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Releases · junminlee2004/GR2port
GR2port v1.05: High FPS fixes, precompilation fixes, device lost logging, and new features
- added auto in app updater on launcher startup
- added a Paths tab for the game's folder and a portable or global userdata folder
- fixed some button prompts not being overridden
- fixed visual bugs with Far LOD settings
- fixed extremely long shader precompiling time on Vega and Polaris GPUs
- added detailed logging for device lost issues
- implemented proper occlusion for the ripple rings in the water behind Kat
- fixed korean and chinese UI text being misplaced
- high fps fixes:
- kept the turns, rise and fall of floating people the same at every frame rate
- kept the flutter of Kat's hair while she floats the same at every frame rate
- kept the gravity kick's landing sweep the same at every frame rate
- kept the gravity slide's steering the same at every frame rate
- kept the target shuffle of Episode 4's contest the same at every frame rate
- kept Kat's wading splashes the same at every frame rate
- kept Kat's spin speed while holding the left stick in a direction while floating the same at every frame rate
- allowed Kat's third-person camera leave obstacles at any frame rate
- fixed the lunar slide kick causing crashes/hangs at higher fps
Pre-release-GR2port-2026-11-14-49f763a
GR2port v1.04: graphical fixes, misc. fixes, and new features
- Fixed broken TAA at higher framerates
- Fixed broken LOD settings
- More logging for DLSS related diagnostics added
- Shader compilation progress and hint are now shown in white text in the top-left corner of the splash screen
- Added gyro deadzone setting in launcher
- Added in-game 'Exit to Desktop' buttons to the save / load page and the title menu
- Fixed some frame-rate related issues with videos
- Added support for specifying game directories outside the port folder
- Added dialogue option for notifying users of outdated GPU drivers
- Reworked other minor settings
GR2port v1.03: Misc. fixes and new LOD settings
- fix loose files boot
- remove development diagnostic info
- fix remaining pipeline compilation issues
- add far environment LOD setting
- add near environment LOD setting
GR2port v1.02: Misc. Fixes
- Fixed some DLSS issues caught by Vulkan Validation
- The game must now wait for shader building to finish before booting the game
GR2port v1.01: Day 1 Patch
- fixed juddery native mouse input
- fixed some DLSS exception issues
- added some logging for tracking down issues
- garbage collector fixes
- treasure hunt and gallery photo fixes
- remove SDL_GAMECONTROLLER_IGNORE_DEVICES from the game's environment on every start with steam deck preset
- removed stale window used in development and migrate imgui dependencies to native renderer window - fixes stuck splash screen
- disable shadnet layers and prevent mouse from clicking on certain imgui elements
- detect game dumps regardless of their folder name by reading param.sfo
GR2port v1.00: A Genuine Native PC Port for Gravity Rush 2
- Initial Release
- 3x the performance of GR2fork
- Impeccable stability
- Supports 2 GB VRAM GPUs
- Supports older GPU architectures with fewer features
- Supports Intel CPUs as old as Sandy Bridge
- Supports AMD CPUs as old as Bulldozer
- Fully game region-agnostic (Asia, Europe, USA, Japan regions all supported); update v1.11 is required.
- Launcher GUI contains all 31 console region languages.
- Native mouse input (controls camera)
- Fully bindable gamepad and keyboard bindings and button prompts
- FSR 3.1 + FSR 4.1 support (Windows + Linux) + DLSS support (Windows Only)
- Keyboard, XBOX, NINTENDO and STEAM (Steam Deck, Steam Controller) button prompts for GR2
- Fully customizable graphics presets
- Steam Deck preset
- 30-360fps supported
- 544p-8K resolution supported
- Ultrawide and 16:10 supported
- GR2fork features carried over
- Feature-complete online mode
- Feature-complete photo mode, photo export, and in-game photo gallery
- GR2fork patches
- GR2fork Halloween items