|
| 1 | +--- |
| 2 | +import Layout from "../../layouts/Layout.astro"; |
| 3 | +--- |
| 4 | + |
| 5 | +<script> |
| 6 | + import { useWebGLCanvas, linearToneMapping, trails } from "usegl"; |
| 7 | + import { Pane } from "tweakpane"; |
| 8 | + |
| 9 | + // const trailsEffect = trails(); |
| 10 | + |
| 11 | + // const pane = new Pane(); |
| 12 | + // pane.addBinding(trailsEffect.uniforms, "uErosion", { min: 0, max: 1 }); |
| 13 | + // pane.addBinding(trailsEffect.uniforms, "uFadeout", { min: 0, max: 0.5 }); |
| 14 | + // pane |
| 15 | + // .addBinding( |
| 16 | + // { |
| 17 | + // color: { |
| 18 | + // r: trailsEffect.uniforms.uTailColor[0], |
| 19 | + // g: trailsEffect.uniforms.uTailColor[1], |
| 20 | + // b: trailsEffect.uniforms.uTailColor[2], |
| 21 | + // a: trailsEffect.uniforms.uTailColor[3], |
| 22 | + // }, |
| 23 | + // }, |
| 24 | + // "color", |
| 25 | + // { |
| 26 | + // label: "uTrailColor", |
| 27 | + // color: { type: "float" }, |
| 28 | + // } |
| 29 | + // ) |
| 30 | + // .on("change", ({ value }) => { |
| 31 | + // trailsEffect.uniforms.uTailColor = [value.r, value.g, value.b, value.a]; |
| 32 | + // }); |
| 33 | + // pane.addBinding(trailsEffect.uniforms, "uTailColorFalloff", { min: 0, max: 0.5 }); |
| 34 | + |
| 35 | + // // Set up geometry |
| 36 | + // const count = 100; |
| 37 | + // const positions = []; |
| 38 | + // const indices = []; |
| 39 | + |
| 40 | + // // Fibonacci sphere points |
| 41 | + // function fibonacciSpherePoint(index: number, totalPoints: number) { |
| 42 | + // const phi = Math.acos(1 - (2 * index) / totalPoints); |
| 43 | + // const theta = Math.sqrt(totalPoints * Math.PI) * phi; |
| 44 | + |
| 45 | + // const x = Math.cos(theta) * Math.sin(phi); |
| 46 | + // const y = Math.sin(theta) * Math.sin(phi); |
| 47 | + // const z = Math.cos(phi); |
| 48 | + |
| 49 | + // return { x, y, z }; |
| 50 | + // } |
| 51 | + |
| 52 | + // for (let i = 0; i < count; i++) { |
| 53 | + // const { x, y, z } = fibonacciSpherePoint(i, count); |
| 54 | + // positions.push(x, y, z); |
| 55 | + // indices.push(i); |
| 56 | + // } |
| 57 | + |
| 58 | + // useWebGLCanvas({ |
| 59 | + // canvas: "#glCanvas", |
| 60 | + // fragment: /* glsl */ ` |
| 61 | + // varying vec4 vColor; |
| 62 | + // void main(){ |
| 63 | + // gl_FragColor = vColor; |
| 64 | + // } |
| 65 | + // `, |
| 66 | + // vertex: /* glsl */ ` |
| 67 | + // attribute vec3 aPosition; |
| 68 | + // attribute float index; |
| 69 | + // uniform float uThreshold; |
| 70 | + // uniform float uTime; |
| 71 | + // varying vec4 vColor; |
| 72 | + |
| 73 | + // mat4 rotateY(float angle) { |
| 74 | + // return mat4( |
| 75 | + // cos(angle), 0., sin(angle), 0., |
| 76 | + // 0., 1., 0., 0., |
| 77 | + // -sin(angle), 0., cos(angle), 0., |
| 78 | + // 0., 0., 0., 1. |
| 79 | + // ); |
| 80 | + // } |
| 81 | + |
| 82 | + // void main(){ |
| 83 | + // vColor = vec4(1., 0.15, 0., floor(index / uThreshold)); |
| 84 | + // gl_Position = vec4(aPosition * .6, 1.0) * rotateY(uTime / 2.); |
| 85 | + // gl_PointSize = (2. - gl_Position.z) / .5 + 4.; |
| 86 | + // } |
| 87 | + // `, |
| 88 | + // uniforms: { |
| 89 | + // uThreshold: 0, |
| 90 | + // }, |
| 91 | + // attributes: { |
| 92 | + // aPosition: { |
| 93 | + // data: positions, |
| 94 | + // size: 3, |
| 95 | + // }, |
| 96 | + // index: { |
| 97 | + // data: indices, |
| 98 | + // size: 1, |
| 99 | + // }, |
| 100 | + // }, |
| 101 | + // postEffects: [trailsEffect, linearToneMapping({ exposure: 1 })], |
| 102 | + // }); |
| 103 | + |
| 104 | + ["#glCanvas", "#glCanvas2"].forEach((selector, i) => { |
| 105 | + useWebGLCanvas({ |
| 106 | + canvas: selector, |
| 107 | + fragment: /* glsl */ ` |
| 108 | + varying vec2 vUv; |
| 109 | + uniform float uTime; |
| 110 | + uniform vec2 uResolution; |
| 111 | + |
| 112 | + #define PI 3.14159265359 |
| 113 | + #define dotRadius 0.02 |
| 114 | + #define dotColor vec4(1., .6, 0., 1.) |
| 115 | + #define circleRadius 0.2 |
| 116 | + #define count 3 |
| 117 | + #define speed 2.0 |
| 118 | + |
| 119 | + vec2 rotate(vec2 uv, float angle) { |
| 120 | + float cosA = cos(angle); |
| 121 | + float sinA = sin(angle); |
| 122 | + mat2 rotation = mat2(cosA, -sinA, sinA, cosA); |
| 123 | + return rotation * uv; |
| 124 | + } |
| 125 | + |
| 126 | + void main() { |
| 127 | + vec2 uv = (vUv - .5) * uResolution / min(uResolution.x, uResolution.y); |
| 128 | + uv = rotate(uv, uTime * speed); |
| 129 | + float circleMask = 0.; |
| 130 | + for (int i = 0; i < count; i++) { |
| 131 | + circleMask += 1. - step(dotRadius, distance(uv, rotate(vec2(circleRadius), float(i) * 2. * PI / float(count)))); |
| 132 | + } |
| 133 | + vec4 color = mix(vec4(0.), dotColor, step(.1, circleMask)) * 1.; |
| 134 | + |
| 135 | + gl_FragColor = pow(color, vec4(2.2)); |
| 136 | + } |
| 137 | + `, |
| 138 | + postEffects: [trails(), linearToneMapping({ exposure: 1 })], |
| 139 | + }); |
| 140 | + }); |
| 141 | +</script> |
| 142 | + |
| 143 | +<Layout title="Trails"> |
| 144 | + <div class="container"> |
| 145 | + <canvas id="glCanvas"></canvas> |
| 146 | + <canvas id="glCanvas2"></canvas> |
| 147 | + </div> |
| 148 | +</Layout> |
| 149 | + |
| 150 | +<style> |
| 151 | + .container { |
| 152 | + display: grid; |
| 153 | + width: 95%; |
| 154 | + grid-template-columns: 1fr 1fr; |
| 155 | + gap: 1rem; |
| 156 | + padding: 1rem; |
| 157 | + background: blue; |
| 158 | + } |
| 159 | + |
| 160 | + canvas { |
| 161 | + width: 100%; |
| 162 | + |
| 163 | + &:nth-of-type(1) { |
| 164 | + background: black; |
| 165 | + } |
| 166 | + &:nth-of-type(2) { |
| 167 | + background: white; |
| 168 | + } |
| 169 | + } |
| 170 | +</style> |
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