This is a port of the game SCP - Containment Breach into the RBFX framework. This project is an attempt to have more stability and better modding tools.
This game and the source code are licensed under Creative Commons Attribution-ShareAlike 3.0 License.
This option has longer build times but you can easily modify the engine.
- Checkout the Framework as
rbfx
directory anywhere, if you didn't do that already. - Checkout this repository near
rbfx
directory. - Configure and build it via CMake. For example:
cd path/to/project
cmake . ./cmake-build
cmake --build ./cmake-build -j12
This option has shorter build times but you have to use pre-built version of the engine.
- Download pre-built SDK of the Framework for your platform and compiler anywhere.
- Checkout this repository anywhere.
- Configure and build it via CMake. Variable
REBELFORK_SDK
should be set to the folderSDK
from within the zip archive. Example:
cd path/to/project
cmake . ./cmake-build -DBUILD_SHARED_LIBS=ON -DREBELFORK_SDK=path/to/prebuilt/SDK
cmake --build ./cmake-build -j12
If pre-built SDKs available on GitHub are not suitable for you, you can build the Framework as SDK on your own. Check documentation for build instructions.
Just run SCP-Containment-Breach.exe
on Windows or SCP-Containment-Breach
on Linux.
Make sure that rbfx/bin/CoreData
is visible by the executable.
It is usually copied automatically by CMake, but if it doesn't, you can copy it manually.
Alternatively, you can run SCP-Containment-Breach
executable with --pp path/to/bin
command line argument
to specify the path to the directory containing CoreData
.