1; |
| 56 | + border: 0; |
| 57 | + image-rendering: pixelated; |
| 58 | + } |
| 59 | +</style> |
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