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11.0.0
Release date:
Sat, 31 Oct 2026 23:11:25 +0200
New features:
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JU Synth 08: an eight-voice polysynth after the Jupiter-8
- Dual VCOs with cross-modulation, hard sync, pulse-width modulation and noise
- Switchable 12 dB / 24 dB resonant low-pass filter and high-pass filter
- Dual ADSR envelopes, comprehensive LFO, built-in stereo delay, and Poly, Solo and Unison modes
- Factory presets and full parameter automation support
- Effects tab: Drift, Instability and Tolerance, off by default and the same on every render
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JU Synth: Analog section with Drift and Tolerance, off by default and the same on every render
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Snare Synth: physical modelling snare drum synthesizer
- Modal batter and resonant membrane resonators with tension coupling
- Non-linear contact buzz wire simulation with decay and tension
- Stick strike model with click, hardness, and radial strike position
- Shell body resonance, saturation drive, stereo pan spread, and output LPF/HPF
- Factory and user presets with full MIDI CC and relative automation support
- Chromatic mode plays the drum like a sampler: as set on C-3, slower below it and faster above
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Live play applies column and track MIDI effects
- Play chords, strum delays, arpeggios, jitter and transpose via computer keyboard, MIDI controller or cursor preview
- Sounding chord notes, pending delay timers and arpeggiator instances stop cleanly on note-off
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Drum Synth V2: kits of your own, saved and loaded from a Kit selector above the pads
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Drum Synth V2 and FM Drums: a voice's Level is a fader with boost, at 0 dB by default
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Add a built-in EDM template, openable from File > Templates
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EQ 8, EQ 32, Air Band EQ and Dynamic EQ: optional live spectrum behind the curve
- Input, output, side chain or differences; colors follow the accent or are set in Theme settings
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EQ 8-Band Parametric: Output gain
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Air Band EQ: factory and user presets
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Theme presets: Init, Ice, Mono, Orange, Rose and Violet, and your own
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EQs: Auto Gain keeps the level the same while the tone changes
- All EQs but Dynamic EQ; off by default, and in Mid or Side mode only the shaped path is compensated
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Support mouse drag glissando on VirtualKeyboard
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Ctrl+D, Ctrl+M and Ctrl+B open and close the Device Rack, the Mixer and the Master Effects
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Update JU Synth terminology and UI labels
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Drum Synth V2: Wobble knob on Crash and Reverse Crash
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Endless Reverb and Early Reflections: factory presets
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Noise FX: a new device for risers, downlifters, sweeps, explosions and noise textures
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Parameter automations: the target can be changed in the edit dialog
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Reverb 224: a late-seventies digital reverb after the Lexicon 224
- Its 34 kHz tank, 8 kHz band limit and gain-ranging 12-bit converters
- Eight programs, bass and mid decay with a crossover, treble decay, depth and presets
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Pitch Bend automation: Smooth output, Events per Beat and Line Offset
- Smooth is the default for new automations; existing ones still send once per line
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Drawn automation curves for MIDI CC, Pitch Bend and parameter automations
- Drawn node by node; each curve is previewed in the edit dialogs
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Column Flash: a column flashes in its track colour on every note it plays, off by default, in Theme settings
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Automation curves in the editor highlight on hover, and a click opens that automation's edit dialog
Bug fixes:
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Drum Synth V2: the Crash sounded like breaking glass: no body, and a whining tail
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Drum Synth V2: the envelope overlay redrew during a knob drag instead of with the waveform
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Delay: Mix did not start at 100 % on a master send, and presets overwrote it there
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JU Synth: portamento glided in from an earlier note, not from the one before
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Sampler: draggable offset and loop markers drag smoothly without stuttering on large samples
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Rendering: a device's insert effects kept the state earlier playback left in them, so the same
song could render differently, with a pop -
Parameter automation no longer jumps back when the song ends, so the tails keep the automated sound
Other:
- FM Drums: the crash is struck instead of fading in, and now fitted to a recorded crash