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Void Bloom 1.2.2 — standalone zooming tutorial text

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@juliendorra juliendorra released this 03 Nov 19:52

The wave-3 movement and wave-5 focus-fire tutorials now appear as standalone outlined words over the frozen start of the level. The text gently zooms out about 11% over 1.5 seconds, then holds. The tutorial panels, borders and auxiliary captions are removed. Transition timing and game rules are unchanged.

The actual simulator confirms frozen background pixels across 23 wave-3 and 30 wave-5 samples, while text width shrinks from 114 to 102 pixels and 117 to 105 pixels. All 48 delayed-observation campaign pilots still clear wave 12; 80 rendered boundary checks pass, and all 24 movement-only first-boss runs remain no-hit. These are heuristic simulations with 100–200 ms input cadence, not human playtests. Release firmware emulation measures 60 fps in the opening window; dense-wave handheld performance was not measured.

The physical console accepted CRC 62A6CB34. The SD cartridge, cover and preserved files passed uncached readback after remount. Includes portable .chgame, Rev0 firmware, native console .CHG, offline web emulator, captures, release manifest and checksums.

Play in the web emulator