Repository navigation
0.3.4-test2 (testing build, not a release)
Pre-release0.3.4-test2 — testing build
A testing build. Two additions since 0.3.3: Switch AMPR / PlayGo (for the Dave the Diver #17 and Hollow Knight #27
reports) and the new PS5 Pro build. The backport engine is the 0.3.3 one except the PS5 Pro build module. Verified
offline and on a Windows PC; the PS5 Pro build has not been run on a console yet, so the first Pro results are the
hardware check.
New: PS5 Pro build (Pro FW 9.00+)
Replaces the "PS5 Pro PSSR 2 test" option (same place, same right-click entries). A PS5 Pro already runs a backported
game in Pro mode when the game declares PS5 Pro support, but a normal backport makes the game itself think it is on a
base PS5 (its Pro checks answer "no", and PSSR never starts). With PS5 Pro build ticked, every game that declares
Pro support gets a second, Pro-only ZIP named … PS5 Pro backport files.zip:
- eboot.bin: the game's own Pro checks answer Pro on every Pro firmware from 9.00 (the Black Flag / UFC 6 / Spider-Man 2
mechanisms); - games that use PSSR also get the Pro libScePsml.sprx with the model the game declares (as the PSSR 2 test did).
Games without PSSR get only the eboot change. Games that declare no Pro support keep the normal ZIP with a note: a
Pro runs them in base mode, there is nothing to force. Install the Pro ZIP only on a PS5 Pro with firmware 9.00 or
later; base consoles keep the normal FW 4xx ZIP. Please report what the game shows on your Pro (Pro graphics options
visible or not, image, firmware), it is the first console check of this build.
Switch AMPR / PlayGo (from 0.3.4-test1)
Tick the game and press Switch AMPR / PlayGo… above Start Backport (also in the right-click menu; it takes any
backport ZIP or backported folder) to replace fakelib/libSceAmpr.sprx / libScePlayGo.sprx with a known-good
library: known-good AMPR 82484486 (Unity) and PlayGo a0f20f40, Unreal Engine AMPR 0aadd31d, drakmor's ampr_emu 0.4.2.1
AMPR and PlayGo (what fixed Dave the Diver on 4.50; GPL-3.0, redistributed unchanged), or a signed .sprx of your own.
Only those two files differ in the result. For Dave the Diver, also delete fakelib/libSceAppContent.sprx on the
console.
Update
Download PS5BackportGUI-0.3.4-test2.exe and run it in place of 0.3.3 / 0.3.4-test1. Settings and the applied-backport ledger are kept; the
first start unpacks the engine (revision edcddaf8-e6c2db7c45).
SHA-256 PS5BackportGUI-0.3.4-test2.exe: e99ebdcd878fe2183d4e7e17d3d7dfab6a436cb4ffcd73bcdabb319e6cc1d55b