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v1.4.0
Smart RSA cache
If you delete a folder containing clean files and later need to inspect one of them again, you no longer have to relaunch the game.
On the first run, the utility captures the RSA key from the live client and stores it in %TEMP%\AACDecoder. Next time you use the same clmods.dll, the utility loads the cached key and starts instantly.
Quicker first capture
Tighter poll loop and larger chunks, first run is noticeably faster.
Cleanup
Internal refactoring and code cleanup.
Note
Decrypted files now go to clean_files/ProjectA_<date> (B, C … AA on same-day reruns).
Full Changelog: v1.3.1...v1.4.0