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kjk v0.4.0
Controllers and menus
- Controller and Steam Deck support: analog movement, menus you can use with a pad, one Force button, and every input can be rebound.
- On-screen button hints on every screen, with the same buttons doing the same thing everywhere.
- Menus scale with the window size, items show their stats, and party members can be picked by clicking.
Combat
- New key to choose your feat attack for guns, dual blades and double-bladed weapons.
- Raised guns show KOTOR's Power Blast charge-up and laser sight.
- Hold an item key and scroll to choose which grenade, medpac, stim or shield it uses.
- The saber throw has its own key.
- A companion leading the party casts its Force powers.
- Grenades bounce and explode on their fuse again; enemies' grenades reach their target.
- Rapid Shot's flames stop when the burst ends.
- Stunned, sleeping and paralysed characters play their own animations.
Story and scenes
- The rancor chokes on the grenade and it bursts out of its mouth.
- Trask's door scene on the Endar Spire plays.
- The twin-blade trooper runs instead of sliding, and characters no longer hop when they stop.
- Droids' skill checks show over their heads.
Co-op
- A guest playing T3-M4 can open the Taris Sith base.
- Companions keep their gear when a scene recreates them (Bastila's saber no longer turns blue and disappears on Dantooine).
- Guests get a remote droid only when the party has fewer characters than players; a guest whose companion is down keeps it.
Unsigned builds for macOS (Apple silicon), Windows and Linux (x86-64). Read README.txt in the package first; SHA256SUMS lists each file's checksum.