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Menu Guide
Language: English | Русская версия
Menus are YAML files stored in plugins/UIcore/menu/. Each menu contains a camera position and a layout of world-space elements. The camera-relative axes are intuitive: positive X moves right, positive Y moves up, and positive Z moves forward from the camera.
welcome:
camera-position:
type: player
distance: 1.5
layout:
title:
type: text
name: "<gold>Welcome"
x: 0
y: 0.45
z: 3.5Save as welcome.yml, run /uicore reload, then open it with /uicore run welcome.
Use text for labels and buttons, items for item displays, and the documented input, avatar, slot, and schematic features for their specific use cases. Element properties control position, appearance, hitbox, hover behavior, permissions, click requirements, cooldowns, and actions. Menus can navigate to another menu and can collect typed input through chat.
Per-player states let an action update multiple elements, such as changing a label, material, or visibility after a toggle. Templates and slots help reuse layouts and cycle through selectable content.
welcome:
hide-menu-for-other-player: true
hide-player-for-other-player: true
hide-other-players: false
can-damaged: falseThese settings control whether nearby players see menu displays, whether the menu owner is hidden from others, whether other players are hidden from the owner, and whether other players can damage the owner. They are independent. can-damaged concerns player-caused damage only; mobs and environmental damage follow normal server rules.
Put Sponge .schem v2 or v3 files in plugins/UIcore/schematics/. A menu can display up to four personal previews. These previews do not alter world blocks. Block-entity contents, entities, and biomes are not included.
For all supported element properties and examples, use the full English menu authoring guide. The bundled examples are in demo_main, demo_gallery, and demo_states.