Skip to content

Void Bloom 1.3.0 — rumble ripples and clear fire-mode alerts

Choose a tag to compare

@juliendorra juliendorra released this 03 Nov 21:15

Adds optional rumble-pack support using Pinball’s nonblocking GPIO1/PC0 driver. Damage is one sharp 180 ms impact. Bombs produce three fading ripples with quiet gaps across the 30-frame (0.5 second) visual blast; pause silences them immediately and resume follows the remaining blast. Kills, gun switches, boss defeats, evolutions and bonus rewards also have distinct feedback.

SELECT now displays “Narrow fire!” or “Spread fire!” in the lower alert position. The circle remains visible in narrow mode.

Validated with 48/48 delayed-observation campaign pilots clearing wave 12, 80 rendered boundary cases, and 24/24 no-hit movement-only first-boss runs. These are heuristic simulations with 100–200 ms input cadence, not human playtests. Actual Rev0 tests verified the three ripple crests/gaps, pause stop and timer expiry without advancing game frames. Subjective motor feel remains a human check. Release-firmware emulation measured 60 fps in the opening window; dense-wave handheld performance was not measured.

Includes portable .chgame, Rev0 firmware, native .CHG with cover, offline web emulator, GIF captures, validation records and checksums.

Play in the web emulator