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Void Bloom 1.3.1 — distinct bomb rumble waves

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@juliendorra juliendorra released this 03 Nov 22:35

Makes damage and bomb rumble easier to distinguish on the optional rumble pack. Damage is one sharp 80 ms knock. The bomb produces two waves over the 30-frame (0.5 second) visible blast, separated by a 167 ms fully-off interval. Pause silences output immediately; resume follows the remaining blast.

Actual Rev0 PWM measurements verified both crests, zero output between them, pause stop and timer expiry without advancing game frames. In a sound-muted A/B comparison, the user confirmed the motor stops between bomb waves. A debug-only comparison screen is available; ordinary release builds run the game.

Gameplay rules are unchanged from 1.3.0, whose validation included 48/48 delayed-observation campaign pilots clearing wave 12, 80 rendered boundary cases, and 24/24 no-hit movement-only first-boss runs. These are heuristic simulations with 100–200 ms input cadence, not human playtests. Fresh release-firmware emulation measured 60 fps in the opening window with no CPU faults; dense-wave handheld performance was not measured.

Includes portable .chgame, Rev0 firmware, native .CHG with cover, offline web emulator, GIF captures, validation records and checksums. The SD-menu cartridge on the connected console remains 1.2.2 because the card did not mount; the 1.3.1 firmware was directly flashed and launched.

Play in the web emulator