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Void Bloom 1.2.1 — animated free-flight introduction
Wave 3 now opens with a big animated “Move up and down!” prompt as free flight unlocks. The text slides in and bobs vertically during the existing opening transition. Combat timing and game rules are unchanged. A dedicated movement-unlock GIF and the refreshed README sequence capture the new introduction.
B now triggers a panic bomb. SELECT toggles wide/narrow fire from wave 5, without slowing movement. The first unlock shows an animated “Focus fire with Select!” tutorial; switches show “Switched gun!” and narrow mode keeps the circle around the ship. Bomb icons are rings with center dots. The dedicated console cover is included in both cartridge formats.
Validated with 48/48 delayed-observation campaign pilots clearing wave 12, 80 rendered boundary checks, and 24/24 no-hit movement-only first-boss runs. Pressure still increases across weapon stages. These are heuristic simulations with 100–200 ms input cadence, not human playtests. Actual release firmware measured 60 fps in the emulated opening window; dense-wave handheld performance was not measured. The physical console accepted CRC 4EB0F63E and the SD cartridge, cover and preserved files passed uncached readback after remount.
Includes portable .chgame, Rev0 firmware, native console .CHG, offline web emulator, refreshed per-wave GIFs, an active-play README sequence, a release manifest and checksums.