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Dark Rift: Recompiled 0.1.0 (macOS)

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@kilnan kilnan released this 18 Oct 12:51

First playable build of Dark Rift: Recompiled, a native port of Dark Rift (Nintendo 64, 1997) made with N64Recomp, N64ModernRuntime and RT64.

No game data is included. You need your own ROM.

Requirements

  • macOS on Apple Silicon (built for macOS 11 or later; tested on macOS 26)
  • Dark Rift (USA) ROM in .z64 format, SHA-1 3254442626ca2f2ac74400dc1c6a306f5d1b6ceb

How to play

  1. Download DarkRiftRecompiled-macOS-arm64.zip and unzip it.
  2. The app is not signed by a registered Apple developer, so macOS blocks it on first launch. Open it once, then go to System Settings → Privacy & Security and click Open Anyway; or run xattr -dr com.apple.quarantine /path/to/DarkRiftRecompiled.app once. (Right-click → Open no longer works for this on macOS 15 and later.)
  3. Select your ROM in the launcher and start the game.

What works

  • Menus, tournament mode and fights with HUD are playable (not yet tested through to the ending)
  • Fighters: Dark Rift draws its characters with SGI's Turbo3D microcode, which RT64 doesn't support; this port translates it to Fast3D on the fly
  • High resolution rendering through RT64

Known issues

  • Widescreen: the areas outside 4:3 are not always filled correctly
  • The HUD is drawn through a workaround for an RT64 issue with the game's 2D sprites
  • Some menus flicker
  • Settings and menus still carry defaults from the frontend this port is based on
  • Windows and Linux builds are not available yet

Credits

  • N64Recomp / N64ModernRuntime by Wiseguy and contributors, RT64 by Darío and contributors
  • Frontend adapted from Starfox64Recomp and Zelda64Recomp
  • Built from the Dark Rift decompilation by Unnunu and contributors

Dark Rift is a trademark of its respective owners. This is an unofficial fan project, not affiliated with or endorsed by Kronos Digital Entertainment, Vic Tokai or Nintendo.