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LinguaCraft 1.2.0 for 26.3/1.21(.1)/1.20.1

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@ke-u ke-u released this 04 Nov 21:58
· 3 commits to main since this release
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LinguaCraft 1.2.0

The multiplayer and counting update: play on servers, race or team up with other players, and count what you pick up and learn to count too!

Added

Multiplayer

  • Use LinguaCraft on multiplayer servers (Settings → Multiplayer). On servers, prompts show as a side card so you can keep playing; singleplayer can use the side card too (Prompts in singleplayer / Prompts on servers).
  • On servers with LinguaCraft Server, picked-up items float and glow until you answer. Anyone nearby with LinguaCraft can try, and the first right answer gets it.
  • Walk away from an item you're being asked about and its prompt closes: you leave it behind, and it stays on the ground until someone says it right or it despawns.
  • On servers without LinguaCraft Server: "Drop on a miss" throws missed items out of your inventory (off by default, so pickups there are practice).

Matches (with LinguaCraft Server)

  • Host a match from Word hunts → Host match, or /linguacraft compete <players>: Compete (first to find each word scores) or Co-op (find them together).
  • Match settings: rounds, time per word (or no limit), Easy/Mixed/Hard words, word or sound only, signal bars, a point off for wrong answers, First to find or Everyone finds, hints (Easy/Normal/Hard), and Wrong count for rounds with an amount.
  • Invites with Accept/Decline. Players who need a speech model are asked to download it, and players with an older LinguaCraft are told to update.
  • During a match: hints that unlock over time, votes to skip a word, Leave (click twice), and a results screen. Every match you've played is under Matches, with your best streak.

Shared word hunts (with LinguaCraft Server)

  • Everyone on the server hunts the same word together, each in the language they're learning. Turn on Solo word hunts to hunt alone.
  • Vote to skip the shared word.

Nights

  • Bedtime quiz: lying down in a bed opens a mix-and-match quiz (words, items and sounds) on the words you met that day. Play another round while you wait, or skip the night.
  • On servers: the night is skipped once everyone has been to bed and done their quiz, without being in bed at the same time. You can also vote to skip the night (half the players is enough).

Counting (needs the LinguaCraft Counting add-on for the spoken numbers)

  • Picking up several of something asks for the whole phrase the way the language counts it (五块沙子, five sand blocks), including stacks (two stacks of apples). Bigger amounts are asked in parts so every number is exact: the stacks, then the rest (92 cobblestone: one stack, then twenty-eight). Each answer counts for its own part.
  • Crafting is counted too: everything you make before closing the crafting table is asked about, in stacks when it's that many (five stacks of iron ingots). Stacks with some left over are asked in two parts (92 iron ingots: one stack, then twenty-eight), and a miss takes back what that part asked for.
  • New settings section, Counting: count stacks, how often single items are counted, only bigger stacks / smallest stack, and the collection window.
  • Amounts in word hunts: find several of the item. Each pickup asks for what it brought (one, then two, then five…), never more than are still needed; once you have them all you say the total to win. Wrong count: wait 10 seconds, lose them, or lose half.
  • Counting achievements: One, Two, Three; Counting Basics; Double Digits; Half a Stack; Full Stack; Stacked Up; Number Cruncher.

More

  • New languages: Catalan, Georgian, Kazakh, Korean, Portuguese (Portugal) and Chinese (Traditional).
  • Discoveries: search, an All items view and a Words found count.
  • Chest prompts: things you take out of a chest, barrel, shulker box, hopper or dispenser are asked about. Say what you open: opening anything with a menu says its word.
  • Say placed blocks outside creative too.
  • Creative mode prompts, including pick block (middle click).
  • Mob names: Smart, On hit, Right-click, Both or Off.
  • Word hunt hints show where things are found (The Nether, The End, In the ocean, Near water, Underground, On land).
  • Operators can change every LinguaCraft Server setting in game (Settings → Server).

Changed

  • Romanisation follows your level: every helper at beginner stages, none once a word is mastered, and the Romanisation setting in between (Reading in word hunts too).
  • Chinese and Korean always show the full word big, with pinyin or romanisation under it while it helps, like Japanese.
  • The item you're word hunting is always asked about when you pick it up, even during the prompt cooldown or after a skip, and doesn't start the cooldown.
  • Word hunts only count items you get after the hunt starts.
  • Speech answers are more forgiving: extra words around the answer ("um, dirt"), one slipped sound in a longer word, sounds that are easy to blur (c/k, z/s, a silent h, Russian unstressed о), and the recogniser's other guesses all count.
  • Pronunciation help for more languages: Korean is judged by how words are said (흙 as 흑, 꽃 as 꼳, ㅐ and ㅔ alike) and a particle on the end (흙이, 모래가) is fine; Japanese allows です on the end; Kazakh accepts қ/к, ұ/у, ң/н and the like; Georgian accepts mixing up its ejective and aspirated pairs (კ/ქ, ტ/თ, პ/ფ, წ/ც, ჭ/ჩ).

Fixed

  • Japanese words the dictionary read wrong are said and shown properly: 土 (dirt) is つち (tsuchi), not ど (do), and the same for 粘土, 根付いた土, 銅塊 and others.
  • Pinyin marks the third tone the proper way (zǔ, liǎng), not with a curved mark (zŭ, liăng).
  • Long compound words the speech model doesn't know (like Dutch "sparrenstam") are split so they can be recognised.

Found a bug? Open an issue.
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