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kgapula edited this page Apr 30, 2018 · 12 revisions

TANKS As...

TANKS As... is a collection of experimental games made by me, where each entry explores a certain aspect of the Unity game engine, while using the TANKS! game as a base.

The games in this collection explore:

  • Lights/Camera
  • Sound
  • 3D Objects

Gameplay Video:

YouTube

Screenshots:

View on itch.io

Sneak ATTANK!: Lights and Camera Intervention

Sneak ATTANK! is a two-player game that aims to give the game environment some importance by making shadows the main safe space in the scene, while venturing in areas in direct sunlight will cause the tank health to drain. Players must use shadows and structures to their advantage.

History: For this intervention, I was interested in introducing a twist into the TANKS! game by giving lighting the power to drain and heal players at the same time. Since this behavior is calculated in accordance to sun and shadows, I wanted players to be mindful of their positioning on the stage. In this sense, it is almost like players are fighting 2-vs-2 instead of 1-on-1. I also found that the level design from the original TANKS! tutorial was on the bland side, so I tried my hand at designing a level with this project.

Features:

  • Multi-player
  • Custom level
  • Uses lighting as a friend and a foe
  • Invites players to be mindful of their positioning
  • Spooky-playful aesthetic!

Freeze TANKS!: Sound Intervention

​Freeze TANKS! is a single-player game. It is a cross between musical chairs, an obstacle course, freeze dance and of course, TANKS! When the music is on, the player is allowed to move freely across the board. As soon as it stops, standing on a red tile will reduce the tank's health, while green tiles will keep it safe. There are also invisible walls that only appear when they are touched by the tank, which makes for an added challenge.

History: For this intervention, I was interested in establishing a relationship between sound and the tank's health, which is central to the original TANKS! gameplay. I was also interested in the idea of a race, since there are not many mechanics that provide a certain sense of anticipation or trepidation in the original game, so I wanted to play with that. During my initial prototype, the level I designed was cleared too quickly by playtesters, so I opted for a more challenging layout for this one. With the help of further playtesting, I have tweaked the damage and randomness to make it difficult yet possible to beat.

Features:

  • Single-player
  • Simple yet challenging
  • A tank game with no shooting!
  • Invites players to best their high scores

TANK House: 3D Objects Intervention

TANK House is a two player piece of software that relies on a player's creativity. It is not so much of a game more than it is a toy. Players are given the opportunity to play with objects, music and lighting.

History: Originally a build-your-own-fortress type of game, which allowed players to place objects and take cover behind them, this game was intended to let players affect the environment instead of the other way around (contrary to the other two games in this collection). During play sessions, some players interestingly decided not to fight each other and instead build a world as a collaborative effort. From then on, I decided to offer them a digital world that players can use as some sort of TANKS! version of a dollhouse.

Features:

  • Multi-player
  • A take on TANKS! that relies on creativity
  • Can be used to act out a narrative
  • A TANKS! dollhouse, zen garden or performance stage, it's up to you!

Additional links:

About the developer:

Hi, welcome to my first solo video game release! I am currently a third year undergraduate student at Concordia University and a beginner at using the Unity Game Engine! This project was done in the CART415: Game Studio I course at Concordia University.

Credits:

  • IconsDB, Freepik (UI visual elements)
  • Alpharad, djgriffin @ Freesound, Nintendo (Audio Content)
  • Unity Reference
  • Unity Community Forum

Contact:

My profile on itch.io

Summary of Final Project: