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kjk v0.3.1
Unsigned builds for macOS (Apple silicon), Windows and Linux (x86-64). Read README.txt in the package first; SHA256SUMS lists each file's checksum.
You need your own copies of
- KOTOR (the game itself)
- KOTOR II: TSL (its UI is used)
- Jedi Academy (its combat animations are used)
kjk ships no game files. Point it at your installs on first launch.
What's new in v0.3.1
A small patch release: fixes from the first outside co-op playtest, plus a few things you reported on v0.3.0.
Co-op
- Conversations no longer freeze when a guest joins. If a guest used an NPC while a scripted scene was paused (Lyn's dance in the cantina, Kandon Ark walking up), the conversation stayed stuck forever. Now the guest joins the conversation instead.
- A guest's companion at a console gets the console's dialogue, not their own (the Endar Spire's terminals, for example).
- The swoop race finishes properly with guests in the game. The race result now reaches the story, so the mechanic's "race over" line plays and the story carries on.
Your party
- Companions keep their weapons after a module change or a load: no more invisible saber on Bastila, and Mission's rifle no longer turns back into her starting pistol. This also happened in single player.
Creatures
- The Taris sewer rancor now eats from the bone pile, and its death burst comes from its mouth instead of its feet.
- Droids and beasts lean with the floor on ramps and slopes instead of floating level over them (T3-M4, astromechs, the Black Vulkar pool droid, banthas, dewbacks, rontos).
Saves
- Saves from v0.3.0 load in v0.3.1.
Co-op versions
Everyone needs the same version: v0.3.1 can't play with v0.3.0. How to host and join is unchanged; see the v0.3.0 release notes.
Still open
- You can't jump up onto beams and some ledges yet (issue 39).
THIS IS AN ALPHA BUILD! Expect bugs. Read KNOWN-ISSUES.md before reporting.
Please report bugs by opening an issue (F12 makes the zip to attach), or submit a pull request.