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Batman Origins VR 0.1.6
Batman: Arkham Origins in PC VR: native stereo (the game draws both eyes every frame), per-eye DLSS, an AFW speed mode, an optional first-person view, head aiming, and OpenXR for Virtual Desktop, SteamVR and Pimax.
New in 0.1.6
- Grapple points where you look: look up or around with your head and the game's grapple markers appear on what you can reach - no need to turn the camera with the stick. The markers stay locked on their spot (they still slide along a long ledge, as in the normal game). With "also left / right" (VR menu, FIRST PERSON, on by default) the stick walks Batman where you look; untick it to keep looking left and right to yourself.
- Labels point at their targets: the info the game hangs on people (enemy info, vital signs in detective mode) now sits on the person it belongs to, in both eyes.
- Detective mode drawn once for both eyes: the vignette, honeycomb and the stripes moving along the outlines used to be drawn around each eye separately; they are now shared, so they fuse into one picture.
- Evidence scanner: the same fix for its vignette and scan lines, and the HUD now follows your head while scanning, so you scan by looking (no trigger needed).
- Right-stick camera zoom fixed: clicking the right stick could make Batman disappear, leaving only his shadow, and clicking again put the camera inside his head. The camera now follows the game's zoom.
- First-person shortcut: the double-click for first person now needs both thumbsticks clicked together, so the right stick's own click no longer counts toward it.
Install: start the game once from Steam and quit, unpack BatmanOriginsVR-ArkhamOrigins.zip, run Install-BatmanOriginsVR.bat, then start Batman Origins VR from the desktop. Full steps in the README. Installing over an older version is fine.
- Native stereo 3D with full head tracking on the game's third-person camera
- Aim with your head: hold the left trigger and the batclaw and other gadgets go where you look, in first and third person
- First person if you want it: tick FIRST PERSON in the VR menu, or click both thumbsticks twice quickly
- Camera position: move the third-person camera left / right, up / down and closer / further (VR menu, VIEW > camera position)
- Lens flares that stay put; no pop-in after loading screens
- DLSS for each eye (NVIDIA RTX), or AFW for more frames per second
- HUD on a panel in front of you; menus, map and loading screens in the room with full-view bat transitions
- Puddle reflections drawn for each eye
- In-headset VR menu (hold both thumbsticks, or F10); settings are saved
- VR software with no 32-bit OpenXR runtime (for example Pimax): the shortcut uses SteamVR's 32-bit runtime by itself (needs SteamVR installed)
- The installer saves your game settings first and turns depth of field, motion blur and V-sync off; the uninstaller puts them back exactly
Known issues: Batman's head is not hidden in first person (the camera sits just in front of his face). Do not run Steam or the game as administrator.
Tested with Quest 3 through Virtual Desktop on an RTX 4070 Ti. SteamVR and Pimax have not been tested by us yet.
Credits: built on bioshock-vr (MIT), MinHook, Dear ImGui and the OpenXR SDK; per-eye DLSS method from the Luma Framework's Arkham Knight mod; DLSS is NVIDIA's. See THIRD_PARTY_NOTICES.md. Unofficial fan mod; needs your own copy of the game.
BatmanOriginsVR-ArkhamOrigins.zip sha256:b2dc742a68952b1a30239519abcb252416df836ff3ee184b08902f85bafd1a6c
Batman Origins VR 0.1.5
Replaced by 0.1.6: https://github.com/junglejuz/Batman-Arkham-Origins-VR/releases/tag/v0.1.6
Batman Origins VR 0.1.4
Superseded by the latest release: https://github.com/junglejuz/Batman-Arkham-Origins-VR/releases/latest (this download is kept).
Batman Origins VR 0.1.3
Replaced by 0.1.4. This download is kept for reference.
Batman Origins VR 0.1.2
Replaced by 0.1.3. This download is kept for reference.
Batman Origins VR 0.1.1
Replaced by 0.1.2. This download is kept for reference.
Batman Origins VR 0.1.0
Replaced by 0.1.2. This download is kept for reference.