Repository navigation
What's Changed
- Track gen by @julianbieber in #1
- client camera follows player by @julianbieber in #2
- relative movement direction by @julianbieber in #3
- fix turn direction by @julianbieber in #4
- only process inputs when the player recently touched the ground by @julianbieber in #5
- Grpc control by @julianbieber in #6
- Grpc input by @julianbieber in #7
- ice surface + controll via torque by @julianbieber in #8
- add button to stop rotation by @julianbieber in #9
- add pbr materials for the road, add a gravity modification block, tha… by @julianbieber in #10
- start the game once all players joined by @julianbieber in #11
- record game end and transfer the result to the client, exposing it to… by @julianbieber in #12
- adjust release to contain assets, readme by @julianbieber in #13
- camera for server to view the field by @julianbieber in #14
- add a basic python client and include it in the release by @julianbieber in #15
- Clean up the readme and improve ergonomics by @julianbieber in #16
- Readme by @julianbieber in #17
- store paths to the raw rgba values int he bot dataframe by @julianbieber in #18
- prevent track overlap by @julianbieber in #19
- allow for more smooth movement while still using friction by @julianbieber in #20
- banked turns by @julianbieber in #21
- gravity modifier is now a transparent cube, that acts as a pickup by @julianbieber in #22
- last minute changes, filling out documentation and allowing some conf… by @julianbieber in #23
- allow remote gameplay; avoid locking forward to 0vec by @julianbieber in #24
- bumpy road by @julianbieber in #25
- Bumpy by @julianbieber in #26
- Always store parquet and images when client closes by @andyfr in #27
New Contributors
- @julianbieber made their first contribution in #1
- @andyfr made their first contribution in #27
Full Changelog: https://github.com/julianbieber/hackathon_2/commits/v1.0.5