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Fix merge #7
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Fix merge #7
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updated windows link for nodejs, was 4.4.7 move to 4.5.0
Reorganizing to keep docs in docs
Same issue/fix as #873, this time affecting the stats side bar instead of the menu bar
Currently the info window for Pokémon, Gyms, etc. can only be closed with the little x. This adds a stateful click handler that closes the info window with a second click. Implements #1237
* Decrease step size * Check the type of DB
…770) * Various fixes Updated to install npm and now includes more user output. Now also won't set paths if already set, which was a problem if you ran the setup more than once. * Update setup.bat * Updated to not use temp files As requested by Balthamel, it now no longer uses a temp file but rathers stores it in a variable.
* On demand mode * On demand mode * On demand mode * On demand mode * Pause before checking time in service
* [Fix] issue #622, statistics 2x Uncaught TypeError * Fix lint errors * Prevent OSK on Touch * Select Boxes prevent Virtual Keyboard Appearing on Touch Devices * remove unnecessary loop * basic mobile os detection
Some users reporting 0,0,0 returns on subsequent auth token refreshes after the first.
* Update pull request template * Changed checklist into a comment * Stupid markdown comments
* Auth Update for nginx.md Adding large block for httpd nginx authentication with reverse proxy * Update nginx.md
* Removed references to third party container * Changed references to container we control
…empty (#1372) * Change --spawnpoints-only to --skip-empty Change --spawnpoints-only to --skip-empty with better description in order to stop the confusion between TBTerra's Spawnpoint Scanning and this. * Update commandline.md to include --skip-empty
* Added little Linux thing * Some doc updates * little thing * changed 2nd gen link * added loc gen
* Test Commit * Revert "Test Commit" aa This reverts commit e87c9d5. * Add sortable Pokemon stats table * Put back accidentally deleted PokeGyms stats code * add link to Pokedex * Styling fixes for statistics panel * Fix listing errors * fix some PokéSpelling errors * Only count visible pokemon/gyms/pokestops Correct issue (that has apparently existed for a while?) where items not currently on screen were included in the stats. * fix linting errors
It's groundbreaking. My valid html OCD is kicking in again :D
…pgrades (#782) * Added gym levels to marker icons Relocated code for determining gym levels to a new function getGymLevel() * Gym Level Markers * Compressed changed files (4.9kb ->1.4kb) * Fixed ternary operator order You guys are right. I didn't even think of it * Made the gymPrestige array a global variable Made gymPrestige a global variable as opposed to a local variable in the event that other features use this data in the future (such as #666) * Add gym style option * Choose between gym marker styles * lint fix * Reorganized forts for multiple gym styles * Reload icons on demand Used to wait until a mapUpdate(), but that could take up to 5 seconds * Fixed lint error * Lossless and optimized large versions Original large version had heavy artifacts and were not compressed. Harmony: 35.7KB -> 20.2KB Instinct: 17.6KB -> 10.1KB Mystic: 27.4KB -> 11.6KB Valor: 29.0KB -> 13.9KB Uncontested: 43.2KB -> 14.6KB * High-res gym markers for mobile When viewing on mobile, the images get enlarged in order to have the same "size" as when viewing on the desktop, resulting in blurry images * High-res gym markers for mobile Same thing as the ingame markers * Load and scale back a higher res version Mobile users will be able to load the markers without them being blurry * Whoops, didn't realize stats used these too * Changed default gym marker to in-game * Resize icons based on higher res icons * Revert default gym markers back to shield * Forgot these Somehow I forgot to upload these when I added the css for #arenaList :/
Thanks OurFlagIsMined :3
…r. (#1272) * Scan for IVs and moves Clean implementation, bug free? * Don't ignore moves.json * whoopsie tabsies * im on a roll here * whitespace is really hard guys * whitespace is really hard guys * I'm sorry travis senpai * Don't pass the whole dictonary to pokemonLabel on top of everything else * Notifications based off % perfection From owraight's branch * praise travis * Fix 0/0/0 results from atypical spawnpoints? Some spawnpoints spawn the same encounter multiple times an hour. This should prevent those points from being skipped over in the parsing process. * minor text fixes * Fix get_encountered_pokemon oops. Thanks sLoPPydrive. * Default to a whitelist, support a black one * Stop erroneous empty results when rescanning pokemon Keep track of of pokemon that get skipped over druing the parsing phase so we don't think we're getting 0 results from the server. * Minor text fixes * Minorer text fixes * No more white/black flip --encounter-blacklist (-eblk) is back, and --encounter-whitelist (-ewht) is here now. * Fix up the white/blacklists Now they're in a mutually exclusive group, and it properly encounter everything if neither list is set. * sorry travis * derp * leave me alone travis * Improve moves.json handling Use #1316 more useful moves.json and support move names being translated * Reduce db requests to one per cell Instead of one per pokemon. Thanks jchristi and DiscoTim * text minor fixes * Handle failed encounters * Minor fixes to the config.ini.example
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