Skip to content

Releases

Project Nativ v0.1.5-custom.3 — Stable Distribution 20

Choose a tag to compare

@github-actions github-actions released this 14 Nov 21:21

Project Nativ v0.1.5-custom.3 — Distribution 20

This is the user-accepted stable baseline of the custom Windows Project Nativ fork.

Distribution 20 rolls back the problematic UI/input changes introduced in Distribution 19, restoring runtime/ui/window.c to its Distribution 18 implementation. Earlier touchpad, touchscreen, and frame-presentation improvements remain included.

Features

  • DualShock 4/DualSense touchpad support and Vita front/rear touch emulation
  • L1/R1 touch-mode modifier behavior
  • Astra 2 touchscreen responsiveness improvements
  • Improved touchpad tapping, dragging, and releasing
  • Frame-aware presentation for local and Nightjar-streamed gameplay
  • Experimental 120 FPS support (game-dependent)

Installation

  1. Download and extract nativ-windows-distribution-20.zip into its own folder.
  2. Run Project Nativ.exe from the extracted distribution.
  3. Recompile any games that need to incorporate the updated runtime.
  4. Keep a backup of your previous working distribution and compiled games.

Build source commit: c1af8e2669742d7e886bb5cbc56ab9edcc94420e
Original Actions run: 43447572947

This is an unofficial community fork, not an upstream Project Nativ release.

Project Nativ v0.1.5-custom.2 - Experimental 120 FPS

Choose a tag to compare

@jvanderv42 jvanderv42 released this 12 Nov 20:11

Project Nativ v0.1.5-custom.2 — Experimental 120 FPS

This release builds on v0.1.5-custom.1 and introduces experimental 120 FPS support for Uncharted: Golden Abyss and Killzone: Mercenary.

What's new

  • Added a 120 Hz virtual display timing system.
  • Added 30, 60, and 120 FPS configuration options.
  • Added per-game frame-rate compatibility settings.
  • Updated frame-time and frame-count handling to accommodate higher frame rates.
  • Added 120 FPS selection through the launcher and F10 in-game menu.
  • Added automated frame-rate timing tests.

Supported games

Uncharted: Golden Abyss (PCSA00029, US)

  • Experimental 120 FPS enabled.
  • Initial gameplay testing completed successfully.
  • No issues observed in the tested gameplay.

Killzone: Mercenary (PCSA00107, US)

  • Experimental 120 FPS enabled.
  • Windows build completed successfully.
  • Gameplay compatibility at 120 FPS has not yet been verified.

Preserved improvements

  • Frame-aware presentation for smoother streaming.
  • Controller, gyro, touchpad, and touchscreen improvements.
  • Windows distribution packaging and installation-integrity checks.
  • Existing 30/60 FPS functionality.

Installation

  1. Extract the complete Windows distribution ZIP into a separate installation directory.
  2. Launch Project Nativ.exe.
  3. Recompile games using this distribution to incorporate the updated runtime.
  4. Select 120 FPS through the launcher or F10 menu.
  5. Preserve working game executables for rollback.

Known limitations

120 FPS is experimental. Some animations, physics systems, scripted events, and cutscenes may depend on the original game frame rate.

This is an unofficial custom Project Nativ release.

Source commit: f2a9b6fd2d887e9665aa2f255d802fed9ff4ca30

Build: nativ-windows-distribution-6

Project Nativ v0.1.5-custom.1 - Windows

Choose a tag to compare

@jvanderv42 jvanderv42 released this 12 Nov 19:05

Project Nativ v0.1.5-custom.1

First independently tested Windows release of the custom Project Nativ fork, based on upstream v0.1.5.

Improvements

Windows distribution

  • Complete self-contained Windows distribution with the launcher, Python environment, compiler toolchain, runtime, game packs, and required dependencies.
  • Reproducible packaging through GitHub Actions.
  • Improved launcher installation-integrity checks, including handling of generated Python bytecode files.

Performance

  • Frame-aware GPU presentation to avoid unnecessary frame submissions.
  • Approximately 60 FPS in tested local and Nightjar-streamed gameplay for Uncharted: Golden Abyss and Killzone: Mercenary.
  • Configurable frame-aware presentation through the F10 Performance menu.

Controller and touchscreen support

  • Improved DualShock 4 and DualSense touchpad cursor, click, drag, and release behavior.
  • Improved Vita front/rear touch targeting and shoulder-button modifier handling.
  • Reliable short taps, long presses, and dragging on the Astra 2 touchscreen.
  • Reduced unwanted cursor appearances.

Verified compatibility

  • Windows installation and launcher operation
  • Uncharted: Golden Abyss (PCSA00029)
  • Killzone: Mercenary (PCSA00107)
  • Local gameplay and Nightjar streaming
  • Controller, gyro, touchpad, and touchscreen input
  • F10 configuration menus and Vita save/load dialogs
  • Fresh game compilation using the packaged Windows runtime

Installation

Extract the complete Windows release ZIP and launch Project Nativ.exe from the extracted ProjectNativ folder.

Existing compiled games may require rebuilding to incorporate the modified runtime. Preserve backups before replacing working game executables.

Release information

  • Source commit: 8694f819460ccb832271c0075ef7125ada0e89b6
  • Verified CI artifact: nativ-windows-distribution-4
  • GitHub Actions run: 43280167541
  • Status: Independently tested custom Windows release

This is an unofficial community fork, not an upstream Project Nativ release.